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Project meeting 13 14 nov
LRG projectgroup Thursday 13/14-11-2014
Notes of the meetings Thursday & Friday are combined.
Developing tool: Macomi suggested Unity. We do not have own preferences and the tool seems to have the right options for development of prototypes and further commercialization.
Unity
- Free use for our development
- Paid modules for little money which might come in handy
- No real time collaboration.
@Herman : Find out if separately developed modules are mergeable, and how.
Communication:
@Roger : Set up google groups because a filter in gmail will also send a copy to yourself.
Game:
Platform: stand alone, single user interface with shared score table.
Interface: Controller desk is no fun. Topdown view on the map leaves more options to make the game entertaining.
Features:
- realistic maps but no exact copy of an existing/known network. (network characteristics might also be more densely to make it fit one screen)
- Tramline density : base set up and influenceable.
- adjustable kpi’s. Automatically by the game and by hand by the player.
- graphical interface : Mouse and touch with the finger if touch devices attached.
- Powerups are to be used in disruption and solving but the existing solving solutions from the real world must always be recognizable.
1st playable:
- smooth running trains
- stop\start trains
- rerouting
Task designation:
- presentation : Roger \ Pawel
- Information gathering : Roger
- Disturbances & powerups : Pawel
- Ranking / measuring system : Roger
Agreements:
Friday :
- Stephan - won’t attend meeting, maybe afterwards if needed and asked by app.
- Pawel - Finishing Synopsys planning
- Roger : Meeting Notes , Roger sends synopsys and planning to Macomi , cc Rafa.
- Herman & Yang : sit together to dig Unity.
Monday :
- Stephan - First map design
- Herman - Find out which technique to use for map representation. Graph, update system or ...
General :
- Intensive search for information about the real time world will not be performed by developers and designer. All found information needs to be documented because it is a foundation for decisions to be made in developing.
Denotations:
We call it a lightrail game but it concerns all track guided vehicles not being a train.
[To do list before Christmas](To-do List before Christmas)
Design Documents
- Game Synopsis
- Design questionnaire
- Test Plan
- Test Plan First Playable
- Test Plan Beta version
- First Playable Instructions
- Disturbance Design
- [Scoring Design] (Scoring Design)
- Power-ups Design
- [Development Decisions] (Development-Decisions)
Meetings
- 2014-11-10 Macomi
- HTM traffic control information by macomi
- [Project meeting 13-14 nov] (Project meeting 13-14 nov)
Concepts
Useful