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T_Aurora_Profiles_Payday_2_GSI_Nodes_LobbyNode

Anton Pupkov edited this page Aug 8, 2016 · 1 revision

LobbyNode Class

Information about the game lobby

Inheritance Hierarchy

System.Object
  Aurora.Profiles.Node
    Aurora.Profiles.Payday_2.GSI.Nodes.LobbyNode
Namespace: Aurora.Profiles.Payday_2.GSI.Nodes
Assembly: Aurora (in Aurora.exe) Version: 1.0.0.0 (0.0.4.6)

Syntax

C#

public class LobbyNode : Node

The LobbyNode type exposes the following members.

Methods

 

Name Description
Public method Equals Determines whether the specified object is equal to the current object. (Inherited from Object.)
Protected method Finalize Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.)
Public method GetHashCode Serves as the default hash function. (Inherited from Object.)
Public method GetType Gets the Type of the current instance. (Inherited from Object.)
Protected method MemberwiseClone Creates a shallow copy of the current Object. (Inherited from Object.)
Public method ToString Returns a string that represents the current object. (Inherited from Object.)
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Fields

 

Name Description
Protected field _ParsedData (Inherited from Node.)
Public field CheaterAutoKick A boolean representing if cheaters are automatically kicked
Public field Difficulty Lobby difficulty
Public field DropInEnabled A boolean representing if dropping in is enabled
Public field IsSingleplayer A boolean representing if lobby is singleplayer
Public field IsTeamAIEnabled A boolean representing if team AI is enabled
Public field JobPlan Lobby job plan
Public field KickSetting Lobby kick option
Public field Permissions Lobby visibility permissions
Public field RequiredLevel Required level to join this lobby
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See Also

Reference

Aurora.Profiles.Payday_2.GSI.Nodes Namespace

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