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KratosMultiphysics.Node

Vicente Mataix Ferrándiz edited this page Dec 15, 2019 · 5 revisions

KratosMultiphysics.Node = class Node(Point, Flags)

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Method resolution order:

[Node](KratosMultiphysics.Node)
[Point](KratosMultiphysics.Point)
[Array3](KratosMultiphysics.Array3)
[Flags](KratosMultiphysics.Flags)
pybind11_builtins.pybind11_object
[builtins.object](builtins.html#object)

Methods defined here:

AddDof(...)

`AddDof(*args, **kwargs)  

Overloaded function.

  1. AddDof(self: Kratos.Node, arg0: Kratos.DoubleVariable) -> None

  2. AddDof(self: Kratos.Node, arg0: Kratos.Array1DComponentVariable) -> None

  3. AddDof(self: Kratos.Node, arg0: Kratos.Array1D4ComponentVariable) -> None

  4. AddDof(self: Kratos.Node, arg0: Kratos.Array1D6ComponentVariable) -> None

  5. AddDof(self: Kratos.Node, arg0: Kratos.Array1D9ComponentVariable) -> None

  6. AddDof(self: Kratos.Node, arg0: Kratos.DoubleVariable, arg1: Kratos.DoubleVariable) -> None

  7. AddDof(self: Kratos.Node, arg0: Kratos.Array1DComponentVariable, arg1: Kratos.Array1DComponentVariable) -> None

  8. AddDof(self: Kratos.Node, arg0: Kratos.Array1D4ComponentVariable, arg1: Kratos.Array1D4ComponentVariable) -> None

  9. AddDof(self: Kratos.Node, arg0: Kratos.Array1D6ComponentVariable, arg1: Kratos.Array1D6ComponentVariable) -> None

  10. AddDof(self: Kratos.Node, arg0: Kratos.Array1D9ComponentVariable, arg1: Kratos.Array1D9ComponentVariable) -> None`

Fix(...)

`Fix(*args, **kwargs)  

Overloaded function.

  1. Fix(self: Kratos.Node, arg0: Kratos.DoubleVariable) -> None

  2. Fix(self: Kratos.Node, arg0: Kratos.Array1DComponentVariable) -> None

  3. Fix(self: Kratos.Node, arg0: Kratos.Array1D4ComponentVariable) -> None

  4. Fix(self: Kratos.Node, arg0: Kratos.Array1D6ComponentVariable) -> None

  5. Fix(self: Kratos.Node, arg0: Kratos.Array1D9ComponentVariable) -> None`

Free(...)

`Free(*args, **kwargs)  

Overloaded function.

  1. Free(self: Kratos.Node, arg0: Kratos.DoubleVariable) -> None

  2. Free(self: Kratos.Node, arg0: Kratos.Array1DComponentVariable) -> None

  3. Free(self: Kratos.Node, arg0: Kratos.Array1D4ComponentVariable) -> None

  4. Free(self: Kratos.Node, arg0: Kratos.Array1D6ComponentVariable) -> None

  5. Free(self: Kratos.Node, arg0: Kratos.Array1D9ComponentVariable) -> None`

GetBufferSize(...)

`GetBufferSize(self: Kratos.Node) -> int`

GetSolutionStepValue(...)

`GetSolutionStepValue(*args, **kwargs)  

Overloaded function.

