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KratosMultiphysics.Node
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Method resolution order:
[Node](KratosMultiphysics.Node)
[Point](KratosMultiphysics.Point)
[Array3](KratosMultiphysics.Array3)
[Flags](KratosMultiphysics.Flags)
pybind11_builtins.pybind11_object
[builtins.object](builtins.html#object)
Methods defined here:
AddDof(...)
`AddDof(*args, **kwargs)
Overloaded function.
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AddDof(self: Kratos.Node, arg0: Kratos.DoubleVariable) -> None
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AddDof(self: Kratos.Node, arg0: Kratos.Array1DComponentVariable) -> None
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AddDof(self: Kratos.Node, arg0: Kratos.Array1D4ComponentVariable) -> None
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AddDof(self: Kratos.Node, arg0: Kratos.Array1D6ComponentVariable) -> None
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AddDof(self: Kratos.Node, arg0: Kratos.Array1D9ComponentVariable) -> None
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AddDof(self: Kratos.Node, arg0: Kratos.DoubleVariable, arg1: Kratos.DoubleVariable) -> None
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AddDof(self: Kratos.Node, arg0: Kratos.Array1DComponentVariable, arg1: Kratos.Array1DComponentVariable) -> None
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AddDof(self: Kratos.Node, arg0: Kratos.Array1D4ComponentVariable, arg1: Kratos.Array1D4ComponentVariable) -> None
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AddDof(self: Kratos.Node, arg0: Kratos.Array1D6ComponentVariable, arg1: Kratos.Array1D6ComponentVariable) -> None
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AddDof(self: Kratos.Node, arg0: Kratos.Array1D9ComponentVariable, arg1: Kratos.Array1D9ComponentVariable) -> None`
Fix(...)
`Fix(*args, **kwargs)
Overloaded function.
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Fix(self: Kratos.Node, arg0: Kratos.DoubleVariable) -> None
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Fix(self: Kratos.Node, arg0: Kratos.Array1DComponentVariable) -> None
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Fix(self: Kratos.Node, arg0: Kratos.Array1D4ComponentVariable) -> None
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Fix(self: Kratos.Node, arg0: Kratos.Array1D6ComponentVariable) -> None
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Fix(self: Kratos.Node, arg0: Kratos.Array1D9ComponentVariable) -> None`
Free(...)
`Free(*args, **kwargs)
Overloaded function.
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Free(self: Kratos.Node, arg0: Kratos.DoubleVariable) -> None
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Free(self: Kratos.Node, arg0: Kratos.Array1DComponentVariable) -> None
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Free(self: Kratos.Node, arg0: Kratos.Array1D4ComponentVariable) -> None
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Free(self: Kratos.Node, arg0: Kratos.Array1D6ComponentVariable) -> None
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Free(self: Kratos.Node, arg0: Kratos.Array1D9ComponentVariable) -> None`
GetBufferSize(...)
`GetBufferSize(self: Kratos.Node) -> int`
GetSolutionStepValue(...)
`GetSolutionStepValue(*args, **kwargs)
Overloaded function.
