Releases: HDR-Development/HDR-Releases
HDR Update v0.26.37-beta
-
Samus - adjust bair gfx for adjusted animation #1272 (jobrien97)
-
Samus Slight Adjustments #1245 (MadVillainLordQ)
-
Villager Followup Adjustments #1243 (MadVillainLordQ)
-
Clank/Rebound Tweaks #1260 (MadVillainLordQ)
-
Corrin adjustments #1262 (SkewedAskew)
-
Incineroar Adjustments #1252 (SkewedAskew)
-
Restore Dreamland Express input #1257 (SkewedAskew)
-
Decrease fighter model sizes #1239
-
Zelda small change #1238 (SkewedAskew)
-
Mii Swordfighter - remove heavy tornado variant #1255 (jobrien97)
-
Palutena Wall Fix and damage tweaks #1222 (MadVillainLordQ)
-
Yoshi Adjustments #1235 (MadVillainLordQ)
-
Remove electric move knockback smoke farts #1254 (jobrien97)
-
Byleth Adjustments #1214 (MadVillainLordQ)
-
Clean up moonwalk logic #1104
-
Mii Swordfighter minor adjustments #1227 (MadVillainLordQ)
-
Replace cancel code with boma exts #861
-
King K. Rool minor adjustments #1226 (MadVillainLordQ)
-
Fix landing momentum when landing on slopes #1190 (jobrien97)
-
Remove universal gravity-based vertical launch speed adjustment #1174 (black-calculus)
-
increase asdi distance back to previous value #1181 (techyCoder81)
-
Updating automatic changelog generation logic #1244 (techyCoder81)
-
Falco Dair hotfix #1237 (TeamPearson)
-
Update full packaging to use the new launcher #1234 (techyCoder81)
HDR Update v0.25.2-beta
* This Changelog was automatically generated by github_changelog_generator
HDR Update v0.25.1-beta
-
Increase beta tag search limit to fix beta build #1229 (techyCoder81)
-
Rocket league car #1228 (techyCoder81)
-
Improve matching against previous merges for queued nightlies #1225 (techyCoder81)
-
Zelda adjustments #1209 (SkewedAskew)
-
Fix up ZSS dair, dash grab, and pivot grab #1218 (black-calculus)
-
New Modes hotfix #1219 (techyCoder81)
-
Robin Nair/Thoron tweaks #1207 (MadVillainLordQ)
-
Wavedash/waveland landing speed readjustment #1182 (black-calculus)
-
ZSS changes #1203 (black-calculus)
-
Gnw nair hotfix #1216 (SkewedAskew)
-
Dark Samus vfx hotfix #1217 (SkewedAskew)
-
Hitfall Mode, Airdash Mode, and multi-mode selection for custom game modes #1213 (techyCoder81)
-
Fixes the meter UI and related control menu crash #1211 (techyCoder81)
-
Revert hid and stick thresholds #1210 (techyCoder81)
-
Fixing automatic build queuing #1206 (techyCoder81)
-
Steve Changes #1196 (Silent69420)
-
Merge Sonic changes into HDR-Dev sonic branch #1193 (Wish325)
-
Some dk adjustments after using the recent new DK changes #1171 (techyCoder81)
-
Young Link Roll Dash Attack #1139 (chrispo-git)
-
Stick threshold adjustments for new GCC stick mappings #1186 (jobrien97)
-
revert b reverse window to 10f #1184 (techyCoder81)
-
Small Plant adjustments #1169 (SkewedAskew)
-
Joker - restoration of pre-ECB change gundash window #1179 (yoonikoo)
-
Fix GnW dair landing speed and move aerial landing scripts into proper file #1180 (black-calculus)
-
Sora reinstated Jab Lock Hitboxes #1178 (MadVillainLordQ)
-
Luigi hotfix #1168 (SkewedAskew)
-
Fix Chrom Double Edge Dance aerial momentum #1086 (black-calculus)
-
attempt to fix the megaman crash #1173 (techyCoder81)
-
Sora Jab Correction #1175 (MadVillainLordQ)
-
Buff wavedashes universally to halfway between before and now #1167 (techyCoder81)
-
Robin Adjustments #1159 (MadVillainLordQ)
-
Sonic touch-ups #1165 (SkewedAskew)
-
