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Gathering the character assets with the Slicer GUI tool

ZeroGravitas edited this page Jul 25, 2023 · 4 revisions

NEW AVAILABLE TOOL: the SWTOR Character Assembler Blender Addon:

Improving upon the features of the Slicers GUI and the .gr2 Importer Addon, we have now a new one: the SWTOR Character Assembler Blender Addon. It combines in a single button operation the character asset-locating function of Slicers GUI described in this page with the character importing explained in the following step, adding a few options of its own.

It is still recommended that you read these two pages to understand what this new Addon does under the hood.


Now that we have the unzipped folder containing the information about the character, we'll use the Slicers GUI tool to automatically locate the assets needed to assemble it.

So, we already had the Slicers GUI's Output Folder pointing to the folder containing the extraction's "resources" folder. What we do now is point the Data Folder field to the unzipped character folder exported by TORCommunity.com's Character Designer (or by TORCommunity.com's database of NPC's 3D viewer).

Then we press the Locate button and wait just a second or two (it's very fast!).

The Slicers GUI's log panel tells us that the job is finished.

How to check that it worked? Simple: the contents of the character's folder should have changed from a few KiloBytes to several MegaBytes.

Also, we can dive into the folders and see their contents, filled now with .gr2 meshes, .dds textures, and .mat xml files.

Table of Contents


INTRODUCTION

IMPORTING SWTOR MODELS INTO BLENDER: A BRIEF OVERVIEW.
Check this intro first. Afterwards, you can jump directly to the guides on extracting PCs, NPCs and others.


TOOLS

No need to read this section right now: each extracting/assembling guide explains its required tools anyway.

Applications and Blender Add-on tools:

Online Tools:

Deprecated Tools:

  • EasyMYP (Windows app).
  • Noesis (Windows app).

THE COMPLETE GUIDE TO AUTO-EXTRACTING AND ASSEMBLING PLAYER CHARACTERS AND NPCs:

READ THE BROAD STROKES FIRST: YOU'LL SEE IT'S EASIER THAN YOU THINK!


ASSEMBLING GAME LOCATIONS AUTOMATICALLY:


LOCATING AND ASSEMBLING ASSETS MANUALLY:


OTHER GUIDES (WIP):


MODDING (to do)

Modding isn't working at the moment due to SWTOR's change to a 64bit codebase. It's going to take a while 🙁.


DATAMINING (to do)

  • Overview.
  • Tools.

SWTOR TECHNICAL INFORMATION:


OTHER RESOURCES:

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