-
Notifications
You must be signed in to change notification settings - Fork 0
Power ups Design
p-kolodziejczyk edited this page Dec 4, 2014
·
2 revisions
Power-ups are to be included in the game to increase playability and engagement of the game and fun of the players. They have little connection to reality, which can be identified at first glance and cannot be mistaken for it. Any player can recognize that in reality performed actions could not happen but by using them he might achieve better score and possible deal with minor mistakes without major implications.
Power-ups are divided into two groups: score multipliers that are applied automatically and special actions that can be used on trams and other in-game objects to
[To do list before Christmas](To-do List before Christmas)
Design Documents
- Game Synopsis
- Design questionnaire
- Test Plan
- Test Plan First Playable
- Test Plan Beta version
- First Playable Instructions
- Disturbance Design
- [Scoring Design] (Scoring Design)
- Power-ups Design
- [Development Decisions] (Development-Decisions)
Meetings
- 2014-11-10 Macomi
- HTM traffic control information by macomi
- [Project meeting 13-14 nov] (Project meeting 13-14 nov)
Concepts
Useful