Luigi changes #1160 (black-calculus)
-
Bayonetta changes #1113 (SkewedAskew)
-
Isabelle Tweaks #1062 (elias-michaias)
-
Aegis changes #1147 (black-calculus)
-
Sonic small fixes #1149 (SkewedAskew)
-
Small Gnw adjustment #1154 (SkewedAskew)
-
King K. Rool Crownerang Hotfix #1153 (MadVillainLordQ)
-
Fox adjustments #1084 (TeamPearson)
-
Remove gordo double hits part 2 #1143 (SirTanknSpank)
-
Captain Falcon adjustments #1049 (SkewedAskew)
-
Pichu Changes pt. 3 #1090 (h3ra-ai2020)
HDR Update v0.19.21-beta
-
Villager Backwards Watering Can #954
-
Snake Grenade Movement #784
-
King Dedede - adjust bair hitbox positioning to fit new anim #990 (jobrien97)
-
Salty Runback/Quick Exit graphical indicators #971 (jobrien97)
-
Reduce hitstun multiplier on stage spikes #982
-
Reduce wall/ground/ceiling bounce hitstun multiplier #983 (jobrien97)
-
Corrin bair rework and hotfix #977 (SkewedAskew)
-
Bayonetta adjustments #952 (SkewedAskew)
-
Palutena Adjustments #962 (MadVillainLordQ)
-
Knockdown throw adjustments #968
-
Corrin rework #945 (SkewedAskew)
-
Reimplemented Illusion Shortens #933
-
Corrin Pin jump cancel can be interupted by any move if not base skin #809
-
Falco lasers stun reduction #960 (TeamPearson)
-
Update fighter_param #951 (SkewedAskew)
-
Smash stick input during dash will cause turnaround/redash even when A isn't held #941
-
fighter_param documentation #950 (SkewedAskew)
-
[Audio request] Make initial dash turnarounds have a sound #797
-
Knockback voice clip probability logic adjustment (again) #946 (jobrien97)
-
Meta Knight - fix landing upB on hit #743
-
Chrom dair hitbox ID Fix #939 (MadVillainLordQ)
-
Bowser Shell item pull not removed #937
-
Mii Swordfighter Adjustments #923 (MadVillainLordQ)
-
Adjust jumpsquat/landing animations #916
-
Falco slight rework #921 (TeamPearson)
-
Stick Sensitivity Adjustments #925 (MadVillainLordQ)
-
Reimplement Jump Cancel Up Smash #918
* This Changelog was automatically generated by github_changelog_generator
HDR Update v0.18.3-beta
* This Changelog was automatically generated by github_changelog_generator
HDR Update v0.18.2-beta
-
Turnaround special/B-reverse reimplementation #899 (jobrien97)
-
Incineroar changes #813
-
Incineroar changes #880 (SkewedAskew)
-
Little Mac - Dreamland Express adjustments #893 (SkewedAskew)
-
Tumble Threshold Adjustment #903 (MadVillainLordQ)
-
Knockback voice clip probability logic adjustment #904 (jobrien97)
-
Lucario sometimes walks or dashes with backwards velocity #884
-
Ike - down taunt adjustment #892 (SkewedAskew)
-
Mii Swordfighter - Skyward Slash Dash bugfixes #897 (jobrien97)
-
Disable shieldstun edge slideoff during Parry #895 (jobrien97)
-
Implement Kirbycide #769
-
Firebrand adjustments #882 (SkewedAskew)
-
Metaknight changes #805 (techyCoder81)
-
Small batch of Gnw adjustments #876 (SkewedAskew)
-
Simon hitbox adjustments + Minor Richter adjustment #853 (MadVillainLordQ)
-
Falco - fix Shine stall #870 (HisashiASM)
-
Can teeter cancel when wavelanding backwards onto an edge #863
-
Pichu changes pt. 2: Charge State #782 (h3ra-ai2020)
-
Shield Stop slides a bit #840
-
Robin cannot jump out of neutral b if holding down. #224
-
Mii Swordfighter - Warrior Wave halts momentum in the air #831
-
Mii Swordfighter - fix Warrior Wave momentum #837 (jobrien97)
-
Ike sword flames bug #600
-
Pac-Man - remove ability to hold fruit by holding B during toss #835 (jobrien97)
