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Enhancing SWTOR texture maps with Cupscale
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Cupscale: https://github.com/n00mkrad/cupscale
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Python 3.9.7: https://www.python.org/downloads/release/python-397/
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NVIDIA CUDA (if you have a NVIDIA GPU. Skip this step otherwise): https://developer.nvidia.com/cuda-downloads
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NVIDIA Texture Tools Exporter to check your results: https://developer.nvidia.com/nvidia-texture-tools-exporter
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Upscaling model from this list: https://upscale.wiki/wiki/Model_Database#Video_Game_Textures
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Textures from swtor to be upscaled (.dds are fine, no need to convert them).
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Blender (tested with 2.93.4).
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Gr2 Blender addon for proper shading in Blender: https://github.com/SWTOR-Slicers/Granny2-Plug-In-Blender-2.8x
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Install all the things according to this guide, step by step: https://upscale.wiki/wiki/ESRGAN_Installation_Guide_for_Windows
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Download CUDA (if you have NVIDIA GPU) and install it.
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Download Cupscale and unpack it.
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Download Texture Tools Exporter and unpack it (step in not necessary, may skip it if you have another .dds viewer installed).
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Download Upscaling model with 4x scaling from list above, I used the one named 4x-SkyrimTexV2.1 but you may try another model to obtain different result. Unpack it from the archive.
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Run Cupscale, let it do own business and then press the settings button (top right) and use settings from the picture below. Your “Model Path” will be different, this is the folder where you unpacked your model or models from the previous step. The second important thing here is “Enable Alpha”. RTX and CUDA stuff are for NVIDIA cards so you may skip it if you don’t have this hardware.
- Pick the model from the list and check transparency flag in Cupscale to enable alpha.
- Drag and drop your textures to Cupscale, their names will appear in “batch upscale” tab.
- Go to lower left corner of Cupscale, check the settings. I suggest using .png or stay with .dds.
- Check the result with Texture Tools, most textures use alpha channel, see example below:
- Change files in Blender, my example is not perfect but details are more clear now:
(A/B slider view: https://www.instarestoration.com/slider/view/1d14fc20-0f64-4616-a6d9-2a71ccb5dbeb)
We do not condone the usage of our tools for malicious intent, including: exploits, harassment of others, or anything else that may violate EA/Bioware's EULA, TOS, DSA, Privacy Policy Copyrights, Trademarks, or anything else illegal. We will not be held accountable for your actions, and will act against you if nessesary.
- Home.
- State of Play September 2024
- Getting Help:
IMPORTING SWTOR MODELS INTO BLENDER: A BRIEF OVERVIEW.
Check this intro first. Afterwards, you can jump directly to the guides on extracting PCs, NPCs and others.
No need to read this section right now: each extracting/assembling guide explains its required tools anyway.
- Slicers GUI (Windows app).
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Blender 3D (multiplatform app):
Which version. How to learn. Installing our Add-ons. -
SWTOR .gr2 Objects Importer Add-on.
Required by all the other add-ons. - SWTOR Character Assembler Add-on.
- SWTOR Area Assembler Add-on.
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ZeroGravitas SWTOR Tools Add-on.
Includes the Character and Area Assemblers plus other diverse tools.
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Jedipedia.net:
- SWTOR Database.
- File Reader.
- World Viewer.
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TORCommunity.com:
- SWTOR Database.
- Character Designer.
- NPC viewer's Exporter.
- EasyMYP (Windows app).
- Noesis (Windows app).
READ THE BROAD STROKES FIRST: YOU'LL SEE IT'S EASIER THAN YOU THINK!
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The steps:
- Installing Slicers GUI and extracting SWTOR's game assets.
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Using TORCommunity's Character Designer to export Player Characters.
- IF ARMOR SELECTION SEARCH IS DOWN: workaround to manually specify Armor Sets.
- Using TORCommunity's NPCs Database to export Non Playable Characters.
- Using our Blender add-ons to auto-assemble the model.
- Rigging the character for posing and animation
- Applying SWTOR animations to the character.
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Extra steps that require manual work and some knowledge of SWTOR's assets:
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Making capes and hair work, manually and through Cloth Simulation.
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Attaching weapons and other objects to a character with a SWTOR rig.
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Attaching weapons and other objects to a character with a custom rig.
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Baking the models' textures and exporting to other apps:
- Baking with Legacy SWTOR materials and modern ones.
- Baking the multiple materials of an object into a single one.
- Exporting to VRChat.
- Exporting to Star Wars Battlefront II.
- Exporting to Unreal Engine.
- Exporting to Garry's Mod.
- Exporting to Tabletop Simulator.
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3D Printing:
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- Locating armor parts' assets
- Locating weapons' assets.
- Assigning materials and textures to environmental and architectural elements, furniture, props, ships, vehicles and weapons.
- Assembling multi-part assets (Decorations, Rooms, etc).
- Generic guide to importing objects and assigning materials (Legacy Add-on-based. Needs updating).
- Snippets.
- Improving and customizing our SWTOR models and materials.
- Other Extracting Strategies (needs updating).
- SWTOR Materials recipes:
Modding isn't working at the moment due to SWTOR's change to a 64bit codebase. It's going to take a while 🙁.
- Overview.
- Tools.
- Other techniques:
- Modding SWTOR textures with Special K (CAUTION).
- Overview.
- Tools.
- File Formats
- A look at SWTOR's Materials and Texture Files.