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GetSolutionStepValue(self: Kratos.Node, arg0: Kratos.BoolVariable) -> bool
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GetSolutionStepValue(self: Kratos.Node, arg0: Kratos.BoolVariable, arg1: int) -> bool
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GetSolutionStepValue(self: Kratos.Node, arg0: Kratos.IntegerVariable) -> int
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GetSolutionStepValue(self: Kratos.Node, arg0: Kratos.IntegerVariable, arg1: int) -> int
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GetSolutionStepValue(self: Kratos.Node, arg0: Kratos.DoubleVariable) -> float
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GetSolutionStepValue(self: Kratos.Node, arg0: Kratos.DoubleVariable, arg1: int) -> float
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GetSolutionStepValue(self: Kratos.Node, arg0: Kratos.Array1DVariable3) -> Kratos.Array3
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GetSolutionStepValue(self: Kratos.Node, arg0: Kratos.Array1DVariable3, arg1: int) -> Kratos.Array3
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GetSolutionStepValue(self: Kratos.Node, arg0: Kratos.Array1DVariable4) -> Kratos.Array4
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GetSolutionStepValue(self: Kratos.Node, arg0: Kratos.Array1DVariable4, arg1: int) -> Kratos.Array4
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GetSolutionStepValue(self: Kratos.Node, arg0: Kratos.Array1DVariable6) -> Kratos.Array6
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GetSolutionStepValue(self: Kratos.Node, arg0: Kratos.Array1DVariable6, arg1: int) -> Kratos.Array6
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GetSolutionStepValue(self: Kratos.Node, arg0: Kratos.Array1DVariable9) -> Kratos.Array9
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GetSolutionStepValue(self: Kratos.Node, arg0: Kratos.Array1DVariable9, arg1: int) -> Kratos.Array9
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GetSolutionStepValue(self: Kratos.Node, arg0: Kratos.Array1DComponentVariable) -> float
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GetSolutionStepValue(self: Kratos.Node, arg0: Kratos.Array1DComponentVariable, arg1: int) -> float
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GetSolutionStepValue(self: Kratos.Node, arg0: Kratos.Array1D4ComponentVariable) -> float
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GetSolutionStepValue(self: Kratos.Node, arg0: Kratos.Array1D4ComponentVariable, arg1: int) -> float
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GetSolutionStepValue(self: Kratos.Node, arg0: Kratos.Array1D6ComponentVariable) -> float
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GetSolutionStepValue(self: Kratos.Node, arg0: Kratos.Array1D6ComponentVariable, arg1: int) -> float
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GetSolutionStepValue(self: Kratos.Node, arg0: Kratos.Array1D9ComponentVariable) -> float
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GetSolutionStepValue(self: Kratos.Node, arg0: Kratos.Array1D9ComponentVariable, arg1: int) -> float
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GetSolutionStepValue(self: Kratos.Node, arg0: Kratos.VectorVariable) -> Kratos.Vector
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GetSolutionStepValue(self: Kratos.Node, arg0: Kratos.VectorVariable, arg1: int) -> Kratos.Vector
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GetSolutionStepValue(self: Kratos.Node, arg0: Kratos.MatrixVariable) -> Kratos.Matrix
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GetSolutionStepValue(self: Kratos.Node, arg0: Kratos.MatrixVariable, arg1: int) -> Kratos.Matrix`
GetValue(...)
`GetValue(*args, **kwargs)
Overloaded function.
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GetValue(self: Kratos.Node, arg0: Kratos.BoolVariable) -> bool
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GetValue(self: Kratos.Node, arg0: Kratos.IntegerVariable) -> int
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GetValue(self: Kratos.Node, arg0: Kratos.DoubleVariable) -> float
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GetValue(self: Kratos.Node, arg0: Kratos.Array1DVariable3) -> Kratos.Array3
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GetValue(self: Kratos.Node, arg0: Kratos.Array1DVariable4) -> Kratos.Array4
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GetValue(self: Kratos.Node, arg0: Kratos.Array1DVariable6) -> Kratos.Array6
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GetValue(self: Kratos.Node, arg0: Kratos.Array1DVariable9) -> Kratos.Array9
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GetValue(self: Kratos.Node, arg0: Kratos.Array1DComponentVariable) -> float
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GetValue(self: Kratos.Node, arg0: Kratos.Array1D4ComponentVariable) -> float
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GetValue(self: Kratos.Node, arg0: Kratos.Array1D6ComponentVariable) -> float
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GetValue(self: Kratos.Node, arg0: Kratos.Array1D9ComponentVariable) -> float
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GetValue(self: Kratos.Node, arg0: Kratos.VectorVariable) -> Kratos.Vector
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GetValue(self: Kratos.Node, arg0: Kratos.MatrixVariable) -> Kratos.Matrix`
Has(...)
`Has(*args, **kwargs)
Overloaded function.
