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T_Aurora_Profiles_Payday_2_GSI_Nodes_HealthNode
Anton Pupkov edited this page Aug 8, 2016
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1 revision
Information about player's health
System.Object
Aurora.Profiles.Node
Aurora.Profiles.Payday_2.GSI.Nodes.HealthNode
Namespace: Aurora.Profiles.Payday_2.GSI.Nodes
Assembly: Aurora (in Aurora.exe) Version: 1.0.0.0 (0.0.4.6)
C#
public class HealthNode : Node
The HealthNode type exposes the following members.
Name | Description | |
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Equals | Determines whether the specified object is equal to the current object. (Inherited from Object.) |
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Finalize | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.) |
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GetHashCode | Serves as the default hash function. (Inherited from Object.) |
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GetType | Gets the Type of the current instance. (Inherited from Object.) |
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MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object.) |
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ToString | Returns a string that represents the current object. (Inherited from Object.) |
Name | Description | |
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_ParsedData | (Inherited from Node.) |
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Current | Current health amount |
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Max | Maximum health amount |
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Revives | Number of revives left |