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Steve Halliwell edited this page Oct 20, 2019 · 1 revision

Animation commands

Play Anim State

Plays a state of an animator according to the state name

Defined in Fungus.PlayAnimState

Property Type Description
Animator Fungus.AnimatorData Reference to an Animator component in a game object
State Name Fungus.StringData Name of the state you want to play
Layer Fungus.IntegerData Layer to play animation on
Time Fungus.FloatData Start time of animation

Reset Anim Trigger

Resets a trigger parameter on an Animator component.

Defined in Fungus.ResetAnimTrigger

Property Type Description
_animator Fungus.AnimatorData Reference to an Animator component in a game object
_parameter Name Fungus.StringData Name of the trigger Animator parameter that will be reset

Set Anim Bool

Sets a boolean parameter on an Animator component to control a Unity animation

Defined in Fungus.SetAnimBool

Property Type Description
_animator Fungus.AnimatorData Reference to an Animator component in a game object
_parameter Name Fungus.StringData Name of the boolean Animator parameter that will have its value changed
Value Fungus.BooleanData The boolean value to set the parameter to

Set Anim Float

Sets a float parameter on an Animator component to control a Unity animation

Defined in Fungus.SetAnimFloat

Property Type Description
_animator Fungus.AnimatorData Reference to an Animator component in a game object
_parameter Name Fungus.StringData Name of the float Animator parameter that will have its value changed
Value Fungus.FloatData The float value to set the parameter to

Set Anim Integer

Sets an integer parameter on an Animator component to control a Unity animation

Defined in Fungus.SetAnimInteger

Property Type Description
_animator Fungus.AnimatorData Reference to an Animator component in a game object
_parameter Name Fungus.StringData Name of the integer Animator parameter that will have its value changed
Value Fungus.IntegerData The integer value to set the parameter to

Set Anim Trigger

Sets a trigger parameter on an Animator component to control a Unity animation

Defined in Fungus.SetAnimTrigger

Property Type Description
_animator Fungus.AnimatorData Reference to an Animator component in a game object
_parameter Name Fungus.StringData Name of the trigger Animator parameter that will have its value changed

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