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Has(self: Kratos.Node, arg0: Kratos.BoolVariable) -> bool
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Has(self: Kratos.Node, arg0: Kratos.IntegerVariable) -> bool
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Has(self: Kratos.Node, arg0: Kratos.DoubleVariable) -> bool
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Has(self: Kratos.Node, arg0: Kratos.Array1DVariable3) -> bool
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Has(self: Kratos.Node, arg0: Kratos.Array1DVariable4) -> bool
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Has(self: Kratos.Node, arg0: Kratos.Array1DVariable6) -> bool
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Has(self: Kratos.Node, arg0: Kratos.Array1DVariable9) -> bool
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Has(self: Kratos.Node, arg0: Kratos.Array1DComponentVariable) -> bool
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Has(self: Kratos.Node, arg0: Kratos.Array1D4ComponentVariable) -> bool
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Has(self: Kratos.Node, arg0: Kratos.Array1D6ComponentVariable) -> bool
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Has(self: Kratos.Node, arg0: Kratos.Array1D9ComponentVariable) -> bool
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Has(self: Kratos.Node, arg0: Kratos.VectorVariable) -> bool
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Has(self: Kratos.Node, arg0: Kratos.MatrixVariable) -> bool`
HasDofFor(...)
`HasDofFor(*args, **kwargs)
Overloaded function.
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HasDofFor(self: Kratos.Node, arg0: Kratos.DoubleVariable) -> bool
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HasDofFor(self: Kratos.Node, arg0: Kratos.Array1DComponentVariable) -> bool
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HasDofFor(self: Kratos.Node, arg0: Kratos.Array1D4ComponentVariable) -> bool
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HasDofFor(self: Kratos.Node, arg0: Kratos.Array1D6ComponentVariable) -> bool
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HasDofFor(self: Kratos.Node, arg0: Kratos.Array1D9ComponentVariable) -> bool`
HasSolutionStepValue(...)
`HasSolutionStepValue(*args, **kwargs)
Overloaded function.
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HasSolutionStepValue(self: Kratos.Node, arg0: Kratos.BoolVariable) -> bool
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HasSolutionStepValue(self: Kratos.Node, arg0: Kratos.IntegerVariable) -> bool
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HasSolutionStepValue(self: Kratos.Node, arg0: Kratos.DoubleVariable) -> bool
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HasSolutionStepValue(self: Kratos.Node, arg0: Kratos.Array1DVariable3) -> bool
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HasSolutionStepValue(self: Kratos.Node, arg0: Kratos.Array1DVariable4) -> bool
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HasSolutionStepValue(self: Kratos.Node, arg0: Kratos.Array1DVariable6) -> bool
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HasSolutionStepValue(self: Kratos.Node, arg0: Kratos.Array1DVariable9) -> bool
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HasSolutionStepValue(self: Kratos.Node, arg0: Kratos.Array1DComponentVariable) -> bool
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HasSolutionStepValue(self: Kratos.Node, arg0: Kratos.Array1D4ComponentVariable) -> bool
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HasSolutionStepValue(self: Kratos.Node, arg0: Kratos.Array1D6ComponentVariable) -> bool
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HasSolutionStepValue(self: Kratos.Node, arg0: Kratos.Array1D9ComponentVariable) -> bool
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HasSolutionStepValue(self: Kratos.Node, arg0: Kratos.VectorVariable) -> bool
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HasSolutionStepValue(self: Kratos.Node, arg0: Kratos.MatrixVariable) -> bool`
IsFixed(...)
`IsFixed(*args, **kwargs)
Overloaded function.
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IsFixed(self: Kratos.Node, arg0: Kratos.DoubleVariable) -> bool
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IsFixed(self: Kratos.Node, arg0: Kratos.Array1DComponentVariable) -> bool
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IsFixed(self: Kratos.Node, arg0: Kratos.Array1D4ComponentVariable) -> bool
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IsFixed(self: Kratos.Node, arg0: Kratos.Array1D6ComponentVariable) -> bool
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IsFixed(self: Kratos.Node, arg0: Kratos.Array1D9ComponentVariable) -> bool`
OverwriteSolutionStepData(...)
`OverwriteSolutionStepData(self: Kratos.Node, arg0: int, arg1: int) -> None`
SetSolutionStepValue(...)
`SetSolutionStepValue(*args, **kwargs)
Overloaded function.
