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ERROR wgpu_hal::vulkan::instance: VALIDATION [VUID-vkGetPhysicalDeviceSurfaceSupportKHR-surface-parameter (0x801f247e)]
C-Bug
An unexpected or incorrect behavior
S-Needs-Triage
This issue needs to be labelled
#16479
opened Nov 22, 2024 by
C-Entropy
Outdated hashbrown dependency
A-Core
Common functionality for all bevy apps
A-Utils
Utility functions and types
C-Dependencies
A change to the crates that Bevy depends on
#16478
opened Nov 22, 2024 by
inodentry
check-advisories Github Action fails due to unmaintained Related to build systems or continuous integration
C-Bug
An unexpected or incorrect behavior
C-Dependencies
A change to the crates that Bevy depends on
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Blocked
This cannot move forward until something else changes
instant
crate.
A-Build-System
#16477
opened Nov 22, 2024 by
andriyDev
Calling Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
Image::get_color_at
panics
A-Rendering
#16474
opened Nov 22, 2024 by
andriyDev
Allow disabling picking backends without disabling features.
A-Picking
Pointing at and selecting objects of all sorts
C-Feature
A new feature, making something new possible
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
#16472
opened Nov 22, 2024 by
andriyDev
Disabling bevy_*_picking_backend does not disable backends.
C-Bug
An unexpected or incorrect behavior
S-Needs-Triage
This issue needs to be labelled
#16469
opened Nov 22, 2024 by
andriyDev
Entity Spawn Event
A-ECS
Entities, components, systems, and events
C-Feature
A new feature, making something new possible
X-Controversial
There is active debate or serious implications around merging this PR
#16465
opened Nov 21, 2024 by
HyperCodec
Crash on startup due to failure to get a DeviceDescriptor
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
C-Startup
A crash that occurs when first attempting to run a Bevy app
P-Crash
A sudden unexpected crash
S-Needs-Design
This issue requires design work to think about how it would best be accomplished
#16463
opened Nov 21, 2024 by
MarcoMeijer
Support double click recognition in Pointing at and selecting objects of all sorts
C-Feature
A new feature, making something new possible
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Needs-Design
This issue requires design work to think about how it would best be accomplished
bevy_picking
.
A-Picking
#16456
opened Nov 21, 2024 by
443eb9
Allow Unicode 3.0 license
A-Build-System
Related to build systems or continuous integration
C-Bug
An unexpected or incorrect behavior
D-Trivial
Nice and easy! A great choice to get started with Bevy
P-High
This is particularly urgent, and deserves immediate attention
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
#16451
opened Nov 20, 2024 by
alice-i-cecile
check_doc workflow fails with "unexpected Related to build systems or continuous integration
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
P-Critical
This must be fixed immediately or contributors or users will be severely impacted
S-Needs-Investigation
This issue requires detective work to figure out what's going wrong
cfg
condition name: detailed_trace
"
A-Build-System
#16448
opened Nov 20, 2024 by
alice-i-cecile
World::init_component
docs do not explain that components are generally automatically initialized
A-ECS
#16447
opened Nov 20, 2024 by
alice-i-cecile
panic in Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
C-Examples
An addition or correction to our examples
S-Needs-Investigation
This issue requires detective work to figure out what's going wrong
bevy_render::renderer::render_system
when running /examples/3d/*
A-Rendering
#16445
opened Nov 20, 2024 by
smokracek
PlaneMeshBuilder: Different amounts of subdivisions in X and Z directions
C-Feature
A new feature, making something new possible
S-Needs-Triage
This issue needs to be labelled
#16437
opened Nov 19, 2024 by
ulmer-a
Back to Base Sets
A-ECS
Entities, components, systems, and events
C-Feature
A new feature, making something new possible
S-Needs-Design-Doc
This issue or PR is particularly complex, and needs an approved design doc before it can be merged
X-Controversial
There is active debate or serious implications around merging this PR
#16432
opened Nov 19, 2024 by
andriyDev
Opus support
A-Audio
Sounds playback and modification
C-Feature
A new feature, making something new possible
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
#16423
opened Nov 18, 2024 by
JMS55
Deduplicate Entities, components, systems, and events
C-Code-Quality
A section of code that is hard to understand or change
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
X-Uncontroversial
This work is generally agreed upon
register_inherited_required_components
since the logic is pretty much duplicated, but this needs to use the &mut RequiredComponents
logic for required components
A-ECS
#16416
opened Nov 17, 2024 by
alice-i-cecile
UE5 Megalights-like
A-Rendering
Drawing game state to the screen
C-Feature
A new feature, making something new possible
D-Complex
Quite challenging from either a design or technical perspective. Ask for help!
S-Needs-Design
This issue requires design work to think about how it would best be accomplished
#16408
opened Nov 17, 2024 by
Bcompartment
Allow resources to be inserted via tuple
A-ECS
Entities, components, systems, and events
C-Feature
A new feature, making something new possible
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Macros
Code that generates Rust code
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
#16398
opened Nov 16, 2024 by
Wuketuke
Option
and Has
ignore sparse components in transmuted dense queries
A-ECS
#16397
opened Nov 16, 2024 by
chescock
Maybe rename Graphical user interfaces, styles, layouts, and widgets
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Wontfix
This issue is the result of a deliberate design decision, and will not be fixed
TextUiWriter
to UiTextWriter
A-UI
#16394
opened Nov 15, 2024 by
Olle-Lukowski
Feature gate Make things move and change over time
C-Feature
A new feature, making something new possible
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
bevy_pbr
in bevy_animation
A-Animation
#16392
opened Nov 14, 2024 by
BenjaminBrienen
Ui Anti-aliasing radius setting
A-UI
Graphical user interfaces, styles, layouts, and widgets
C-Feature
A new feature, making something new possible
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
#16389
opened Nov 14, 2024 by
ickshonpe
Observer entities should have names
A-ECS
Entities, components, systems, and events
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Needs-Design
This issue requires design work to think about how it would best be accomplished
X-Contentious
There are nontrivial implications that should be thought through
#16384
opened Nov 14, 2024 by
msvbg
Docs for ".entry()" in EntityCommands is confusing / incomplete
A-ECS
Entities, components, systems, and events
C-Docs
An addition or correction to our documentation
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
X-Uncontroversial
This work is generally agreed upon
#16379
opened Nov 13, 2024 by
viridia
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