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Development Decisions

Rogiervanarkel edited this page Nov 29, 2014 · 13 revisions

** The first map:

  • 3 lines
  • stations
  • reroute posibbility

** Disturbances:

  • Blokkages :
  • Car
  • Switch
  • Derailment
  • Defective tram
  • Incidents:
  • Woman in labour
  • Angry mob

** Actions

  • tow car
  • communications sign (for stations)
  • Repair crew HTM for switch
  • Crane
  • Ambulance
  • Police (car?)

**Icon design: Generaly the disruption is to be seen with a action button which the player can press. If an action is chosen thi s desapears and a action timer is prsented.

  • Every disruption / incident needs a represenation;
  • Action button;
  • Every action results in a icon with a timer;

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[To do list before Christmas](To-do List before Christmas)

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