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HDR Update v0.6.29-beta

30 Apr 22:53
de3d626
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HDR v0.5.15-beta -> v0.6.29-beta CHANGELOG

Changelog Legend

General Changes

  • (*) Bugfix
  • (!) New tech/feature
  • (/) Quality of life change
  • ($) Graphical/aesthetic change

Character Changes

  • [+] Move-attribute-specific buff
  • [-] Move-attribute-specific nerf
  • [*] Move-attribute-specific bugfix
  • [=] Move-attribute-specific sidegrade
  • [R] Move-attribute-specific rework
  • [$] Move-attribute-specific graphical/aesthetic change

CHANGES MISSING FROM THE LAST CHANGELOG

  • (!) Brand new Stage Selection Screen courtesy of JoBen
  • (!) Launcher with automatic updater fully implemented
  • (*) Squad Strike no longer has random crashes

LAUNCHER ADJUSTMENTS

  • (/) You can now open the ARCropolis mod manager & configuration from the launcher's options menu
  • (/) Switching between nightlies and betas of HDR is far faster; only the necessary files will be downloaded when changing
  • (/) The launcher will now check for updates when a session is started
  • (/) When updates are available, the launcher update button will show an exclamation mark
  • (/) At first time install, the launcher will open ARCropolis automatically and prompt the user to enable HDR
  • (/) Running verify will now warn users if any HDR components are not enabled correctly
  • (/) Options menu now has a setting to ignore music files when updating to prevent user music mods from having conflicts on update
  • (*) Updating arcropolis via arcropolis' own auto updater should no longer break your installation during verify, which would require a "Fix HDR"
  • (/) Running verify will automatically disable certain plugins known to cause crashes and problems with HDR (they will be moved to disabled_plugins)

GENERAL ADJUSTMENTS

  • (*) Knockback has been adjusted in a few important ways:

    • The tumble threshold has been adjusted from 80 KB units to 90
    • Hitstun gravity has a lower and upper cap for all characters to make comboing fastfallers and floaties less annoying and to make being comboed as them less frustrating and one sided
    • The launch speed of vertical knockback no longer overrides fall speed and gravity and will speed up accordingly on a per character basis
  • ($) Characters with item pull mechanics (Young Link, Mario, Donkey Kong, etc) have a redesigned yellow spark charge indicator

  • (*) Global shieldstun reduction

  • (*) Global hitlag increased

  • (*) Shieldstun no longer has a 5f extra buffer extension. 10f -> 5f

  • (*) Hitstun 10f buffer extension has been reduced to just 5f extra. 15f -> 10f

  • ($) Global hit effect size reduction

  • ($) Other global GFX like the movement smoke and the knockdown shockwave have been reduced in size & opacity

  • (*) Fixed crawl momentum when moving from right to left as well as when you have backward speed

  • (!) Vanilla cstick IRAR behavior reinstated

  • (!) Teeter Canceling has been added. Taunts, Landing Lag, and Dashes can be Teeter Canceled

  • (!) You can now taunt from dash, run, or run brake

  • (*) The eShop button has been re-added and replaced with a Mod Manager icon based off of VOLYA's mod

  • ($) Main menu has been adjusted to have a slightly adjusted color palette

  • (/) Online menus have been reworked to be silver colored along with button readjustments

  • ($) Loading icon transparency has been fixed

STAGE ADJUSTMENTS

  • ($) Fourside no longer has overly bright blooming in the center stage
  • ($) Pokemon Stadium 2 logo brightness reduction
  • (*) Mushroom Kingdom plat drop fix
  • (*) Yoshi's Story 64 invis plats removed
  • (*) Arena Ferox platform flicker fixed

