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sprite_commands
Fades a sprite to a target color over a period of time.
Defined in Fungus.FadeSprite
Property | Type | Description |
---|---|---|
Sprite Renderer | UnityEngine.SpriteRenderer | Sprite object to be faded |
_duration | Fungus.FloatData | Length of time to perform the fade |
_target Color | Fungus.ColorData | Target color to fade to. To only fade transparency level, set the color to white and set the alpha to required transparency. |
Wait Until Finished | System.Boolean | Wait until the fade has finished before executing the next command |
Sets a Clickable2D component to be clickable / non-clickable.
Defined in Fungus.SetClickable2D
Property | Type | Description |
---|---|---|
Target Clickable2 D | Fungus.Clickable2D | Reference to Clickable2D component on a gameobject |
Active State | Fungus.BooleanData | Set to true to enable the component |
Sets all collider (2d or 3d) components on the target objects to be active / inactive
Defined in Fungus.SetCollider
Property | Type | Description |
---|---|---|
Target Objects | System.Collections.Generic.List`1[UnityEngine.GameObject] | A list of gameobjects containing collider components to be set active / inactive |
Target Tag | System.String | All objects with this tag will have their collider set active / inactive |
Active State | Fungus.BooleanData | Set to true to enable the collider components |
Sets a Draggable2D component to be draggable / non-draggable.
Defined in Fungus.SetDraggable2D
Property | Type | Description |
---|---|---|
Target Draggable2 D | Fungus.Draggable2D | Reference to Draggable2D component on a gameobject |
Active State | Fungus.BooleanData | Set to true to enable the component |
Sets the mouse cursor sprite.
Defined in Fungus.SetMouseCursor
Property | Type | Description |
---|---|---|
Cursor Texture | UnityEngine.Texture2D | Texture to use for cursor. Will use default mouse cursor if no sprite is specified |
Hot Spot | UnityEngine.Vector2 | The offset from the top left of the texture to use as the target point |
Sets the Renderer sorting layer of every child of a game object. Applies to all Renderers (including mesh, skinned mesh, and sprite).
Defined in Fungus.SetSortingLayer
Property | Type | Description |
---|---|---|
Target Object | UnityEngine.GameObject | Root Object that will have the Sorting Layer set. Any children will also be affected |
Sorting Layer | System.String | The New Layer Name to apply |
Changes the sprite property of a list of Sprite Renderers.
Defined in Fungus.SetSprite
Property | Type | Description |
---|---|---|
Sprite Renderers | System.Collections.Generic.List`1[UnityEngine.SpriteRenderer] | List of sprites to set the sprite property on |
Sprite | UnityEngine.Sprite | The sprite set on the target sprite renderers |
Controls the render order of sprites by setting the Order In Layer property of a list of sprites.
Defined in Fungus.SetSpriteOrder
Property | Type | Description |
---|---|---|
Target Sprites | System.Collections.Generic.List`1[UnityEngine.SpriteRenderer] | List of sprites to set the order in layer property on |
Order In Layer | Fungus.IntegerData | The order in layer value to set on the target sprites |
Makes a sprite visible / invisible by setting the color alpha.
Defined in Fungus.ShowSprite
Property | Type | Description |
---|---|---|
Sprite Renderer | UnityEngine.SpriteRenderer | Sprite object to be made visible / invisible |
_visible | Fungus.BooleanData | Make the sprite visible or invisible |
Affect Children | System.Boolean | Affect the visibility of child sprites |
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