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SetSolutionStepValue(self: Kratos.Node, arg0: Kratos.BoolVariable, arg1: bool) -> None
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SetSolutionStepValue(self: Kratos.Node, arg0: Kratos.BoolVariable, arg1: int, arg2: bool) -> None
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SetSolutionStepValue(self: Kratos.Node, arg0: Kratos.IntegerVariable, arg1: int) -> None
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SetSolutionStepValue(self: Kratos.Node, arg0: Kratos.IntegerVariable, arg1: int, arg2: int) -> None
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SetSolutionStepValue(self: Kratos.Node, arg0: Kratos.DoubleVariable, arg1: float) -> None
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SetSolutionStepValue(self: Kratos.Node, arg0: Kratos.DoubleVariable, arg1: int, arg2: float) -> None
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SetSolutionStepValue(self: Kratos.Node, arg0: Kratos.Array1DVariable3, arg1: Kratos.Array3) -> None
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SetSolutionStepValue(self: Kratos.Node, arg0: Kratos.Array1DVariable3, arg1: int, arg2: Kratos.Array3) -> None
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SetSolutionStepValue(self: Kratos.Node, arg0: Kratos.Array1DVariable4, arg1: Kratos.Array4) -> None
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SetSolutionStepValue(self: Kratos.Node, arg0: Kratos.Array1DVariable4, arg1: int, arg2: Kratos.Array4) -> None
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SetSolutionStepValue(self: Kratos.Node, arg0: Kratos.Array1DVariable6, arg1: Kratos.Array6) -> None
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SetSolutionStepValue(self: Kratos.Node, arg0: Kratos.Array1DVariable6, arg1: int, arg2: Kratos.Array6) -> None
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SetSolutionStepValue(self: Kratos.Node, arg0: Kratos.Array1DVariable9, arg1: Kratos.Array9) -> None
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SetSolutionStepValue(self: Kratos.Node, arg0: Kratos.Array1DVariable9, arg1: int, arg2: Kratos.Array9) -> None
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SetSolutionStepValue(self: Kratos.Node, arg0: Kratos.Array1DComponentVariable, arg1: float) -> None
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SetSolutionStepValue(self: Kratos.Node, arg0: Kratos.Array1DComponentVariable, arg1: int, arg2: float) -> None
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SetSolutionStepValue(self: Kratos.Node, arg0: Kratos.Array1D4ComponentVariable, arg1: float) -> None
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SetSolutionStepValue(self: Kratos.Node, arg0: Kratos.Array1D4ComponentVariable, arg1: int, arg2: float) -> None
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SetSolutionStepValue(self: Kratos.Node, arg0: Kratos.Array1D6ComponentVariable, arg1: float) -> None
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SetSolutionStepValue(self: Kratos.Node, arg0: Kratos.Array1D6ComponentVariable, arg1: int, arg2: float) -> None
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SetSolutionStepValue(self: Kratos.Node, arg0: Kratos.Array1D9ComponentVariable, arg1: float) -> None
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SetSolutionStepValue(self: Kratos.Node, arg0: Kratos.Array1D9ComponentVariable, arg1: int, arg2: float) -> None
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SetSolutionStepValue(self: Kratos.Node, arg0: Kratos.VectorVariable, arg1: Kratos.Vector) -> None
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SetSolutionStepValue(self: Kratos.Node, arg0: Kratos.VectorVariable, arg1: int, arg2: Kratos.Vector) -> None
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SetSolutionStepValue(self: Kratos.Node, arg0: Kratos.MatrixVariable, arg1: Kratos.Matrix) -> None
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SetSolutionStepValue(self: Kratos.Node, arg0: Kratos.MatrixVariable, arg1: int, arg2: Kratos.Matrix) -> None`
SetValue(...)
`SetValue(*args, **kwargs)
Overloaded function.