  1. GetSolutionStepValue(self: Kratos.Node, arg0: Kratos.BoolVariable) -> bool

  2. GetSolutionStepValue(self: Kratos.Node, arg0: Kratos.BoolVariable, arg1: int) -> bool

  3. GetSolutionStepValue(self: Kratos.Node, arg0: Kratos.IntegerVariable) -> int

  4. GetSolutionStepValue(self: Kratos.Node, arg0: Kratos.IntegerVariable, arg1: int) -> int

  5. GetSolutionStepValue(self: Kratos.Node, arg0: Kratos.DoubleVariable) -> float

  6. GetSolutionStepValue(self: Kratos.Node, arg0: Kratos.DoubleVariable, arg1: int) -> float

  7. GetSolutionStepValue(self: Kratos.Node, arg0: Kratos.Array1DVariable3) -> Kratos.Array3

  8. GetSolutionStepValue(self: Kratos.Node, arg0: Kratos.Array1DVariable3, arg1: int) -> Kratos.Array3

  9. GetSolutionStepValue(self: Kratos.Node, arg0: Kratos.Array1DVariable4) -> Kratos.Array4

  10. GetSolutionStepValue(self: Kratos.Node, arg0: Kratos.Array1DVariable4, arg1: int) -> Kratos.Array4

  11. GetSolutionStepValue(self: Kratos.Node, arg0: Kratos.Array1DVariable6) -> Kratos.Array6

  12. GetSolutionStepValue(self: Kratos.Node, arg0: Kratos.Array1DVariable6, arg1: int) -> Kratos.Array6

  13. GetSolutionStepValue(self: Kratos.Node, arg0: Kratos.Array1DVariable9) -> Kratos.Array9

  14. GetSolutionStepValue(self: Kratos.Node, arg0: Kratos.Array1DVariable9, arg1: int) -> Kratos.Array9

  15. GetSolutionStepValue(self: Kratos.Node, arg0: Kratos.Array1DComponentVariable) -> float

  16. GetSolutionStepValue(self: Kratos.Node, arg0: Kratos.Array1DComponentVariable, arg1: int) -> float

  17. GetSolutionStepValue(self: Kratos.Node, arg0: Kratos.Array1D4ComponentVariable) -> float

  18. GetSolutionStepValue(self: Kratos.Node, arg0: Kratos.Array1D4ComponentVariable, arg1: int) -> float

  19. GetSolutionStepValue(self: Kratos.Node, arg0: Kratos.Array1D6ComponentVariable) -> float

  20. GetSolutionStepValue(self: Kratos.Node, arg0: Kratos.Array1D6ComponentVariable, arg1: int) -> float

  21. GetSolutionStepValue(self: Kratos.Node, arg0: Kratos.Array1D9ComponentVariable) -> float

  22. GetSolutionStepValue(self: Kratos.Node, arg0: Kratos.Array1D9ComponentVariable, arg1: int) -> float

  23. GetSolutionStepValue(self: Kratos.Node, arg0: Kratos.VectorVariable) -> Kratos.Vector

  24. GetSolutionStepValue(self: Kratos.Node, arg0: Kratos.VectorVariable, arg1: int) -> Kratos.Vector

  25. GetSolutionStepValue(self: Kratos.Node, arg0: Kratos.MatrixVariable) -> Kratos.Matrix

  26. GetSolutionStepValue(self: Kratos.Node, arg0: Kratos.MatrixVariable, arg1: int) -> Kratos.Matrix`

GetValue(...)

`GetValue(*args, **kwargs)  

Overloaded function.

  1. GetValue(self: Kratos.Node, arg0: Kratos.BoolVariable) -> bool

  2. GetValue(self: Kratos.Node, arg0: Kratos.IntegerVariable) -> int

  3. GetValue(self: Kratos.Node, arg0: Kratos.DoubleVariable) -> float

  4. GetValue(self: Kratos.Node, arg0: Kratos.Array1DVariable3) -> Kratos.Array3

  5. GetValue(self: Kratos.Node, arg0: Kratos.Array1DVariable4) -> Kratos.Array4

  6. GetValue(self: Kratos.Node, arg0: Kratos.Array1DVariable6) -> Kratos.Array6

  7. GetValue(self: Kratos.Node, arg0: Kratos.Array1DVariable9) -> Kratos.Array9

  8. GetValue(self: Kratos.Node, arg0: Kratos.Array1DComponentVariable) -> float

  9. GetValue(self: Kratos.Node, arg0: Kratos.Array1D4ComponentVariable) -> float

  10. GetValue(self: Kratos.Node, arg0: Kratos.Array1D6ComponentVariable) -> float

  11. GetValue(self: Kratos.Node, arg0: Kratos.Array1D9ComponentVariable) -> float

  12. GetValue(self: Kratos.Node, arg0: Kratos.VectorVariable) -> Kratos.Vector

  13. GetValue(self: Kratos.Node, arg0: Kratos.MatrixVariable) -> Kratos.Matrix`

Has(...)

`Has(*args, **kwargs)  

Overloaded function.

  1. Has(self: Kratos.Node, arg0: Kratos.BoolVariable) -> bool

  2. Has(self: Kratos.Node, arg0: Kratos.IntegerVariable) -> bool

  3. Has(self: Kratos.Node, arg0: Kratos.DoubleVariable) -> bool

  4. Has(self: Kratos.Node, arg0: Kratos.Array1DVariable3) -> bool

  5. Has(self: Kratos.Node, arg0: Kratos.Array1DVariable4) -> bool

  6. Has(self: Kratos.Node, arg0: Kratos.Array1DVariable6) -> bool

  7. Has(self: Kratos.Node, arg0: Kratos.Array1DVariable9) -> bool

  8. Has(self: Kratos.Node, arg0: Kratos.Array1DComponentVariable) -> bool

  9. Has(self: Kratos.Node, arg0: Kratos.Array1D4ComponentVariable) -> bool

  10. Has(self: Kratos.Node, arg0: Kratos.Array1D6ComponentVariable) -> bool

  11. Has(self: Kratos.Node, arg0: Kratos.Array1D9ComponentVariable) -> bool

  12. Has(self: Kratos.Node, arg0: Kratos.VectorVariable) -> bool

  13. Has(self: Kratos.Node, arg0: Kratos.MatrixVariable) -> bool`

HasDofFor(...)

`HasDofFor(*args, **kwargs)  

Overloaded function.

