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Songsheng
Accoding to me, the game is a simulator game where players were in the controller perspective to adjust the running tram to some sudden disruptions of the environment such as accident, terriost attack, etc.
The players should be able to observe all the running trams and their parameters: current location, running time, tram number, fuel and so on. Moreover, he should be able to send instructions to the running trams such as re-routing, waiting, etc.
the players should be able to get status of all the controllers on the rail and be able to control them, like change the traffic lights.
When there is an accident, the player should be able to get all the information immediately so he can react accodingly.
Since there already exists an recipe book, the player may get some hint when he doesn't have a clue about what to do.
When an accident happens, the players may have multiple choices to adjust the trams, such as re-routing and waiting, he can made these choices by clicking on the buttons of the choice panel.
Assuming when there is no accident, there is no cost and when given exactly the same disruptions in a same time the environment are the same. So when the players make choices to adjust, each choice would have a additional cost. We can measure the cost by combining parameters such as time, fuel and amount of people on a tram. After a certain amount of time during which the player has taken several actions, a player with the minimal cost wins.
Since just controling the lights would be boring, we can add some features to make it more fun. I would suggest we can employ a competitive mode so there can compare their costs. Also a collaborative mode is fine by making the players work out solutions together where they can only communicate with each other by messages. What's more, we can add some death mode, like adding more trams on a route or adding more accidents, so the players have to react quickly to avoid trams hitting each other.
You guys mentioned we should better develop a mobile application, but the screen-size is too small and it would be difficult to switch from one screen to another, how do we fix this?
[To do list before Christmas](To-do List before Christmas)
Design Documents
- Game Synopsis
- Design questionnaire
- Test Plan
- Test Plan First Playable
- Test Plan Beta version
- First Playable Instructions
- Disturbance Design
- [Scoring Design] (Scoring Design)
- Power-ups Design
- [Development Decisions] (Development-Decisions)
Meetings
- 2014-11-10 Macomi
- HTM traffic control information by macomi
- [Project meeting 13-14 nov] (Project meeting 13-14 nov)
Concepts
Useful