Releases: HDR-Development/HDR-Releases
HDR Update v0.35.35-beta
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Replace Bayonetta Dive Kick Input With Attack Input #1811 (jaccob101)
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Reintroduce heavy landing screenshake on non-wavedashes #1831 (jobrien97)
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Automate positional transition for edited dash animations #1819 (jobrien97)
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Luigi training mode misfire Variable edit #1823 (Nakedkoops)
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Luigi Training mode misfire toggle #1817 (Nakedkoops)
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Allows all grounded attacks to slide by default #1756 (jobrien97)
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Add fall/fallaerial/fallspecial/guardoff blend frames to everyone #1808 (jobrien97)
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Fix arena lobby hang #1802 (SkewedAskew)
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Add print debug #1785 (SkewedAskew)
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Add motion_patch.yaml files for runtime motion patching #1784 (blu-dev)
HDR Update v0.35.4-beta
HDR Update v0.35.0-beta
HDR Update v0.34.24-beta
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Controls screen crash fix #1766 (SkewedAskew)
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Revert airdodge fastfall #1768 (SkewedAskew)
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Swordfighter small adjustment #1757 (SkewedAskew)
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Parry Sound Bugfix #1755 (chrispo-git)
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MinMin fix duplicating double jump effect during arms attack #1680 (CSharpM7)
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Dark Pit hotfix #1742 (SkewedAskew)
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Snake followup adjustments #1741 (SkewedAskew)
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Link Boomerang and Arrow Tweaks #1737 (MadVillainLordQ)
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Only apply double traction on common statuses #1747 (jobrien97)
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Pichu meter color adjustment #1738 (SkewedAskew)
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Fix amsah tech momentum + double traction refactor #1700 (jobrien97)
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Various Rumble Fixes #1651 (oasis-sharp)
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Dk minor adjustments #1715 (techyCoder81)
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Mii Brawler followup followup #1730 (SkewedAskew)
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Sonic Adjustments #1726 (MadVillainLordQ)
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Krool Blunderbuss bugfix #1720 (SkewedAskew)
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Meta Knight hotfix #1713 (SkewedAskew)
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Tiny Snake adjustments #1712 (SkewedAskew)
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Inkling Up B Landing Lag Reduction #1691 (jdipalermo27)
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Incineroar small adjustments #1688 (SkewedAskew)
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Meta Knight - Brawl jab #1686 (SkewedAskew)
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Small Ewgf Rework #1676 (jdipalermo27)
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DK Dspecial replaced entirely with barrel mechanics #1383 (techyCoder81)
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Gordo redesign and dedede adjustments #1642 (SirTanknSpank)
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Plant Adjustments #1685 (h3ra-ai2020)
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Small Pit/DPit Fixes [#1668](https...
v0.32.7: Merge pull request #8 from kalomaze/main
Updated README to mention ryujinx-package.zip
v0.32.6: Merge pull request #8 from kalomaze/main
Updated README to mention ryujinx-package.zip
v0.30.45: Merge pull request #8 from kalomaze/main
Updated README to mention ryujinx-package.zip
HDR Update v0.30.40-beta
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Fox up air hotfix #1472 (TeamPearson)
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Inkling/K. Rool/Plant/Squirtle DACUS nerfs #1497 (jobrien97)
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Revert "Simple fixes" #1514 (HisashiASM)
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Simple fixes #1512 (HisashiASM)
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Mii Gunner hotfix #1502 (SkewedAskew)
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Revert Meta Knight #1500 (SkewedAskew)
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Temporarily revert CSS/SSS switch and 0p smash #1489 (jobrien97)
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Zelda Cohesiveness Adjustment : Phantom Hitcancel, Dins Fire, Ftilt Normalization #1363 (Z-hime)
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Implement select_cliff_hangdata_from_name boma ext #1490 (jobrien97)
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Mii Gunner bugfixes #1488 (SkewedAskew)
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Sonic - Very small eagle kick changes #1444 (Nakedkoops)
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Sheik - fix jump cancel & reinstate airdodge cancel on Bouncing Fish return #1484 (jobrien97)
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Bowser Tough Guy Removal #1480 (chrispo-git)
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remove meta quick #1482 (techyCoder81)
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Double air traction when above max jump speed #1477 (jobrien97)
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Charizard Wavedash Fix #1481 (chrispo-git)
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Salty Rematch With ICs Runs Twice #1348
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Holding the Quick Exit input causes a slight hang #1347
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feat: add 0/1 player smash and remove no contest screen #1462 (blu-dev)
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Fix hanging on Salty Runback/Quick Exit inputs #1439 (jobrien97)
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Update extract_lvd_data.sh #1456 (techyCoder81)
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changing the order of ops #1455 (techyCoder81)
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Update extract_lvd_data.sh #1454 (techyCoder81)
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Update extract_lvd_data.sh #1453 (techyCoder81)
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more build changes #1452 (techyCoder81)
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Update extract_lvd_data.sh #1451 (techyCoder81)
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Update extract_lvd_data.sh #1450 (techyCoder81)
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fixes #1449 (techyCoder81)
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testing build changes #1448 (techyCoder81)
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Sheik Cleanup #1431 (stingers135)
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Peach and Daisy Sideb WallBounce #1389 (chrispo-git)
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Allow common OPFF to be placed on Exec status #1443 (jobrien97)
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Fix Cloud Air Cross Slash #1419 (Detronlegacy)
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Mario - Forward Air Effect Changes [#1420](HDR-Development/HewDraw-Remix#142...
