HDR Update v0.16.6-beta
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Lucas Fixup #2: Fair, Bair, DSmash, Special S landing frames and OU into the cosmos fix. #825 (HisashiASM)
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Cstick adjustments #749
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Richter Hitbox Adjustments #824 (MadVillainLordQ)
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Play heavy knockback voice clips immediately on hit #819
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Chrom Hitbox Adjustments #821 (MadVillainLordQ)
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Clear buffer on missed tech edge slideoff #770
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While falling down, Robin's up b 1 doesn't grab ledge when it should #468
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Clear buffer on grounded damage/knockdown/trip slideoffs #773 (jobrien97)
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Pikachu - disable Quick Attack Jump Cancel after Quick Attack 2 #799 (jobrien97)
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Airdodge adjustments #802
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Move ledge occupancy logic out of OPFF and back to ledge functions, and change tether reel-ins to transition to trump when they attempt to grab an occupied ledge #235
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Remove 2-framing #808
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Banjo - remove feather dthrow #736
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Kamui FAF Correction #817 (CrossSockDance)
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Quick Fix - Remove PK Freeze(Fire) HurtBox 2 #816 (HisashiASM)
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(enhancement) King Dedede's aerial landing lag animations have marginal screen shake #177
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New Lucas just Dropped #751 (HisashiASM)
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Ryu still has airdash gfx on non-horizontal airdodges #623
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Add a seperate hitbox cancel to air Luigi Downb #804 (EonTAS)
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fix to dash ftilt + change to fsmash leniency #798 (techyCoder81)
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Add RoA wavedash macro + wavedash improvements #771 (jobrien97)
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Chaining wavedashes will sometimes cause roll #765
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dsamus fair needs kbg #310
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Samus adjustments #742 (SkewedAskew)
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Marth shieldstun multiplier and special adjustments #760 (MadVillainLordQ)
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Ganondorf float bug #759
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fixing new hazardless stages online #703 (techyCoder81)
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Character ECBs do not properly offset when buried #756
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Update Air Tether Input Logic #660
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Rework VarModule to allow for Status Variables. #659
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Reverted Air Tether logic to vanilla for now. #741 (WuBoytH)
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VarModule Rework does not take into account items #754
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Gnw bair correction #753 (SkewedAskew)
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New Controls Options (Footstool, Short Hop, Smash, Tilt) #701 (techyCoder81)
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corrin activity adjustments #729 (TeamPearson)
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Fox upB drift fix #727 (TeamPearson)
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Remove flutter input from Yoshi dair #737 (h3ra-ai2020)
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Moray Towers inconsistent platform behavior #247
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Gnw adjustments #700 (SkewedAskew)
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Strange ECB clip behavior with a handful of characters #302
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Odd ECB missed tech issue #484
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Falco changes #725 (TeamPearson)
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plat boosting in hdr engine #231
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Pichu changes #704 (h3ra-ai2020)
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Pivot readjustment #531
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Drift DI scaling adjustments #707 (techyCoder81)
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Hitstun mul reduction 0.45 -> 0.42 #717 (techyCoder81)
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Super Happy Tree cloud platforms are still there. #230
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Wavedashing on platforms with tap jump often causes accidental platdrops #681
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Defensive option normalization #532
* This Changelog was automatically generated by github_changelog_generator