CHARACTER ADJUSTMENTS

CAPTAIN FALCON

  • Nair
    • [R] Adjusted animation & repositioned hit effects

SAMUS

  • (!) Samus now has a flash indicator when Shinespark is ready

MARTH

  • Ftilt
    ~ [/] Right shoulder hitbox moved to left shoulder
    • [-] Arm/shoulder hitbox radii decreased 4.0 -> 3.0
  • Utilt
    • [+] Arm hitbox radius decreased 4.0 -> 3.0
    • [+] Arm hitbox moved inwards to make hitting sword hitboxes more feasible (X offset 0.0 -> -1.0)
    • [+] Hilt hitbox radius increased 3.5 -> 4.0
    • [+] Tipper hitbox moved outwards to better match visual (Z offset 7.0 -> 8.0)
  • Dtilt
    • [R] Hitbox properties reworked to better match Melee
    • [+] Arm hitboxes BKB increased 25 -> 40
    • [=] Arm hitbox KBG decreased 75 -> 40
    • [+] Shoulder hitboxes BKB increased 25 -> 40
    • [=] Shoulder hitbox KBG decreased 45 -> 40
    • [=] Hilt hitbox KBG decreased 75 -> 40
    • [+] Tipper damage decreased 11% -> 10%
    • [+] Tipper BKB increased 45 -> 50
    • [+] Hilt hitbox radius increased 3.5 -> 4.0
      ~ [/] Hilt hitbox pulled inwards (Z offset 2.5 -> 2.0)
    • [+] Tipper hitbox radius increased 3.5 -> 4.0
    • [=] Tipper hitbox pulled inwards (Z offset 8.5 -> 8.0)
  • Nair
    ~ Hit 1
    • [R] Shoulder hitbox pushed outwards slightly (X offset -1.5 -> 0.0)
    • [R] Arm hitbox removed, hilt hitbox moved backwards to take its place (Z offset 1.6 -> 0.0)
    • [R] Tipper hitbox now has priority (ID 2 -> ID 0)
    • [R] Tipper hitbox radius decreased 5.0 -> 4.0
    • [R] Tipper hitbox pulled inwards slightly (Z offset 7.8 -> 7.5)
    • [R] New set of air-only hitboxes added
      * Damage (sourspots/tipper) 4%/5%
      * Angle 367
      * BKB 40
      * KBG 50
    • [R] 0.1x shieldstun multiplier removed
  • DOLPHIN SLASH
    • [R] Hitboxes repositioned, now directly attached to sword and body
    • [R] Sweetspot is now at the tip of the sword
    • [R] Early hit sourspot damage decreased 11% -> 10%
    • [R] Late hit sword hitboxes radius decreased 5.0 -> 4.0
    • [R] Late hit sword hitboxes pulled inwards slightly (hilt/tipper Z offset -1.5/4.5 -> 1.5/5.5)
  • DANCING BLADE
    • [R] Aerial momentum behavior matches melee

