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First playable overview
This short overview presents options that have been implemented for the first version of the game and depicts how can the player perform actions.
Upon entering the game, the player should press start button and then is presented with a tram track network map, on which a single tram is moving along a pre-defined route. All the tracks are unidirectional and some of them are on top of one another. Randomly every 5 seconds a blockage on tracks appears, through which the tram cannot pass. Tram will stop automatically if it hits the blockage (represented by a pill on tracks) or grey action button and will restart when the blockage is removed.
In this version of the game the player is presented with two sets of actions: Tram actions and removing blockages
At any given point in time, the player can choose the tram by clicking it. The movement of the tram is suspended and a choice menu appears. The player can choose to alter the tram's speed, stop it entirely or to reroute. When the tram is selected, its current route is stressed. Rerouteing is possible only in the case of creating a full circle, in which the last node is the node, that the tram visited previously. To make the selection easier, the player can choose any node of interest and the algorithm will create a closest route there. Once a full circle is made, the route is changed and the player is redirected to the menu. When the menu is closed the tram will continue on the new route.
Once a blockage appears the player can click on a grey button next to it and choose an action from a menu. For now, there are three unique actions, for which the resolving time differs. Once an action is chosen a timer appears counting down from that time. Although the chance of success differs for all actions, for now all of them are executed with certainty, so the blockage will disappear after the timer has reached zero.
[To do list before Christmas](To-do List before Christmas)
Design Documents
- Game Synopsis
- Design questionnaire
- Test Plan
- Test Plan First Playable
- Test Plan Beta version
- First Playable Instructions
- Disturbance Design
- [Scoring Design] (Scoring Design)
- Power-ups Design
- [Development Decisions] (Development-Decisions)
Meetings
- 2014-11-10 Macomi
- HTM traffic control information by macomi
- [Project meeting 13-14 nov] (Project meeting 13-14 nov)
Concepts
Useful