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Steve Halliwell edited this page Dec 19, 2019 · 2 revisions

Scene event handlers

Flowchart Enabled

The block will execute when the Flowchart game object is enabled.

Defined in Fungus.FlowchartEnabled

Property Type Description
Suppress Block Auto Select System.Boolean If true, the flowchart window will not auto select the Block when the Event Handler fires. Affects Editor only.

Message Received

The block will execute when the specified message is received from a Send Message command.

Defined in Fungus.MessageReceived

Property Type Description
Message System.String Fungus message to listen for
Suppress Block Auto Select System.Boolean If true, the flowchart window will not auto select the Block when the Event Handler fires. Affects Editor only.

Save Point Loaded

Execute this block when a saved point is loaded. Use the 'new_game' key to handle game start.

Defined in Fungus.SavePointLoaded

Property Type Description
Save Point Keys System.Collections.Generic.List`1[System.String] Block will execute if the Save Key of the loaded save point matches this save key.
Suppress Block Auto Select System.Boolean If true, the flowchart window will not auto select the Block when the Event Handler fires. Affects Editor only.

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