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SetValue(self: Kratos.Node, arg0: Kratos.BoolVariable, arg1: bool) -> None
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SetValue(self: Kratos.Node, arg0: Kratos.IntegerVariable, arg1: int) -> None
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SetValue(self: Kratos.Node, arg0: Kratos.DoubleVariable, arg1: float) -> None
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SetValue(self: Kratos.Node, arg0: Kratos.Array1DVariable3, arg1: Kratos.Array3) -> None
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SetValue(self: Kratos.Node, arg0: Kratos.Array1DVariable4, arg1: Kratos.Array4) -> None
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SetValue(self: Kratos.Node, arg0: Kratos.Array1DVariable6, arg1: Kratos.Array6) -> None
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SetValue(self: Kratos.Node, arg0: Kratos.Array1DVariable9, arg1: Kratos.Array9) -> None
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SetValue(self: Kratos.Node, arg0: Kratos.Array1DComponentVariable, arg1: float) -> None
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SetValue(self: Kratos.Node, arg0: Kratos.Array1D4ComponentVariable, arg1: float) -> None
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SetValue(self: Kratos.Node, arg0: Kratos.Array1D6ComponentVariable, arg1: float) -> None
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SetValue(self: Kratos.Node, arg0: Kratos.Array1D9ComponentVariable, arg1: float) -> None
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SetValue(self: Kratos.Node, arg0: Kratos.VectorVariable, arg1: Kratos.Vector) -> None
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SetValue(self: Kratos.Node, arg0: Kratos.MatrixVariable, arg1: Kratos.Matrix) -> None`
SolutionStepsDataHas(...)
`SolutionStepsDataHas(*args, **kwargs)
Overloaded function.
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SolutionStepsDataHas(self: Kratos.Node, arg0: Kratos.BoolVariable) -> bool
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SolutionStepsDataHas(self: Kratos.Node, arg0: Kratos.IntegerVariable) -> bool
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SolutionStepsDataHas(self: Kratos.Node, arg0: Kratos.DoubleVariable) -> bool
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SolutionStepsDataHas(self: Kratos.Node, arg0: Kratos.Array1DVariable3) -> bool
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SolutionStepsDataHas(self: Kratos.Node, arg0: Kratos.Array1DVariable4) -> bool
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SolutionStepsDataHas(self: Kratos.Node, arg0: Kratos.Array1DVariable6) -> bool
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SolutionStepsDataHas(self: Kratos.Node, arg0: Kratos.Array1DVariable9) -> bool
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SolutionStepsDataHas(self: Kratos.Node, arg0: Kratos.VectorVariable) -> bool
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SolutionStepsDataHas(self: Kratos.Node, arg0: Kratos.MatrixVariable) -> bool
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SolutionStepsDataHas(self: Kratos.Node, arg0: Kratos.Array1DComponentVariable) -> bool
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SolutionStepsDataHas(self: Kratos.Node, arg0: Kratos.Array1D4ComponentVariable) -> bool
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SolutionStepsDataHas(self: Kratos.Node, arg0: Kratos.Array1D6ComponentVariable) -> bool
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SolutionStepsDataHas(self: Kratos.Node, arg0: Kratos.Array1D9ComponentVariable) -> bool`
contains(...)
`__contains__(*args, **kwargs)
Overloaded function.
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contains(self: Kratos.Node, arg0: Kratos.BoolVariable) -> bool
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contains(self: Kratos.Node, arg0: Kratos.IntegerVariable) -> bool
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contains(self: Kratos.Node, arg0: Kratos.DoubleVariable) -> bool
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contains(self: Kratos.Node, arg0: Kratos.Array1DVariable3) -> bool
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contains(self: Kratos.Node, arg0: Kratos.Array1DVariable4) -> bool
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contains(self: Kratos.Node, arg0: Kratos.Array1DVariable6) -> bool
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contains(self: Kratos.Node, arg0: Kratos.Array1DVariable9) -> bool
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contains(self: Kratos.Node, arg0: Kratos.Array1DComponentVariable) -> bool
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contains(self: Kratos.Node, arg0: Kratos.Array1D4ComponentVariable) -> bool
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contains(self: Kratos.Node, arg0: Kratos.Array1D6ComponentVariable) -> bool
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contains(self: Kratos.Node, arg0: Kratos.Array1D9ComponentVariable) -> bool
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contains(self: Kratos.Node, arg0: Kratos.VectorVariable) -> bool
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contains(self: Kratos.Node, arg0: Kratos.MatrixVariable) -> bool`
getitem(...)
`__getitem__(*args, **kwargs)
Overloaded function.
