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Texturing
tom5454 edited this page Aug 3, 2024
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U, V: Top left texture coordiate
Tex Size: Texture size multiplier: Multiply all of the texture coordiantes with.
Part texture alignment:
Reload: Reload opened texture from disk/reload texture from save location (saved with Skin Settings/Save Skin).
Open Skin/Save Skin: Load/Save skin texture. Can be reloaded with Reload button.
New Skin: Create a new blank skin texture.
Delete Skin: Restore vanilla skin.
The size of the image in "pixels". One "pixel" is one step in U/V coordinate. Doesn't have to match actual image size, if higher resolution skins are used.
Customizable Player Models Wiki