Releases: HDR-Development/HDR-Releases
HDR Update v0.6.29-beta
HDR v0.5.15-beta -> v0.6.29-beta CHANGELOG
Changelog Legend
General Changes
- (*) Bugfix
- (!) New tech/feature
- (/) Quality of life change
- ($) Graphical/aesthetic change
Character Changes
- [+] Move-attribute-specific buff
- [-] Move-attribute-specific nerf
- [*] Move-attribute-specific bugfix
- [=] Move-attribute-specific sidegrade
- [R] Move-attribute-specific rework
- [$] Move-attribute-specific graphical/aesthetic change
CHANGES MISSING FROM THE LAST CHANGELOG
- (!) Brand new Stage Selection Screen courtesy of JoBen
- (!) Launcher with automatic updater fully implemented
- (*) Squad Strike no longer has random crashes
LAUNCHER ADJUSTMENTS
- (/) You can now open the ARCropolis mod manager & configuration from the launcher's options menu
- (/) Switching between nightlies and betas of HDR is far faster; only the necessary files will be downloaded when changing
- (/) The launcher will now check for updates when a session is started
- (/) When updates are available, the launcher update button will show an exclamation mark
- (/) At first time install, the launcher will open ARCropolis automatically and prompt the user to enable HDR
- (/) Running verify will now warn users if any HDR components are not enabled correctly
- (/) Options menu now has a setting to ignore music files when updating to prevent user music mods from having conflicts on update
- (*) Updating arcropolis via arcropolis' own auto updater should no longer break your installation during verify, which would require a "Fix HDR"
- (/) Running verify will automatically disable certain plugins known to cause crashes and problems with HDR (they will be moved to disabled_plugins)
GENERAL ADJUSTMENTS
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(*) Knockback has been adjusted in a few important ways:
- The tumble threshold has been adjusted from 80 KB units to 90
- Hitstun gravity has a lower and upper cap for all characters to make comboing fastfallers and floaties less annoying and to make being comboed as them less frustrating and one sided
- The launch speed of vertical knockback no longer overrides fall speed and gravity and will speed up accordingly on a per character basis
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($) Characters with item pull mechanics (Young Link, Mario, Donkey Kong, etc) have a redesigned yellow spark charge indicator
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(*) Global shieldstun reduction
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(*) Global hitlag increased
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(*) Shieldstun no longer has a 5f extra buffer extension. 10f -> 5f
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(*) Hitstun 10f buffer extension has been reduced to just 5f extra. 15f -> 10f
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($) Global hit effect size reduction
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($) Other global GFX like the movement smoke and the knockdown shockwave have been reduced in size & opacity
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(*) Fixed crawl momentum when moving from right to left as well as when you have backward speed
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(!) Vanilla cstick IRAR behavior reinstated
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(!) Teeter Canceling has been added. Taunts, Landing Lag, and Dashes can be Teeter Canceled
