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T_Aurora_Profiles_CSGO_GSI_Nodes_WeaponsNode

Anton Pupkov edited this page Aug 8, 2016 · 1 revision

WeaponsNode Class

Class representing information about player's weapons

Inheritance Hierarchy

System.Object
  Aurora.Profiles.Node
    Aurora.Profiles.CSGO.GSI.Nodes.WeaponsNode
Namespace: Aurora.Profiles.CSGO.GSI.Nodes
Assembly: Aurora (in Aurora.exe) Version: 1.0.0.0 (0.0.4.6)

Syntax

C#

public class WeaponsNode : Node

The WeaponsNode type exposes the following members.

Properties

 

Name Description
Public property ActiveWeapon Player's currently active weapon
Public property Count The number of weapons a player has in their inventory
Public property Item Gets the weapon at a specific index
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Methods

 

Name Description
Public method Equals Determines whether the specified object is equal to the current object. (Inherited from Object.)
Protected method Finalize Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.)
Public method GetHashCode Serves as the default hash function. (Inherited from Object.)
Public method GetType Gets the Type of the current instance. (Inherited from Object.)
Protected method MemberwiseClone Creates a shallow copy of the current Object. (Inherited from Object.)
Public method ToString Returns a string that represents the current object. (Inherited from Object.)
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Fields

 

Name Description
Protected field _ParsedData (Inherited from Node.)
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See Also

Reference

Aurora.Profiles.CSGO.GSI.Nodes Namespace

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