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Fix off-by-one error on Image::get_color_at and Image::set_color_at. A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior P-Crash A sudden unexpected crash S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#16475 opened Nov 22, 2024 by andriyDev Loading…
Only use the AABB center for mesh visibility range testing if specified. A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior P-Regression Functionality that used to work but no longer does. Add a test for this! S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#16468 opened Nov 22, 2024 by pcwalton Loading…
Refresh RenderVisibilityRanges when a visibility range is removed from the scene. A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#16467 opened Nov 22, 2024 by pcwalton Loading… 0.15
Dont enable bevy_remote by default A-Networking Sending data between clients, servers and machines C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Trivial Nice and easy! A great choice to get started with Bevy S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged
#16464 opened Nov 21, 2024 by notmd Loading… 0.15
Use default storage for TemporaryRenderEntity A-Rendering Drawing game state to the screen C-Code-Quality A section of code that is hard to understand or change C-Performance A change motivated by improving speed, memory usage or compile times D-Trivial Nice and easy! A great choice to get started with Bevy S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#16462 opened Nov 21, 2024 by rparrett Loading…
Make render world sync marker components Copy
#16461 opened Nov 21, 2024 by rparrett Loading…
Remove flush_and_reserve_invalid_assuming_no_entities A-ECS Entities, components, systems, and events C-Code-Quality A section of code that is hard to understand or change M-Needs-Migration-Guide A breaking change to Bevy's public API that needs to be noted in a migration guide S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#16460 opened Nov 21, 2024 by SpecificProtagonist Loading… 0.16
Remove the min and max fields from LayoutContext. A-UI Graphical user interfaces, styles, layouts, and widgets C-Code-Quality A section of code that is hard to understand or change D-Trivial Nice and easy! A great choice to get started with Bevy M-Needs-Migration-Guide A breaking change to Bevy's public API that needs to be noted in a migration guide
#16459 opened Nov 21, 2024 by ickshonpe Loading…
Inserting Resource Tuples
#16458 opened Nov 21, 2024 by Wuketuke Loading…
fix: setting content size to rect size if image has a rect A-UI Graphical user interfaces, styles, layouts, and widgets C-Bug An unexpected or incorrect behavior D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#16457 opened Nov 21, 2024 by MarcoMeijer Loading…
Basic filtering examples for users of the bevy_log. A-Diagnostics Logging, crash handling, error reporting and performance analysis C-Docs An addition or correction to our documentation C-Examples An addition or correction to our examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#16455 opened Nov 21, 2024 by Lyndon-Mackay Loading…
Deleted sampling_primitive references in Cargo.toml and README.md C-Examples An addition or correction to our examples D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Uncontroversial This work is generally agreed upon
#16453 opened Nov 20, 2024 by I-Ruiz Loading…
remove the detailed_trace macro A-Build-System Related to build systems or continuous integration A-Diagnostics Logging, crash handling, error reporting and performance analysis A-Utils Utility functions and types D-Straightforward Simple bug fixes and API improvements, docs, test and examples P-Critical This must be fixed immediately or contributors or users will be severely impacted S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Contentious There are nontrivial implications that should be thought through
#16450 opened Nov 20, 2024 by mockersf Loading…
feat: mark some functions in bevy_math as const A-Math Fundamental domain-agnostic mathematical operations C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Trivial Nice and easy! A great choice to get started with Bevy S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#16439 opened Nov 19, 2024 by DaAlbrecht Loading…
Getting QueryState from immutable World reference A-ECS Entities, components, systems, and events C-Usability A targeted quality-of-life change that makes Bevy easier to use M-Needs-Release-Note Work that should be called out in the blog due to impact S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged
#16434 opened Nov 19, 2024 by vil-mo Loading… 0.16
Use multidraw for opaque meshes when GPU culling is in use. A-Rendering Drawing game state to the screen C-Performance A change motivated by improving speed, memory usage or compile times S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#16427 opened Nov 18, 2024 by pcwalton Draft 0.16
Reactive components prototype A-ECS Entities, components, systems, and events A-UI Graphical user interfaces, styles, layouts, and widgets X-Controversial There is active debate or serious implications around merging this PR
#16422 opened Nov 18, 2024 by JMS55 Draft 0.16
Add gcd module to bevy_math A-Math Fundamental domain-agnostic mathematical operations C-Performance A change motivated by improving speed, memory usage or compile times D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#16421 opened Nov 18, 2024 by bushrat011899 Loading…
Cold specialization A-Rendering Drawing game state to the screen C-Performance A change motivated by improving speed, memory usage or compile times D-Complex Quite challenging from either a design or technical perspective. Ask for help! S-Needs-Investigation This issue requires detective work to figure out what's going wrong
#16420 opened Nov 17, 2024 by tychedelia Draft
bevy_picking UI example A-Picking Pointing at and selecting objects of all sorts A-UI Graphical user interfaces, styles, layouts, and widgets C-Examples An addition or correction to our examples D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#16412 opened Nov 17, 2024 by richchurcher Loading… 0.16
Add BRP watch_id and bevy/unwatch A-Networking Sending data between clients, servers and machines C-Feature A new feature, making something new possible D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#16407 opened Nov 16, 2024 by villor Loading…
Add WebSocket support for RemoteHttpPlugin A-Dev-Tools Tools used to debug Bevy applications. A-Networking Sending data between clients, servers and machines C-Feature A new feature, making something new possible D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#16403 opened Nov 16, 2024 by villor Loading… 0.15
ProTip! no:milestone will show everything without a milestone.