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(!) You can now taunt from dash, run, or run brake
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(*) The eShop button has been re-added and replaced with a Mod Manager icon based off of VOLYA's mod
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($) Main menu has been adjusted to have a slightly adjusted color palette
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(/) Online menus have been reworked to be silver colored along with button readjustments
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($) Loading icon transparency has been fixed
STAGE ADJUSTMENTS
- ($) Fourside no longer has overly bright blooming in the center stage
- ($) Pokemon Stadium 2 logo brightness reduction
- (*) Mushroom Kingdom plat drop fix
- (*) Yoshi's Story 64 invis plats removed
- (*) Arena Ferox platform flicker fixed
CHARACTER ADJUSTMENTS
CAPTAIN FALCON
- Nair
- [R] Adjusted animation & repositioned hit effects
SAMUS
- (!) Samus now has a flash indicator when Shinespark is ready
MARTH
- Ftilt
~ [/] Right shoulder hitbox moved to left shoulder- [-] Arm/shoulder hitbox radii decreased 4.0 -> 3.0
- Utilt
- [+] Arm hitbox radius decreased 4.0 -> 3.0
- [+] Arm hitbox moved inwards to make hitting sword hitboxes more feasible (X offset 0.0 -> -1.0)
- [+] Hilt hitbox radius increased 3.5 -> 4.0
- [+] Tipper hitbox moved outwards to better match visual (Z offset 7.0 -> 8.0)
- Dtilt
- [R] Hitbox properties reworked to better match Melee
- [+] Arm hitboxes BKB increased 25 -> 40
- [=] Arm hitbox KBG decreased 75 -> 40
- [+] Shoulder hitboxes BKB increased 25 -> 40
- [=] Shoulder hitbox KBG decreased 45 -> 40
- [=] Hilt hitbox KBG decreased 75 -> 40
- [+] Tipper damage decreased 11% -> 10%
- [+] Tipper BKB increased 45 -> 50
- [+] Hilt hitbox radius increased 3.5 -> 4.0
~ [/] Hilt hitbox pulled inwards (Z offset 2.5 -> 2.0) - [+] Tipper hitbox radius increased 3.5 -> 4.0
- [=] Tipper hitbox pulled inwards (Z offset 8.5 -> 8.0)
- Nair
~ Hit 1- [R] Shoulder hitbox pushed outwards slightly (X offset -1.5 -> 0.0)
- [R] Arm hitbox removed, hilt hitbox moved backwards to take its place (Z offset 1.6 -> 0.0)
- [R] Tipper hitbox now has priority (ID 2 -> ID 0)
- [R] Tipper hitbox radius decreased 5.0 -> 4.0
- [R] Tipper hitbox pulled inwards slightly (Z offset 7.8 -> 7.5)
- [R] New set of air-only hitboxes added
* Damage (sourspots/tipper) 4%/5%
* Angle 367
* BKB 40
* KBG 50 - [R] 0.1x shieldstun multiplier removed
- DOLPHIN SLASH
- [R] Hitboxes repositioned, now directly attached to sword and body
- [R] Sweetspot is now at the tip of the sword
- [R] Early hit sourspot damage decreased 11% -> 10%
- [R] Late hit sword hitboxes radius decreased 5.0 -> 4.0
- [R] Late hit sword hitboxes pulled inwards slightly (hilt/tipper Z offset -1.5/4.5 -> 1.5/5.5)
- DANCING BLADE
- [R] Aerial momentum behavior matches melee
ROY
- Jab
- [R] Hitbox attached to top bone removed
- [R] Arm and shoulder hitboxes added
- [+] Hilt hitbox shifted forwards slightly (Z offset 2.0 -> 2.25
- [-] Tipper hitbox radius decreased 4.0 -> 3.5
- Ftilt
- [R] Midspot damage/knockback now match sweetspot
- [R] Sweetspot damage decreased 12.5% -> 12%
- [R] First and last active frames of hitboxes shifted through the animation to make better visual sense; the arc starts further forwards in front of Roy and ends slightly higher off the ground; hitbox duration unaffected, startup increased F7 -> F8
- [R] Hitbox attached to top bone removed
- [-] Arm hitbox radius decreased 4.1 -> 3.5