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getitem(self: Kratos.Node, arg0: Kratos.BoolVariable) -> bool
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getitem(self: Kratos.Node, arg0: Kratos.IntegerVariable) -> int
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getitem(self: Kratos.Node, arg0: Kratos.DoubleVariable) -> float
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getitem(self: Kratos.Node, arg0: Kratos.Array1DVariable3) -> Kratos.Array3
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getitem(self: Kratos.Node, arg0: Kratos.Array1DVariable4) -> Kratos.Array4
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getitem(self: Kratos.Node, arg0: Kratos.Array1DVariable6) -> Kratos.Array6
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getitem(self: Kratos.Node, arg0: Kratos.Array1DVariable9) -> Kratos.Array9
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getitem(self: Kratos.Node, arg0: Kratos.Array1DComponentVariable) -> float
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getitem(self: Kratos.Node, arg0: Kratos.Array1D4ComponentVariable) -> float
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getitem(self: Kratos.Node, arg0: Kratos.Array1D6ComponentVariable) -> float
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getitem(self: Kratos.Node, arg0: Kratos.Array1D9ComponentVariable) -> float
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getitem(self: Kratos.Node, arg0: Kratos.VectorVariable) -> Kratos.Vector
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getitem(self: Kratos.Node, arg0: Kratos.MatrixVariable) -> Kratos.Matrix`
init(...)
`__init__(*args, **kwargs)
Overloaded function.
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init(self: Kratos.Node, arg0: int, arg1: float, arg2: float, arg3: float) -> None
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init(self: Kratos.Node, arg0: int, arg1: Kratos.Point) -> None`
setitem(...)
`__setitem__(*args, **kwargs)
Overloaded function.
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setitem(self: Kratos.Node, arg0: Kratos.BoolVariable, arg1: bool) -> None
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setitem(self: Kratos.Node, arg0: Kratos.IntegerVariable, arg1: int) -> None
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setitem(self: Kratos.Node, arg0: Kratos.DoubleVariable, arg1: float) -> None
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setitem(self: Kratos.Node, arg0: Kratos.Array1DVariable3, arg1: Kratos.Array3) -> None
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setitem(self: Kratos.Node, arg0: Kratos.Array1DVariable4, arg1: Kratos.Array4) -> None
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setitem(self: Kratos.Node, arg0: Kratos.Array1DVariable6, arg1: Kratos.Array6) -> None
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setitem(self: Kratos.Node, arg0: Kratos.Array1DVariable9, arg1: Kratos.Array9) -> None
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setitem(self: Kratos.Node, arg0: Kratos.Array1DComponentVariable, arg1: float) -> None
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setitem(self: Kratos.Node, arg0: Kratos.Array1D4ComponentVariable, arg1: float) -> None
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setitem(self: Kratos.Node, arg0: Kratos.Array1D6ComponentVariable, arg1: float) -> None
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setitem(self: Kratos.Node, arg0: Kratos.Array1D9ComponentVariable, arg1: float) -> None
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setitem(self: Kratos.Node, arg0: Kratos.VectorVariable, arg1: Kratos.Vector) -> None
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setitem(self: Kratos.Node, arg0: Kratos.MatrixVariable, arg1: Kratos.Matrix) -> None`
str(...)
`__str__(self: Kratos.Node) -> str`
Data descriptors defined here:
Id
``
X0
``
Y0
``
Z0
``
Data descriptors inherited from Point:
X
``
Y
``
Z
``
Methods inherited from Array3:
Resize(...)
`Resize(self: Kratos.Array3, arg0: int) -> None`
Size(...)
`Size(self: Kratos.Array3) -> int`
add(...)
`__add__(self: Kratos.Array3, arg0: Kratos.Array3) -> Kratos.Vector`
div(...)
`__div__(self: Kratos.Array3, arg0: float) -> Kratos.Array3`
iadd(...)
`__iadd__(*args, **kwargs)
Overloaded function.
-
iadd(self: Kratos.Array3, arg0: float) -> Kratos.Array3
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iadd(self: Kratos.Array3, arg0: Kratos.Array3) -> Kratos.Array3`
imul(...)
`__imul__(self: Kratos.Array3, arg0: float) -> Kratos.Array3`
isub(...)
`__isub__(*args, **kwargs)
Overloaded function.
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isub(self: Kratos.Array3, arg0: float) -> Kratos.Array3
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isub(self: Kratos.Array3, arg0: Kratos.Array3) -> Kratos.Array3`
iter(...)
`__iter__(self: Kratos.Array3) -> iterator`
itruediv(...)
