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Nodify_Interactivity_IInputHandler
Namespace: Nodify.Interactivity
Assembly: Nodify
Derived: InputElementState<TElement>, InputElementState<TElement>, InputElementStateStack<TElement>, InputElementStateStack<TElement>.IInputElementState<TElement>, InputElementStateStack<TElement>.IInputElementState<TElement>, InputElementState<BaseConnection>, InputElementState<Connector>, InputElementStateStack<ItemContainer>, InputElementState<NodifyEditor>, InputElementStateStack<TElement>.IInputElementState<TElement>, InputElementState<TElement>, InputElementStateStack<TElement>, InputElementStateStack<TElement>.IInputElementState<TElement>, InputElementState<TElement>, InputElementStateStack<TElement>, InputProcessor.Shared<TElement>, InputElementState<Minimap>
References: InputProcessor
Defines a contract for handling input events within an element or system.
public interface IInputHandler
Gets a value indicating whether the handler requires input capture to remain active.
public virtual bool RequiresInputCapture { get; set; }
Property Value
Handles a given input event, such as a mouse or keyboard interaction.
public virtual void HandleEvent(InputEventArgs e);
Parameters
e
InputEventArgs: The InputEventArgs representing the input event.