HDR Update v0.19.21-beta
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Villager Backwards Watering Can #954
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Snake Grenade Movement #784
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King Dedede - adjust bair hitbox positioning to fit new anim #990 (jobrien97)
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Salty Runback/Quick Exit graphical indicators #971 (jobrien97)
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Reduce hitstun multiplier on stage spikes #982
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Reduce wall/ground/ceiling bounce hitstun multiplier #983 (jobrien97)
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Corrin bair rework and hotfix #977 (SkewedAskew)
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Bayonetta adjustments #952 (SkewedAskew)
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Palutena Adjustments #962 (MadVillainLordQ)
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Knockdown throw adjustments #968
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Corrin rework #945 (SkewedAskew)
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Reimplemented Illusion Shortens #933
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Corrin Pin jump cancel can be interupted by any move if not base skin #809
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Falco lasers stun reduction #960 (TeamPearson)
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Update fighter_param #951 (SkewedAskew)
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Smash stick input during dash will cause turnaround/redash even when A isn't held #941
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fighter_param documentation #950 (SkewedAskew)
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[Audio request] Make initial dash turnarounds have a sound #797
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Knockback voice clip probability logic adjustment (again) #946 (jobrien97)
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Meta Knight - fix landing upB on hit #743
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Chrom dair hitbox ID Fix #939 (MadVillainLordQ)
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Bowser Shell item pull not removed #937
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Mii Swordfighter Adjustments #923 (MadVillainLordQ)
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Adjust jumpsquat/landing animations #916
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Falco slight rework #921 (TeamPearson)
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Stick Sensitivity Adjustments #925 (MadVillainLordQ)
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Reimplement Jump Cancel Up Smash #918
* This Changelog was automatically generated by github_changelog_generator