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Scoring Design

Rogiervanarkel edited this page Dec 19, 2014 · 11 revisions

Score mechanism LRG-beta

There are 4 scoring fields: PT : Problem timer - refers to the fact that there is a disturbance DT : Delay timer - refers to schedules not met IC : Impact counter - refers to the scale of the issues Score : Points are granted or subtracted when the player takes actions.

PT/DT Timer balance: The timers do not show real clock time. The delay timer is running twice as slow.

Influencing the scoring fields

PT timer start: From the 5th incident / blockage that is on the screen the PT timer will be running.

DT timer start: Whenever one or more stations are not visited the timer ascends. (fact 0,5 from real time)

IC counts: For every station where the tram is late +/+1 For every tram that stops not due to the schedule or the traffic lights +/+ 100 For every tram hand started -/- 50 Reroute tram +/+ 34

Score wrong decision cost -/- 100.000 points swift decision < 10 sec +/+ 1000 point, > 10 sec -/- 1000 points. Incident / blockage resolved +/+ 10


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