HDR Update v0.11.16-beta
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Roll and Spotdodge Normalization #669 (MadVillainLordQ)
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Smashville camera is broken #303
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Shadow Moses Island stage bugged spawns #262
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Frigate Orpheon buggy platforms #261
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Invisible Object on Find Mii #246
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Garden of hope #233
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Mining on 3D Land #307
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Brinstar depths and Brinstar stage icons are swapped #297
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blujay's stage hazards removal #673 (techyCoder81)
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New Turbo Mode gamemode (next to tag) #663 (techyCoder81)
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Standardize multihit hitlag to fit 4f base hitlag #645 (jobrien97)
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Mk rework and Meta Quick mechanic #492 (techyCoder81)
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Disable Byleth's Aymr stage 3 #656 (SkewedAskew)
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Update Shield Stop, Z-Aerials, and Jump Squat impls #647 (WuBoytH)
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Duck Hunt - remove ability to fire Gunman when dead #625 (jobrien97)
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Rework aerial glide tossing (airdodge cancelled item throws) #630 (JoaoAlmeida20)
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Isabelle Recovery - Version 2 #649 (HisashiASM)
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Link adjustments #511 (techyCoder81)
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Allow runbrake to teeter cancel #643 (JoaoAlmeida20)
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Charizard Dtaunt windbox size reduction #642 (MadVillainLordQ)
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Grab during blockstun restriction removed #641 (MadVillainLordQ)
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Adjust move-specific hitlag multipliers to fit new 4f base hitlag #527
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Charizard Dair Landing Lag Correction #644 (MadVillainLordQ)
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Add Cancel to Isabelle's Recovery #637 (HisashiASM)
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Terry GO! UI shows when you have Super Specials #607 (WuBoytH)
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Sora - new nair/dair #293
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Disable airdodge ground snapping after stall is over #515
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Double traction status added to standing grab #622 (MadVillainLordQ)
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R.O.B. changes #571 (black-calculus)
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Dark Samus adjustments #539 (SkewedAskew)
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Terry changes #559 (black-calculus)
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Daisy changes #578 (black-calculus)
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Joker changes #570 (black-calculus)
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Wolf changes #588 (black-calculus)
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Falco changes #582 (black-calculus)
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Fox changes #587 (black-calculus)
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Zelda changes #548 (black-calculus)
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Byleth changes #558 (black-calculus)
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Roy changes #566 (black-calculus)
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Ken changes #575 (black-calculus)
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Ryu changes #577 (black-calculus)
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Dr. Mario changes #584 (black-calculus)
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Mario changes #583 (black-calculus)
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Cloud changes #579 (black-calculus)
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Sheik changes #580 (black-calculus)
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Incineroar changes #576 (black-calculus)
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Mii Brawler changes #568 (black-calculus)
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Wario changes #564 (black-calculus)
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ZSS changes #573 (black-calculus)
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Bayonetta changes #574 (black-calculus)
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Inkling changes #572 (black-calculus)
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Steve changes #567 (black-calculus)
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Dedede changes #585 (black-calculus)
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Banjo changes #457 (black-calculus)
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Diddy changes #565 (black-calculus)
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Kazuya changes #569 (black-calculus)
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Hero changes #581 (black-calculus)
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Revert long jab lock animation KB threshold to vanilla #592 (black-calculus)
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Lucas changes #563 (black-calculus)
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Snake changes #562 (black-calculus)
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Decrease jostle overlap rate 0.66 -> 0.3, remove vanilla jostle during standing/dashgrabs #595 (black-calculus)
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Little Mac adjustments #518 (SkewedAskew)
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Dark Pit adjustments #514 (SkewedAskew)
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Ike rework #560 (black-calculus)
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Fix tethers not being edgehoggable #464 (black-calculus)
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Fix jab 2 and 3 still coming out under certain circumstances #561 (black-calculus)