- [+] Hilt hitbox radius increased 4.1 -> 4.3
- [R] Hitbox attached to top bone removed
- Utilt
- [R] First active frame now starts slightly sooner in the animation to hit opponents next to roy more consistently; startup unaffected
- [R] Early hit tipper hitbox angle readjusted 85 -> 100
- [R] Early hit tipper hitbox angle readjusted 85 -> 90
- [R] Hitboxes reshaped, resized, and attached directly to body and sword
- Dtilt
- [+] Hitbox duration increased 2F -> 3F
- [-] Shoulder hitbox size decreased 4.0 -> 3.5
- [-] Hilt hitbox size decreased 4.5 -> 4.25
- [-] Tipper hitbox size decreased 4.0 -> 3.5
- Dash attack
- [R] Hitboxes now directly attached to sword and body
- Fsmash
- [$] Now has flame effects on the sword
- [$] Body hitboxes hitlag multiplier increased 1.1 -> 1.2
- [R] Hilt hitbox now matches body hitboxes
- [R] Hitbox attached to top bone removed
- [R] Arm and shoulder hitboxes added
- [R] Sword hitboxes are now spherical rather than capsular
- [+] Hilt hitbox radius decreased 4.5 -> 4.3
~ [/] Hilt hitbox pulled outwards slightly (Z offset 1.5 -> 2.5) - [+] Tipper hitbox pushed outwards slightly (Z offset 7.5 -> 8.75)
- Dsmash
~ Hit 1- [+] Hilt hitbox damage increased 14% -> 18%
- [R] First active frame now starts slightly sooner in the animation to cover a wider arc; startup unaffected, hitbox duration increased 2F -> 3F
- [R] Hitbox attached to top bone moved to arm
- [-] Arm hitbox radius decreased 3.3 -> 3.1
- [+] Hilt hitbox radius increased 3.5 -> 4.25
- [+] Tipper hitbox radius increased 2.8 -> 3.5
- [-] Tipper hitbox pulled inwards slightly (Z offset 9.0 -> 8.5)
~ Hit 2 - [+] Now starts 1F earlier in the animation (F21 -> F20)
- [+] Hitbox duration increased 2F -> 3F
- [-] Damage readjusted (shoulder/arm/sword) 15%/15%/13% -> 14%/14%/14%
- [R] Hitbox attached to top bone moved to arm
- [-] Arm hitbox radius decreased 3.3 -> 3.1
- [+] Hilt hitbox radius increased 3.5 -> 4.25
- [+] Tipper hitbox radius increased 2.8 -> 3.5
- [-] Tipper hitbox pulled inwards slightly (Z offset 9.0 -> 8.5)
- Nair
~ Hit 1- [-] Arm/shoulder/hip hitboxes damage decreased 5% -> 4%
- [R] Hitboxes attached to top bone removed, hitboxes repositioned, resized, and reattached to different bones as appropriate
~ Hit 2 - [-] Arm/shoulder/hip hitboxes damage decreased 5% -> 4%
- [R] Hitboxes repositioned identically to hit 1
- [-] Arm hitbox radius decreased 5.6 -> 4.5
- Fair
- [R] Hitbox attached to top bone removed
- [-] First and last active frame shifted in the animation to cover a less wide arc; startup unaffected, hitbox duration decreased 5F -> 4F
- [R] Shoulder hitbox moved from right shoulder to left shoulder
- [-] Shoulder hitbox radius decreased 4.5 -> 2.5
- [-] Arm hitbox radius decreased 4.2 -> 3.0
- [+] Hilt hitbox radius increased 3.5 -> 4.25
- Bair
- [R] Shoulder hitbox moved from right shoulder to left shoulder
- [-] Shoulder hitbox radius decreased 4.2 -> 3.9
- [R] Hitbox attached to top bone moved to arm
- [-] Arm hitbox radius decreased 4.2 -> 3.5
- [+] Hilt hitbox radius increased 4.0 -> 4.25
- [+] Hilt hitbox shift...
HDR Update v0.5.15-beta
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Update to arcropolis - Press and hold Minus right after the hdr launcher goes black (after pressing play) and it should open the arcropolis configuration UI.
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Launcher now also catches a couple more plugins which will conflict with hdr, and will disable them automatically.
