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Development Decisions

Rogiervanarkel edited this page Nov 29, 2014 · 13 revisions

Development decisions

During development we start to implement a basic set for the first plyable marked by 1-.

The first map:

1- minimum of 3 lines
1- stations
1- reroute posibility

Disturbances:

Blokkages :

1- Car

  • Switch
  • Derailment
  • Defective tram

Incidents:

  • Woman in labour
  • Angry mob

##Actions 1- Tow car

  • Communications sign (for stations)
  • Repair crew HTM for switch
  • Crane
  • Ambulance
  • Police (car?)

##measurements: 1- Generaly the stations an a specific line will be visited in a regular schedual. (every # minutes) This means they can detect if a tram is to late. If so the disruption timer is set on. If all stations are cleared the disruption timer is stopped.

##Icon design: Generaly the disruption is to be seen with a action button which the player can press. If an action is chosen thi s desapears and a action timer is prsented.

  • Every disruption / incident needs a represenation;
  • Action button;
  • Every action results in a icon with a descending timer;
  • A central ascending timer.

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[To do list before Christmas](To-do List before Christmas)

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