-
Autoturn characters sometimes erroneously backdash after wavelanding #830
-
Little Mac Fsmash and Ftilt angle adjustments. #866 (CrossSockDance)
-
Bayo can special/jump cancel out of bullet arts #814
-
Chrom Hitbox Fixes #832 (MadVillainLordQ)
-
Terry suffers random heart failure when attempting to use EX Burn Knuckle. #752
-
Falco Shine Fix #851 (MadVillainLordQ)
-
Reduce spike BKB globally #516
-
Kamui FAF corrections two, minor adjustments. #846 (CrossSockDance)
-
Arsene fair correction #843 (SkewedAskew)
-
Shine Adjustments and Jump Cancel Boma Extension #806 (MadVillainLordQ)
-
Replace Ganon's Neutral Special with a unique Float. #706
-
Rosalina Teleport downb #785 (chrispo-git)
* This Changelog was automatically generated by github_changelog_generator
HDR Update v0.16.6-beta
-
Lucas Fixup #2: Fair, Bair, DSmash, Special S landing frames and OU into the cosmos fix. #825 (HisashiASM)
-
Cstick adjustments #749
-
Richter Hitbox Adjustments #824 (MadVillainLordQ)
-
Play heavy knockback voice clips immediately on hit #819
-
Chrom Hitbox Adjustments #821 (MadVillainLordQ)
-
Clear buffer on missed tech edge slideoff #770
-
While falling down, Robin's up b 1 doesn't grab ledge when it should #468
-
Clear buffer on grounded damage/knockdown/trip slideoffs #773 (jobrien97)
-
Pikachu - disable Quick Attack Jump Cancel after Quick Attack 2 #799 (jobrien97)
-
Airdodge adjustments #802
-
Move ledge occupancy logic out of OPFF and back to ledge functions, and change tether reel-ins to transition to trump when they attempt to grab an occupied ledge #235
-
Remove 2-framing #808
-
Banjo - remove feather dthrow #736
-
Kamui FAF Correction #817 (CrossSockDance)
-
Quick Fix - Remove PK Freeze(Fire) HurtBox 2 #816 (HisashiASM)
-
(enhancement) King Dedede's aerial landing lag animations have marginal screen shake #177
-
New Lucas just Dropped #751 (HisashiASM)
-
Ryu still has airdash gfx on non-horizontal airdodges #623
-
Add a seperate hitbox cancel to air Luigi Downb #804 (EonTAS)
-
fix to dash ftilt + change to fsmash leniency #798 (techyCoder81)
-
Add RoA wavedash macro + wavedash improvements #771 (jobrien97)
-
Chaining wavedashes will sometimes cause roll #765
-
dsamus fair needs kbg #310
-
Samus adjustments #742 (SkewedAskew)
-
Marth shieldstun multiplier and special adjustments #760 (MadVillainLordQ)
-
Ganondorf float bug #759
-
fixing new hazardless stages online #703 (techyCoder81)
-
Character ECBs do not properly offset when buried #756
-
Update Air Tether Input Logic #660
-
Rework VarModule to allow for Status Variables. #659
-
Reverted Air Tether logic to vanilla for now. #741 (WuBoytH)
-
VarModule Rework does not take into account items #754
-
Gnw bair correction #753 (SkewedAskew)
-
New Controls Options (Footstool, Short Hop, Smash, Tilt) #701 (techyCoder81)
-
corrin activity adjustments #729 (TeamPearson)
-
Fox upB drift fix #727 (TeamPearson)
-
Remove flutter input from Yoshi dair #737 (h3ra-ai2020)
-
Moray Towers inconsistent platform behavior #247
-
Gnw adjustments #700 (SkewedAskew)
-
Strange ECB clip behavior with a handful of characters #302
-
Odd ECB missed tech issue #484
-
Falco changes #725 (TeamPearson)
-
plat boosting in hdr engine #231
-
Pichu changes #704 (h3ra-ai2020)
-
Pivot readjustment #531
-
Drift DI scaling adjustments #707 (techyCoder81)
-
Hitstun mul reduction 0.45 -> 0.42 #717 ([techyCod...
