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Nodify_Interactivity_InputElementStateStack_TElement__DragState_TElement_
miroiu edited this page Dec 23, 2024
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1 revision
Namespace: Nodify.Interactivity
Assembly: Nodify
Inheritance: Object → InputElementState<TElement> → DragState<TElement> → InputElementStateStack<TElement>.DragState<TElement>
Implements: InputElementStateStack<TElement>.IInputElementState<TElement>
References: InputElementStateStack<TElement>
public abstract class DragState<TElement> : DragState<TElement>, IInputElementState<TElement>
InputElementStateStack<TElement>.DragState<TElement>(InputElementStateStack<TElement>, InputGesture, InputGesture)
public DragState<TElement>(InputElementStateStack<TElement> stack, InputGesture exitGesture, InputGesture cancelGesture);
Parameters
stack
InputElementStateStack<TElement>
exitGesture
InputGesture
cancelGesture
InputGesture
InputElementStateStack<TElement>.DragState<TElement>(InputElementStateStack<TElement>, InputGesture)
public DragState<TElement>(InputElementStateStack<TElement> stack, InputGesture exitGesture);
Parameters
stack
InputElementStateStack<TElement>
exitGesture
InputGesture
public InputElementStateStack<TElement> Stack { get; set; }
Property Value
InputElementStateStack<TElement>
public virtual void Enter(InputElementStateStack<TElement>.IInputElementState<TElement> from);
Parameters
from
InputElementStateStack<TElement>.IInputElementState<TElement>
public virtual void Exit();
protected override void OnCancel(InputEventArgs e);
Parameters
protected override void OnEnd(InputEventArgs e);
Parameters
public void PopState();
public void PushState(InputElementStateStack<TElement>.IInputElementState<TElement> newState);
Parameters
newState
InputElementStateStack<TElement>.IInputElementState<TElement>