HDR Update v0.26.100-beta
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small batch of hotfixes #1401 (techyCoder81)
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Remove heavy tornado fr fr #1391 (h3ra-ai2020)
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Mega Man adjustments #1382 (SkewedAskew)
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Little Mac adjustments #1232 (SkewedAskew)
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nerfs to some small things on dk #1364 (techyCoder81)
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Jigglypuff visual cleanup #1374 (SkewedAskew)
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Quick Riposte and Dancing Blade Adjustments #1368 (MadVillainLordQ)
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Dedede Tweaks #1322 (SirTanknSpank)
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Jigglypuff tweaks and turnaround bair removals #1313 (TeamPearson)
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update our packaged smashline hook #1361 (techyCoder81)
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Fixed an issue causing Pichu Dash Attack to panic #1360 (WuBoytH)
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Revert "Revert "Simon's Non-invasive Fix-Buff-Patch-Stuff"" #1357 (jobrien97)
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Revert "Simon's Non-invasive Fix-Buff-Patch-Stuff" #1356 (jobrien97)
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Zelda Din now properly despawns on input #1337 (HisashiASM)
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Simon's Non-invasive Fix-Buff-Patch-Stuff #1301 (elias-michaias)
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Air acceleration adjustments #1329
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Bypass plat cancels when stick is held down #1299
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Minor throw adjustments #1333 (SkewedAskew)
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fixes drift di for ground and air meteors #1335 (techyCoder81)
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Decrease bounce height on knockdown animations #1253
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Mii Gunner small adjustments #1309 (SkewedAskew)
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Decrease knockdown bounce heights globally #1323 (jobrien97)
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Remove launcher hitbox from Ganon uspecial #1320 (techyCoder81)
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Banjo Tweaks #1317 (MadVillainLordQ)
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Lucina Adjustments cont. #1316 (MadVillainLordQ)
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Newer Lucas Just Dropped #1289 (HisashiASM)
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Version info on arena #1318 (techyCoder81)
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Alolan Whip cleanup #1324 (SkewedAskew)
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Revert "Spikes cause knockdown splat rather than ground bounce" #1328 (jobrien97)
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put version strings in online arena UI #1307
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Mii Gunner Adjustments #1294 (SkewedAskew)
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Fix Byleth up special command grab still spiking #1287 (black-calculus)
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Disallow projectiles during aegis reflector #1290 (techyCoder81)
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Bayonetta Jab123 Fix #1286 (Detronlegacy)
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dk adjustments #1279 (techyCoder81)
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Mewtwo Hurtbox Fix #1293 (Ultimegiddo)
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Spikes cause knockdown splat rather than ground bounce #1282 (techyCoder81)
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Properly Aggregate Nana BattleObject When Getting All Players #1266 (SuddyN)
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Remove Skewer trip chance #1295 (SkewedAskew)
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Removes the grab timer #1280 (techyCoder81)
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simplifying backroom approval process #1283 (techyCoder81)
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Allow three intangible ledge grabs and remove ledge grab limit #1277 (techyCoder81)
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Further missing transition terms from the jump cancel boma extension #1276 (WuBoytH)
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Lucina Adjustments [#1258](https://github.com/HDR-D...