ROY

  • Jab
    • [R] Hitbox attached to top bone removed
    • [R] Arm and shoulder hitboxes added
    • [+] Hilt hitbox shifted forwards slightly (Z offset 2.0 -> 2.25
    • [-] Tipper hitbox radius decreased 4.0 -> 3.5
  • Ftilt
    • [R] Midspot damage/knockback now match sweetspot
    • [R] Sweetspot damage decreased 12.5% -> 12%
    • [R] First and last active frames of hitboxes shifted through the animation to make better visual sense; the arc starts further forwards in front of Roy and ends slightly higher off the ground; hitbox duration unaffected, startup increased F7 -> F8
    • [R] Hitbox attached to top bone removed
    • [-] Arm hitbox radius decreased 4.1 -> 3.5
    • [+] Hilt hitbox radius increased 4.1 -> 4.3
    • [R] Hitbox attached to top bone removed
  • Utilt
    • [R] First active frame now starts slightly sooner in the animation to hit opponents next to roy more consistently; startup unaffected
    • [R] Early hit tipper hitbox angle readjusted 85 -> 100
    • [R] Early hit tipper hitbox angle readjusted 85 -> 90
    • [R] Hitboxes reshaped, resized, and attached directly to body and sword
  • Dtilt
    • [+] Hitbox duration increased 2F -> 3F
    • [-] Shoulder hitbox size decreased 4.0 -> 3.5
    • [-] Hilt hitbox size decreased 4.5 -> 4.25
    • [-] Tipper hitbox size decreased 4.0 -> 3.5
  • Dash attack
    • [R] Hitboxes now directly attached to sword and body
  • Fsmash
    • [$] Now has flame effects on the sword
    • [$] Body hitboxes hitlag multiplier increased 1.1 -> 1.2
    • [R] Hilt hitbox now matches body hitboxes
    • [R] Hitbox attached to top bone removed
    • [R] Arm and shoulder hitboxes added
    • [R] Sword hitboxes are now spherical rather than capsular
    • [+] Hilt hitbox radius decreased 4.5 -> 4.3
      ~ [/] Hilt hitbox pulled outwards slightly (Z offset 1.5 -> 2.5)
    • [+] Tipper hitbox pushed outwards slightly (Z offset 7.5 -> 8.75)
  • Dsmash
    ~ Hit 1
    • [+] Hilt hitbox damage increased 14% -> 18%
    • [R] First active frame now starts slightly sooner in the animation to cover a wider arc; startup unaffected, hitbox duration increased 2F -> 3F
    • [R] Hitbox attached to top bone moved to arm
    • [-] Arm hitbox radius decreased 3.3 -> 3.1
    • [+] Hilt hitbox radius increased 3.5 -> 4.25
    • [+] Tipper hitbox radius increased 2.8 -> 3.5
    • [-] Tipper hitbox pulled inwards slightly (Z offset 9.0 -> 8.5)
      ~ Hit 2
    • [+] Now starts 1F earlier in the animation (F21 -> F20)
    • [+] Hitbox duration increased 2F -> 3F
    • [-] Damage readjusted (shoulder/arm/sword) 15%/15%/13% -> 14%/14%/14%
    • [R] Hitbox attached to top bone moved to arm
    • [-] Arm hitbox radius decreased 3.3 -> 3.1
    • [+] Hilt hitbox radius increased 3.5 -> 4.25
    • [+] Tipper hitbox radius increased 2.8 -> 3.5
    • [-] Tipper hitbox pulled inwards slightly (Z offset 9.0 -> 8.5)
  • Nair
    ~ Hit 1
    • [-] Arm/shoulder/hip hitboxes damage decreased 5% -> 4%
    • [R] Hitboxes attached to top bone removed, hitboxes repositioned, resized, and reattached to different bones as appropriate
      ~ Hit 2
    • [-] Arm/shoulder/hip hitboxes damage decreased 5% -> 4%
    • [R] Hitboxes repositioned identically to hit 1
    • [-] Arm hitbox radius decreased 5.6 -> 4.5
  • Fair
    • [R] Hitbox attached to top bone removed
    • [-] First and last active frame shifted in the animation to cover a less wide arc; startup unaffected, hitbox duration decreased 5F -> 4F
    • [R] Shoulder hitbox moved from right shoulder to left shoulder
    • [-] Shoulder hitbox radius decreased 4.5 -> 2.5
    • [-] Arm hitbox radius decreased 4.2 -> 3.0
    • [+] Hilt hitbox radius increased 3.5 -> 4.25
  • Bair
    • [R] Shoulder hitbox moved from right shoulder to left shoulder
    • [-] Shoulder hitbox radius decreased 4.2 -> 3.9
    • [R] Hitbox attached to top bone moved to arm
    • [-] Arm hitbox radius decreased 4.2 -> 3.5
    • [+] Hilt hitbox radius increased 4.0 -> 4.25
    • [+] Hilt hitbox shift...
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HDR Update v0.5.15-beta

10 Apr 17:26
de3d626
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  • Update to arcropolis - Press and hold Minus right after the hdr launcher goes black (after pressing play) and it should open the arcropolis configuration UI.

  • Launcher now also catches a couple more plugins which will conflict with hdr, and will disable them automatically.

  • Squad Strike Crash #292

  • readme info on learning how to contribute + BIG BOLD TEXT #470 (kalomaze)

  • Mythra Uair AC not working properly #435

  • Duck Hunt Clay Pigeon Hitlag Reduction #465 (Lenankuras)

  • Fix missing auto cancel window at the end of mythra up air #438 (JoaoAlmeida20)

* This Changelog was automatically generated by github_changelog_generator

HDR Update v0.5.14-beta

05 Apr 03:31
0850845
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* This Changelog was automatically generated by github_changelog_generator

HDR Update v0.5.13-beta

03 Apr 15:30
0850845
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  • Mk improvements/adjustments #436 (techyCoder81)

  • change upgrade_artifacts to upload upgrade.zip #434 (blu-dev)

  • make publish use main nro feature #432 (blu-dev)

  • Update ui_stage_db.prcxml #431 (JoBen-cmd)

  • Update build_beta.yml #430 (techyCoder81)

  • Update build_beta.yml #429 (techyCoder81)

