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Modding SWTOR textures with Special K

ZeroGravitas edited this page Apr 23, 2024 · 1 revision

By Hannah_b

NOTE: some games have banned the use of the Special K tool. Preferably test it with a dummy account and remember that YOU ARE PROCEEDING AT YOUR OWN RISK.

At this stage, this technique is experimental and can crash SWTOR.

Download the latest stable version of Special K: https://www.special-k.info/

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Use ctrl + shift + backspace to turn on the GUI.
Turn on Enable Texture Modding and restart the game.

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Navigate using [ and ]

Dump the texture you want to modify and use GIMP, Photoshop or Photopea to save it as a BC3/DXT5 .dds texture file:

..\SK_Res\dump\textures\swtor.exe\ - Dumped textures

Please note that you will have to create the “streaming” directory inside “textures”. Just put the altered .dds file inside it, and it will load automatically next time you start the game.

..\SK_Res\inject\textures\streaming\_texture_hash_.dds - Injected textures

Alternatively, you can use the Reload All Textures button, although this might cause the game to crash.

That’s the basic of it!

Table of Contents


INTRODUCTION

IMPORTING SWTOR MODELS INTO BLENDER: A BRIEF OVERVIEW.
Check this intro first. Afterwards, you can jump directly to the guides on extracting PCs, NPCs and others.


TOOLS

No need to read this section right now: each extracting/assembling guide explains its required tools anyway.

Applications and Blender Add-on tools:

Online Tools:

Deprecated Tools:

  • EasyMYP (Windows app).
  • Noesis (Windows app).

THE COMPLETE GUIDE TO AUTO-EXTRACTING AND ASSEMBLING PLAYER CHARACTERS AND NPCs:

READ THE BROAD STROKES FIRST: YOU'LL SEE IT'S EASIER THAN YOU THINK!


ASSEMBLING GAME LOCATIONS AUTOMATICALLY:


LOCATING AND ASSEMBLING ASSETS MANUALLY:


OTHER GUIDES (WIP):


MODDING (to do)

Modding isn't working at the moment due to SWTOR's change to a 64bit codebase. It's going to take a while 🙁.


DATAMINING (to do)

  • Overview.
  • Tools.

SWTOR TECHNICAL INFORMATION:


OTHER RESOURCES:

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