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State of Play

ZeroGravitas edited this page Oct 4, 2024 · 21 revisions

State of Play September 2024


We are finally compatible with Blender 4.2!!!

Remember that you can install as many versions of Blender you want at once: each major/minor version of Blender (3.5, 3.6, 4.0, etc.) keeps its own preferences and add-ons completely separate, so, they don't interfere with each other. If you use other add-ons that require you to stay on an older version such as 3.6, you can prep SWTOR projects on 3.6 and open them in 4.0 or higher. What you can't do is have, say, a 4.0.1 and a 4.0.2 side by side: installing a higher third number version will fully replace a lower one.

New versions of the .gr2 Importer and ZG SWTOR Tools' Add-ons.

  • Both of them sport new features (maybe too many, in the former's case 🤔).
  • We are in the process of updating the Area and Character Assembler Add-ons. Until we finish them, please use their versions inside the ZG SWTOR Tools, instead.

New version of the SWTOR Terrain Extractor command line executable.

  • Solves the gaps between terrain patches issue.

Modding tools don't work yet with SWTOR 64 bits.

We posted a Modding Status Report in the #modding channel. This is going to take quite long, so, please be patient. If you feel you are competent enough to colaborate on coding (serious callers only 🙂) please signal us so and we'll unlock the channel.


SWTOR 64-bit (Game Update 7.2.1 onwards) and our tools and Blender Add-ons

They are almost but not yet fully compatible with files extracted from SWTOR Game Update 7.2.1 (SWTOR 64-bit) or higher:

  • Slicers GUI is usable: you have to install the appropriate version for 32 or 64 bit assets extraction. As processing ("Locate" tool) PC and NPC data folders is this bit buggy at the moment, we recommend using the SWTOR Character Assembler Add-on or its equivalent in the ZG SWTOR Tools Add-on for this, instead. The guides have been updated to reflect that.

    Its GR2 Viewer tool doesn't work. We recommend using Jedipedia.net's File reader instead.

  • The .gr2 Importer Addon is almost there: it imports objects and skeletons, and applies materials correctly, but the handling of animations from SWTOR 64 bits is yet to be solved (it's a difficult one).

    It can import older SWTOR 32-bit animation files, though. If you need those, you can grab them from here, already extracted and ready to be used (they are an old 32 asset extraction's resources\anim folder. Place them somewhere outside your current resources folder to avoid accidental overwriting when updating an extraction with new Game Update stuff.

Table of Contents


INTRODUCTION

IMPORTING SWTOR MODELS INTO BLENDER: A BRIEF OVERVIEW.
Check this intro first. Afterwards, you can jump directly to the guides on extracting PCs, NPCs and others.


TOOLS

No need to read this section right now: each extracting/assembling guide explains its required tools anyway.

Applications and Blender Add-on tools:

Online Tools:

Deprecated Tools:

  • EasyMYP (Windows app).
  • Noesis (Windows app).

THE COMPLETE GUIDE TO AUTO-EXTRACTING AND ASSEMBLING PLAYER CHARACTERS AND NPCs:

READ THE BROAD STROKES FIRST: YOU'LL SEE IT'S EASIER THAN YOU THINK!


ASSEMBLING GAME LOCATIONS AUTOMATICALLY:


LOCATING AND ASSEMBLING ASSETS MANUALLY:


OTHER GUIDES (WIP):


MODDING (to do)

Modding isn't working at the moment due to SWTOR's change to a 64bit codebase. It's going to take a while 🙁.


DATAMINING (to do)

  • Overview.
  • Tools.

SWTOR TECHNICAL INFORMATION:


OTHER RESOURCES:

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