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Scoring Design
Rogiervanarkel edited this page Dec 4, 2014
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11 revisions
Delay timer : Run if :delaycounter > 0
Disruption timer : Run if disruptcounter > 0
impactcounter show state always
Disruption: if disruption ++disruptcounter if solved --disruptcounter
node / station If schedule not met ++ delaycounter ++ impactcounter if schedule met -- delay counter
Tram:
if stop
++impactcounter
if reroute
++impactcounter
<eg reroute is 2++>
Question: How to detect rerouting over multiple tracks.
[To do list before Christmas](To-do List before Christmas)
Design Documents
- Game Synopsis
- Design questionnaire
- Test Plan
- Test Plan First Playable
- Test Plan Beta version
- First Playable Instructions
- Disturbance Design
- [Scoring Design] (Scoring Design)
- Power-ups Design
- [Development Decisions] (Development-Decisions)
Meetings
- 2014-11-10 Macomi
- HTM traffic control information by macomi
- [Project meeting 13-14 nov] (Project meeting 13-14 nov)
Concepts
Useful