HDR Update v0.11.16-beta
-
Roll and Spotdodge Normalization #669 (MadVillainLordQ)
-
Smashville camera is broken #303
-
Shadow Moses Island stage bugged spawns #262
-
Frigate Orpheon buggy platforms #261
-
Invisible Object on Find Mii #246
-
Garden of hope #233
-
Mining on 3D Land #307
-
Brinstar depths and Brinstar stage icons are swapped #297
-
blujay's stage hazards removal #673 (techyCoder81)
-
New Turbo Mode gamemode (next to tag) #663 (techyCoder81)
-
Standardize multihit hitlag to fit 4f base hitlag #645 (jobrien97)
-
Mk rework and Meta Quick mechanic #492 (techyCoder81)
-
Disable Byleth's Aymr stage 3 #656 (SkewedAskew)
-
Update Shield Stop, Z-Aerials, and Jump Squat impls #647 (WuBoytH)
-
Duck Hunt - remove ability to fire Gunman when dead #625 (jobrien97)
-
Rework aerial glide tossing (airdodge cancelled item throws) #630 (JoaoAlmeida20)
-
Isabelle Recovery - Version 2 #649 (HisashiASM)
-
Link adjustments #511 (techyCoder81)
-
Allow runbrake to teeter cancel #643 (JoaoAlmeida20)
-
Charizard Dtaunt windbox size reduction #642 (MadVillainLordQ)
-
Grab during blockstun restriction removed #641 (MadVillainLordQ)
-
Adjust move-specific hitlag multipliers to fit new 4f base hitlag #527
-
Charizard Dair Landing Lag Correction #644 (MadVillainLordQ)
-
Add Cancel to Isabelle's Recovery #637 (HisashiASM)
-
Terry GO! UI shows when you have Super Specials #607 (WuBoytH)
-
Sora - new nair/dair #293
-
Disable airdodge ground snapping after stall is over #515
-
Double traction status added to standing grab #622 (MadVillainLordQ)
-
R.O.B. changes #571 (black-calculus)
-
Dark Samus adjustments #539 (SkewedAskew)
-
Terry changes #559 (black-calculus)
-
Daisy changes #578 (black-calculus)
-
Joker changes #570 (black-calculus)
-
Wolf changes #588 (black-calculus)
-
Falco changes #582 (black-calculus)
-
Fox changes #587 (black-calculus)
-
Zelda changes #548 (black-calculus)
-
Byleth changes #558 (black-calculus)
-
Roy changes #566 (black-calculus)
-
Ken changes #575 (black-calculus)
-
Ryu changes #577 (black-calculus)
-
Dr. Mario changes #584 (black-calculus)
-
Mario changes #583 (black-calculus)
-
Cloud changes #579 (black-calculus)
-
Sheik changes #580 (black-calculus)
-
Incineroar changes #576 (black-calculus)
-
Mii Brawler changes #568 (black-calculus)
-
Wario changes #564 (black-calculus)
-
ZSS changes #573 (black-calculus)
-
Bayonetta changes #574 (black-calculus)
-
Inkling changes #572 (black-calculus)
-
Steve changes #567 (black-calculus)
-
Dedede changes #585 (black-calculus)
-
Banjo changes #457 (black-calculus)
-
Diddy changes #565 (black-calculus)
-
Kazuya changes #569 (black-calculus)
-
Hero changes #581 (black-calculus)
-
Revert long jab lock animation KB threshold to vanilla #592 (black-calculus)
-
Lucas changes #563 (black-calculus)
...