`__itruediv__(self: Kratos.Array3, arg0: float) -> Kratos.Array3`
len(...)
`__len__(self: Kratos.Array3) -> int`
mul(...)
`__mul__(self: Kratos.Array3, arg0: float) -> Kratos.Array3`
rdiv(...)
`__rdiv__(self: Kratos.Array3, arg0: float) -> None`
rmul(...)
`__rmul__(self: Kratos.Array3, arg0: float) -> Kratos.Array3`
sub(...)
`__sub__(self: Kratos.Array3, arg0: Kratos.Array3) -> Kratos.Vector`
truediv(...)
`__truediv__(self: Kratos.Array3, arg0: float) -> Kratos.Array3`
fill(...)
`fill(self: Kratos.Array3, arg0: float) -> None`
norm_1(...)
`norm_1(self: Kratos.Array3) -> float`
norm_2(...)
`norm_2(self: Kratos.Array3) -> float`
Methods inherited from Flags:
Clear(...)
`Clear(self: Kratos.Flags) -> None`
Flip(...)
`Flip(self: Kratos.Flags, arg0: Kratos.Flags) -> None`
Is(...)
`Is(self: Kratos.Flags, arg0: Kratos.Flags) -> bool`
IsDefined(...)
`IsDefined(self: Kratos.Flags, arg0: Kratos.Flags) -> bool`
IsNot(...)
`IsNot(self: Kratos.Flags, arg0: Kratos.Flags) -> bool`
IsNotDefined(...)
`IsNotDefined(self: Kratos.Flags, arg0: Kratos.Flags) -> bool`
Reset(...)
`Reset(self: Kratos.Flags, arg0: Kratos.Flags) -> None`
Set(...)
`Set(*args, **kwargs)
Overloaded function.
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Set(self: Kratos.Flags, arg0: Kratos.Flags) -> None
-
Set(self: Kratos.Flags, arg0: Kratos.Flags, arg1: bool) -> None`
and(...)
`__and__(self: Kratos.Flags, arg0: Kratos.Flags) -> Kratos.Flags`
or(...)
`__or__(self: Kratos.Flags, arg0: Kratos.Flags) -> Kratos.Flags`
Static methods inherited from pybind11_builtins.pybind11_object:
new(*args, **kwargs) from pybind11_builtins.pybind11_type
` Create and return a new object. See help(type) for accurate signature.`
- Getting Kratos (Last compiled Release)
- Compiling Kratos
- Running an example from GiD
- Kratos input files and I/O
- Data management
- Solving strategies
- Manipulating solution values
- Multiphysics
- Video tutorials
- Style Guide
- Authorship of Kratos files
- Configure .gitignore
- How to configure clang-format
- How to use smart pointer in Kratos
- How to define adjoint elements and response functions
- Visibility and Exposure
- Namespaces and Static Classes
Kratos structure
Conventions
Solvers
Debugging, profiling and testing
- Compiling Kratos in debug mode
- Debugging Kratos using GDB
- Cross-debugging Kratos under Windows
- Debugging Kratos C++ under Windows
- Checking memory usage with Valgind
- Profiling Kratos with MAQAO
- Creating unitary tests
- Using ThreadSanitizer to detect OMP data race bugs
- Debugging Memory with ASAN
HOW TOs
- How to create applications
- Python Tutorials
- Kratos For Dummies (I)
- List of classes and variables accessible via python
- How to use Logger
- How to Create a New Application using cmake
- How to write a JSON configuration file
- How to Access DataBase
- How to use quaternions in Kratos
- How to do Mapping between nonmatching meshes
- How to use Clang-Tidy to automatically correct code
- How to use the Constitutive Law class
- How to use Serialization
- How to use GlobalPointerCommunicator
- How to use PointerMapCommunicator
- How to use the Geometry
- How to use processes for BCs
- How to use Parallel Utilities in futureproofing the code
- Porting to Pybind11 (LEGACY CODE)
- Porting to AMatrix
- How to use Cotire
- Applications: Python-modules
- How to run multiple cases using PyCOMPSs
- How to apply a function to a list of variables
- How to use Kratos Native sparse linear algebra
Utilities
Kratos API
Kratos Structural Mechanics API