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Scoring Design
#Score mechanism LRG-beta
There are 4 scoring fields:
PT : Problem timer - refers to the fact that there is a disturbance
DT : Delay timer - refers to schedules not met
IC : Impact counter - refers to the scale of the issues
Score : Points are granted or subtracted when the player takes actions
PT/DT Timer balance: The timers do not show real clock time. The delay timer is running twice as slow.
#Influencing the scoring fields
PT timer start: From the 5th incident / blockage that is on the screen the PT timer will be running.
DT timer start: Whenever one or more stations are not visited the timer ascends. (fact 0,5 from real time)
IC counts:
For every station where the tram is late +/+1
For every tram that stops not due to the schedule or the traffic lights +/+ 100
For every tram hand started -/- 50
Reroute tram +/+ 34
Score:
wrong decision cost -/- 100.000 points
swift decision < 10 sec +/+ 1000 point, > 10 sec -/- 1000 points
Incident / blockage resolved +/+ 10
The design is sent by email to all group members december 12th.
[To do list before Christmas](To-do List before Christmas)
Design Documents
- Game Synopsis
- Design questionnaire
- Test Plan
- Test Plan First Playable
- Test Plan Beta version
- First Playable Instructions
- Disturbance Design
- [Scoring Design] (Scoring Design)
- Power-ups Design
- [Development Decisions] (Development-Decisions)
Meetings
- 2014-11-10 Macomi
- HTM traffic control information by macomi
- [Project meeting 13-14 nov] (Project meeting 13-14 nov)
Concepts
Useful