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Objective
Current
Mesh
is not easy to create programmatically: a developer has either:I raised this issue in #10928, which was rejected. This is an alternative approach.
Solution
Currently there's
Mesh::duplicate_vertices
operation which flattens vertices by removing indices.This PR proposes inverse operation:
Mesh::deduplicate_vertices
: if index is not set, deduplicate vertex data and create an index.So for quick experiments, when startup time may be not as important as amount of data, mesh can be generated without dealing with indices, and then
Mesh::deduplicate_vertices
will generate an index.Testing
Unit test added.