HDR Update v0.11.13-beta
-
Roll and Spotdodge Normalization #669 (MadVillainLordQ)
-
Smashville camera is broken #303
-
Shadow Moses Island stage bugged spawns #262
-
Frigate Orpheon buggy platforms #261
-
Invisible Object on Find Mii #246
-
Garden of hope #233
-
Mining on 3D Land #307
-
Brinstar depths and Brinstar stage icons are swapped #297
-
blujay's stage hazards removal #673 (techyCoder81)
-
New Turbo Mode gamemode (next to tag) #663 (techyCoder81)
-
Standardize multihit hitlag to fit 4f base hitlag #645 (jobrien97)
-
Mk rework and Meta Quick mechanic #492 (techyCoder81)
-
Disable Byleth's Aymr stage 3 #656 (SkewedAskew)
-
Update Shield Stop, Z-Aerials, and Jump Squat impls #647 (WuBoytH)
-
Duck Hunt - remove ability to fire Gunman when dead #625 (jobrien97)
-
Rework aerial glide tossing (airdodge cancelled item throws) #630 (JoaoAlmeida20)
-
Isabelle Recovery - Version 2 #649 (HisashiASM)
-
Link adjustments #511 (techyCoder81)
-
Allow runbrake to teeter cancel #643 (JoaoAlmeida20)
-
Charizard Dtaunt windbox size reduction #642 (MadVillainLordQ)
-
Grab during blockstun restriction removed #641 (MadVillainLordQ)
-
Adjust move-specific hitlag multipliers to fit new 4f base hitlag #527
-
Charizard Dair Landing Lag Correction #644 (MadVillainLordQ)
-
Add Cancel to Isabelle's Recovery #637 (HisashiASM)
-
Terry GO! UI shows when you have Super Specials #607 (WuBoytH)
-
Sora - new nair/dair #293
-
Disable airdodge ground snapping after stall is over #515
-
Double traction status added to standing grab #622 (MadVillainLordQ)
-
R.O.B. changes #571 (black-calculus)
-
Dark Samus adjustments #539 (SkewedAskew)
-
Terry changes #559 (black-calculus)
-
Daisy changes #578 (black-calculus)
-
Joker changes #570 (black-calculus)
-
Wolf changes #588 (black-calculus)
-
Falco changes #582 (black-calculus)
-
Fox changes #587 (black-calculus)
-
Zelda changes #548 (black-calculus)
-
Byleth changes #558 (black-calculus)
-
Roy changes #566 (black-calculus)
-
Ken changes #575 (black-calculus)
-
Ryu changes #577 (black-calculus)
-
Dr. Mario changes #584 (black-calculus)
-
Mario changes #583 (black-calculus)
-
Cloud changes #579 (black-calculus)
-
Sheik changes #580 (black-calculus)
-
Incineroar changes #576 (black-calculus)
-
Mii Brawler changes #568 (black-calculus)
-
Wario changes #564 (black-calculus)
-
ZSS changes #573 (black-calculus)
-
Bayonetta changes #574 (black-calculus)
-
Inkling changes #572 (black-calculus)
-
Steve changes #567 (black-calculus)
-
Dedede changes #585 (black-calculus)
-
Banjo changes #457 (black-calculus)
-
Diddy changes #565 (black-calculus)
-
Kazuya changes #569 (black-calculus)
-
Hero changes #581 (black-calculus)
-
Revert long jab lock animation KB threshold to vanilla #592 (black-calculus)
-
Lucas changes #563 (black-calculus)
...
HDR Update v0.6.30-beta (hotfix)
-
Launcher crashes when not connected to the internet have been resolved. the launcher will now properly handle the case where we are not online.
-
The nightly/beta toggle in the launcher is now just a button, similar to the arcropolis button. This should be simpler than the previous setup.
-
Fix Marth not running the common FE OPFF appropriately #534 (black-calculus)