HDR Update v0.25.1-beta
-
Increase beta tag search limit to fix beta build #1229 (techyCoder81)
-
Rocket league car #1228 (techyCoder81)
-
Improve matching against previous merges for queued nightlies #1225 (techyCoder81)
-
Zelda adjustments #1209 (SkewedAskew)
-
Fix up ZSS dair, dash grab, and pivot grab #1218 (black-calculus)
-
New Modes hotfix #1219 (techyCoder81)
-
Robin Nair/Thoron tweaks #1207 (MadVillainLordQ)
-
Wavedash/waveland landing speed readjustment #1182 (black-calculus)
-
ZSS changes #1203 (black-calculus)
-
Gnw nair hotfix #1216 (SkewedAskew)
-
Dark Samus vfx hotfix #1217 (SkewedAskew)
-
Hitfall Mode, Airdash Mode, and multi-mode selection for custom game modes #1213 (techyCoder81)
-
Fixes the meter UI and related control menu crash #1211 (techyCoder81)
-
Revert hid and stick thresholds #1210 (techyCoder81)
-
Fixing automatic build queuing #1206 (techyCoder81)
-
Steve Changes #1196 (Silent69420)
-
Merge Sonic changes into HDR-Dev sonic branch #1193 (Wish325)
-
Some dk adjustments after using the recent new DK changes #1171 (techyCoder81)
-
Young Link Roll Dash Attack #1139 (chrispo-git)
-
Stick threshold adjustments for new GCC stick mappings #1186 (jobrien97)
-
revert b reverse window to 10f #1184 (techyCoder81)
-
Small Plant adjustments #1169 (SkewedAskew)
-
Joker - restoration of pre-ECB change gundash window #1179 (yoonikoo)
-
Fix GnW dair landing speed and move aerial landing scripts into proper file #1180 (black-calculus)
-
Sora reinstated Jab Lock Hitboxes #1178 (MadVillainLordQ)
-
Luigi hotfix #1168 (SkewedAskew)
-
Fix Chrom Double Edge Dance aerial momentum #1086 (black-calculus)
-
attempt to fix the megaman crash #1173 (techyCoder81)
-
Sora Jab Correction #1175 (MadVillainLordQ)
-
Buff wavedashes universally to halfway between before and now #1167 (techyCoder81)
-
Robin Adjustments #1159 (MadVillainLordQ)
-
Sonic touch-ups #1165 (SkewedAskew)
-
Luigi changes #1160 (black-calculus)
-
Bayonetta changes #1113 (SkewedAskew)
-
Isabelle Tweaks #1062 (elias-michaias)
-
Aegis changes #1147 (black-calculus)
-
Sonic small fixes #1149 (SkewedAskew)
-
Small Gnw adjustment #1154 (SkewedAskew)
-
King K. Rool Crownerang Hotfix #1153 (MadVillainLordQ)
-
Fox adjustments #1084 (TeamPearson)
-
Remove gordo double hits part 2 #1143 (SirTanknSpank)
-
Captain Falcon adjustments #1049 (SkewedAskew)
-
Pichu Changes pt. 3 #1090 (h3ra-ai2020)
-
Slide-offs are now properly disable when ENABLE_FALL is off #1140 (WuBoytH)
-
Krool hotfix #1141 (SkewedAskew)
-
King K. Rool Adjustments #1089 (MadVillainLordQ)
-
King K. Rool Adjustments #1077 (MadVillainLordQ)
-
Held Jab Removal #1108 (MadVillainLordQ)
-
Held Jab Removal #1088 (MadVillainLordQ)
-
Gnw changes #1066 (SkewedAskew)
-
Falco aim lasers during up throw and back throw #1079 (JoaoAlmeida20)
-
Falco Adjustments 2 Return of Jafar #1058 (TeamPearson)
-
Shulk hotfix #1135 (SkewedAskew)
-
Update on_comment.yml #1133 (techyCoder81)
-
create comment trigger #1132 (techyCoder81)
-
Update backroom_approval.yml #1131 (techyCoder81)
-
Add infrastructure for balance backroom approvals #1114 (techyCoder81)
-
Weight Adjustment List #1112 (MadVillainLordQ)
-
Merging Corrin Stuff #1075 (elias-michaias)
-
Merging into Corrin changes #1069 (elias-michaias)
-
Corrin re-rework #1067 (SkewedAskew)
-
Dark Samus - Charge Shot audio fix and Nair changes #1100 (yoonikoo)
-
Implement Dash Attack Slip-Offs and Roll-Offs #1051 (WuBoytH)
-
Fix projectiles dying inside platforms/ground #1053 (jobrien97)
-
Mewtwo Upthrow and Aerial Disable Adjustments #1093 (yoonikoo)
-
minor fix to deletions script #1097 (techyCoder81)
-
Enables AB Smash to work with tilt attack button #1092 (blu-dev)
-
Adding deletion lists for nightly-beta switching #1096 (techyCoder81)
-
Add .gitattributes file to standardize autocrlf #1095 (jobrien97)
-
Banjo's falling shockpad hitbox more accurately reflects its model #1060 (CSharpM7)
-
Kazuya changes #1048 (black-calculus)
-
Jump Squat Adjustments #1080 (MadVillainLordQ)
-
Small set of Marth changes #1047 (SkewedAskew)
-
Small Incineroar changes #1050 (SkewedAskew)
-
Duck Hunt Tweaks #1041 (elias-michaias)
-
Gordo adjustments #967
-
Dark Samus adjustments #1016 (SkewedAskew)
-
Bats Within/Foresight adjustments #811
-
Revert B-Reverse/turnaround B stick threshold #1038 (jobrien97)
-
Zelda rework #1029 (SkewedAskew)
-
Zair landing lag adjustments #1034 (SkewedAskew)
-
Update lib.rs #1040 (SkewedAskew)
-
Remove rage smoke gfx on star KO #999
-
Small batch of Bayonetta changes #1015 (SkewedAskew)
-
Spike adjustments hotfix #1033 (SkewedAskew)
-
Adjust Incin dsmash hitboxes #978
-
Add support for changing the cliff hangdata at runtime #1019 (blu-dev)
-
Prevent grab input from triggering attack/shield on ground #1012 (jobrien97)
-
Merge spike overhaul into main repo #1002 (SkewedAskew)
-
Remove "landing turn" routine #995
-
Global spike overhaul #844 (SkewedAskew)
-
Fix param hooks so that it checks the boma's battle object category first #1003
-
json deletions file #1008 (techyCoder81)
-
Json content hashes #1005 (techyCoder81)
-
Implement ASDI #794
* This Changelog was automatically generated by github_changelog_generator