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Squad Strike Crash #292
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readme info on learning how to contribute + BIG BOLD TEXT #470 (kalomaze)
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Mythra Uair AC not working properly #435
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Duck Hunt Clay Pigeon Hitlag Reduction #465 (Lenankuras)
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Fix missing auto cancel window at the end of mythra up air #438 (JoaoAlmeida20)
* This Changelog was automatically generated by github_changelog_generator
HDR Update v0.5.14-beta
- Packaging updates #443 (techyCoder81)
* This Changelog was automatically generated by github_changelog_generator
HDR Update v0.5.13-beta
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Mk improvements/adjustments #436 (techyCoder81)
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change upgrade_artifacts to upload upgrade.zip #434 (blu-dev)
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Update build_beta.yml #430 (techyCoder81)
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Update build_beta.yml #429 (techyCoder81)
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Update build_beta.yml #428 (techyCoder81)
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Update full_package.py #427 (techyCoder81)
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Update build_beta.yml #426 (techyCoder81)
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Update build_beta.yml #425 (techyCoder81)
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Update full_package.py #424 (techyCoder81)
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packaging smashline hook and nro hook again #423 (techyCoder81)
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fixing make beta #422 (techyCoder81)
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jab locks adjustments #258
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Marth tipper changes and active frame changes #420 (blu-dev)
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Ground movement adjustments #353
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Sora Neutral B issue (Nightly) #385
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Characters sometime slide backwards when dashing forward, no I don't mean moonwalking. #222
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only get the upgrade zip #417 (techyCoder81)
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debugging infra #416 (techyCoder81)
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debugging infra #415 (techyCoder81)
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debugging infrastructure #414 (techyCoder81)
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adding version.txt creation #413 (techyCoder81)
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Mario - remove fair ""sourspot"" #253
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Chrom utilt early hit outer hitbox angle is incorrect #245
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Bowser Jr can aerial glide toss during up special fall and go into a glitched kartless grounded state #113
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Palutena Aegis Reflector nerfs #309
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Move all PRC files currently in our romfs files over to patch files #73
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creating upgrade zip and deletions list for packaging #409 (techyCoder81)
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Chrom Utilt Initial Outer Hitbox KB Angle fix #408 (Lenankuras)
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Falco Dair issues #400
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Reduced Knockback on Mario's Initial Fair #407 (Just-Stabb)
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wario pummel should do the coin effect from mario #269
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Falco Dair rework #401 (TeamPearson)
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add coin effect to wario pummel #395 (JoaoAlmeida20)
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Reduce parry window #403
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Pyra and Charizard ledge trump #279
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ledge occupancy during ledgeroll is potentially nonfunctional #232
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Custom B-reversable charge moves can be reversed after frame 5 #388
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Little Mac Up Special abnormally teleports him backwards during start-up if turnaround special'd #234
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Lower Falcon shorthop #402
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minor main_nro argument mistake #399 (techyCoder81)
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adding palu reflector changes back in (do not merge until tested) #338 (techyCoder81)
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On-hit cancelable moves can be canceled during hitlag #389
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Falco shine not centered on his body #382
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Remove ability for on-hit cancelable moves to be canceled during hitlag #394 (jobrien97)
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Center Falco shine #383 (TeamPearson)
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Sonic - fair ACMD adjustments to match new anim #393 (jobrien97)
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update full packaging to always package latest arcropolis #392 (techyCoder81)
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change to switch-package.zip #381 (techyCoder81)
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adding new prcxml files as diffed from hdr-assets (not stages) #386 (techyCoder81)
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Airdodge out of tumble can still be buffered before 20 frame lockout #375
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Peach/Daisy - color coded turnips #387
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Jump adjustments #374
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Meta Knight sideb cannot be acted out of if ended early #357
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Game & Watch Side B resets air speed #317
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there are still issues with our implementation of double traction. it should either be removed, or the issues fixed. #344
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Falco Nair will now pay taxes (removed autocancel through the whole move) #378 (TeamPearson)
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Falco Nair autocancels through the whole move #376
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Fix double traction during sliding attacks (for real this time) #372 (jobrien97)
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ModelRotationModule impl #351
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Shotos can cancel fair into fair repeatedly when facing l...
HewDraw Remix v0.3.7-beta
Please view https://github.com/HDR-Development/HewDraw-Remix for the source code and more about the project.