  • Update build_beta.yml #428 (techyCoder81)

  • Update full_package.py #427 (techyCoder81)

  • Update build_beta.yml #426 (techyCoder81)

  • Update build_beta.yml #425 (techyCoder81)

  • Update full_package.py #424 (techyCoder81)

  • packaging smashline hook and nro hook again #423 (techyCoder81)

  • fixing make beta #422 (techyCoder81)

  • jab locks adjustments #258

  • Jab lock rework #418 (jobrien97)

  • Marth tipper changes and active frame changes #420 (blu-dev)

  • Ground movement adjustments #353

  • Ground movement refactor #390 (jobrien97)

  • Sora Neutral B issue (Nightly) #385

  • Characters sometime slide backwards when dashing forward, no I don't mean moonwalking. #222

  • only get the upgrade zip #417 (techyCoder81)

  • debugging infra #416 (techyCoder81)

  • debugging infra #415 (techyCoder81)

  • debugging infrastructure #414 (techyCoder81)

  • adding version.txt creation #413 (techyCoder81)

  • Falco - dair corrections #410 (jobrien97)

  • Mario - remove fair ""sourspot"" #253

  • Chrom utilt early hit outer hitbox angle is incorrect #245

  • Bowser Jr can aerial glide toss during up special fall and go into a glitched kartless grounded state #113

  • Palutena Aegis Reflector nerfs #309

  • Move all PRC files currently in our romfs files over to patch files #73

  • creating upgrade zip and deletions list for packaging #409 (techyCoder81)

  • Chrom Utilt Initial Outer Hitbox KB Angle fix #408 (Lenankuras)

  • Falco Dair issues #400

  • Reduced Knockback on Mario's Initial Fair #407 (Just-Stabb)

  • wario pummel should do the coin effect from mario #269

  • Falco Dair rework #401 (TeamPearson)

  • add coin effect to wario pummel #395 (JoaoAlmeida20)

  • Reduce parry window #403

  • Pyra and Charizard ledge trump #279

  • ledge occupancy during ledgeroll is potentially nonfunctional #232

  • Ledge occupancy bugfix + rework #391 (jobrien97)

  • Reduce parry window 5f -> 3f #406 (jobrien97)

  • Custom B-reversable charge moves can be reversed after frame 5 #388

  • Little Mac Up Special abnormally teleports him backwards during start-up if turnaround special'd #234

  • B-reverse rework #396 (jobrien97)

  • Lower Falcon shorthop #402

  • Captain Falcon - shorthop height reduced #405 (jobrien97)

  • minor main_nro argument mistake #399 (techyCoder81)

  • adding palu reflector changes back in (do not merge until tested) #338 (techyCoder81)

  • On-hit cancelable moves can be canceled during hitlag #389

  • Falco shine not centered on his body #382

  • Remove ability for on-hit cancelable moves to be canceled during hitlag #394 (jobrien97)

  • Center Falco shine #383 (TeamPearson)

  • Sonic - fair ACMD adjustments to match new anim #393 (jobrien97)

  • update full packaging to always package latest arcropolis #392 (techyCoder81)

  • change to switch-package.zip #381 (techyCoder81)

  • adding new prcxml files as diffed from hdr-assets (not stages) #386 (techyCoder81)

  • Double traction refactor #379 (jobrien97)

  • Airdodge out of tumble can still be buffered before 20 frame lockout #375

  • Knockback buffer adjustments #380 (jobrien97)

  • Peach/Daisy - color coded turnips #387

  • Jump adjustments #374

  • Jump adjustments #377 (jobrien97)

  • Meta Knight sideb cannot be acted out of if ended early #357

  • Game & Watch Side B resets air speed #317

  • there are still issues with our implementation of double traction. it should either be removed, or the issues fixed. #344

  • Falco Nair will now pay taxes (removed autocancel through the whole move) #378 (TeamPearson)

  • Falco Nair autocancels through the whole move #376

  • Fix double traction during sliding attacks (for real this time) #372 (jobrien97)

  • ModelRotationModule impl #351

  • Shotos can cancel fair into fair repeatedly when facing l...

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HewDraw Remix v0.3.7-beta

09 Mar 17:31
9cd2e61
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Please view https://github.com/HDR-Development/HewDraw-Remix for the source code and more about the project.