-
Notifications
You must be signed in to change notification settings - Fork 0
Development Decisions
Rogiervanarkel edited this page Nov 29, 2014
·
13 revisions
- 3 lines
- stations
- reroute posibility
- Car
- Switch
- Derailment
- Defective tram
- Woman in labour
- Angry mob
##Actions
- tow car
- communications sign (for stations)
- Repair crew HTM for switch
- Crane
- Ambulance
- Police (car?)
##Icon design: Generaly the disruption is to be seen with a action button which the player can press. If an action is chosen thi s desapears and a action timer is prsented.
- Every disruption / incident needs a represenation;
- Action button;
- Every action results in a icon with a timer;
[To do list before Christmas](To-do List before Christmas)
Design Documents
- Game Synopsis
- Design questionnaire
- Test Plan
- Test Plan First Playable
- Test Plan Beta version
- First Playable Instructions
- Disturbance Design
- [Scoring Design] (Scoring Design)
- Power-ups Design
- [Development Decisions] (Development-Decisions)
Meetings
- 2014-11-10 Macomi
- HTM traffic control information by macomi
- [Project meeting 13-14 nov] (Project meeting 13-14 nov)
Concepts
Useful