  1. HasDofFor(self: Kratos.Node, arg0: Kratos.DoubleVariable) -> bool

  2. HasDofFor(self: Kratos.Node, arg0: Kratos.Array1DComponentVariable) -> bool

  3. HasDofFor(self: Kratos.Node, arg0: Kratos.Array1D4ComponentVariable) -> bool

  4. HasDofFor(self: Kratos.Node, arg0: Kratos.Array1D6ComponentVariable) -> bool

  5. HasDofFor(self: Kratos.Node, arg0: Kratos.Array1D9ComponentVariable) -> bool`

HasSolutionStepValue(...)

`HasSolutionStepValue(*args, **kwargs)  

Overloaded function.

  1. HasSolutionStepValue(self: Kratos.Node, arg0: Kratos.BoolVariable) -> bool

  2. HasSolutionStepValue(self: Kratos.Node, arg0: Kratos.IntegerVariable) -> bool

  3. HasSolutionStepValue(self: Kratos.Node, arg0: Kratos.DoubleVariable) -> bool

  4. HasSolutionStepValue(self: Kratos.Node, arg0: Kratos.Array1DVariable3) -> bool

  5. HasSolutionStepValue(self: Kratos.Node, arg0: Kratos.Array1DVariable4) -> bool

  6. HasSolutionStepValue(self: Kratos.Node, arg0: Kratos.Array1DVariable6) -> bool

  7. HasSolutionStepValue(self: Kratos.Node, arg0: Kratos.Array1DVariable9) -> bool

  8. HasSolutionStepValue(self: Kratos.Node, arg0: Kratos.Array1DComponentVariable) -> bool

  9. HasSolutionStepValue(self: Kratos.Node, arg0: Kratos.Array1D4ComponentVariable) -> bool

  10. HasSolutionStepValue(self: Kratos.Node, arg0: Kratos.Array1D6ComponentVariable) -> bool

  11. HasSolutionStepValue(self: Kratos.Node, arg0: Kratos.Array1D9ComponentVariable) -> bool

  12. HasSolutionStepValue(self: Kratos.Node, arg0: Kratos.VectorVariable) -> bool

  13. HasSolutionStepValue(self: Kratos.Node, arg0: Kratos.MatrixVariable) -> bool`

IsFixed(...)

`IsFixed(*args, **kwargs)  

Overloaded function.

  1. IsFixed(self: Kratos.Node, arg0: Kratos.DoubleVariable) -> bool

  2. IsFixed(self: Kratos.Node, arg0: Kratos.Array1DComponentVariable) -> bool

  3. IsFixed(self: Kratos.Node, arg0: Kratos.Array1D4ComponentVariable) -> bool

  4. IsFixed(self: Kratos.Node, arg0: Kratos.Array1D6ComponentVariable) -> bool

  5. IsFixed(self: Kratos.Node, arg0: Kratos.Array1D9ComponentVariable) -> bool`

OverwriteSolutionStepData(...)

`OverwriteSolutionStepData(self: Kratos.Node, arg0: int, arg1: int) -> None`

SetSolutionStepValue(...)

`SetSolutionStepValue(*args, **kwargs)  

Overloaded function.

  1. SetSolutionStepValue(self: Kratos.Node, arg0: Kratos.BoolVariable, arg1: bool) -> None

  2. SetSolutionStepValue(self: Kratos.Node, arg0: Kratos.BoolVariable, arg1: int, arg2: bool) -> None

  3. SetSolutionStepValue(self: Kratos.Node, arg0: Kratos.IntegerVariable, arg1: int) -> None

  4. SetSolutionStepValue(self: Kratos.Node, arg0: Kratos.IntegerVariable, arg1: int, arg2: int) -> None

  5. SetSolutionStepValue(self: Kratos.Node, arg0: Kratos.DoubleVariable, arg1: float) -> None

  6. SetSolutionStepValue(self: Kratos.Node, arg0: Kratos.DoubleVariable, arg1: int, arg2: float) -> None

  7. SetSolutionStepValue(self: Kratos.Node, arg0: Kratos.Array1DVariable3, arg1: Kratos.Array3) -> None

  8. SetSolutionStepValue(self: Kratos.Node, arg0: Kratos.Array1DVariable3, arg1: int, arg2: Kratos.Array3) -> None

  9. SetSolutionStepValue(self: Kratos.Node, arg0: Kratos.Array1DVariable4, arg1: Kratos.Array4) -> None

  10. SetSolutionStepValue(self: Kratos.Node, arg0: Kratos.Array1DVariable4, arg1: int, arg2: Kratos.Array4) -> None

  11. SetSolutionStepValue(self: Kratos.Node, arg0: Kratos.Array1DVariable6, arg1: Kratos.Array6) -> None

  12. SetSolutionStepValue(self: Kratos.Node, arg0: Kratos.Array1DVariable6, arg1: int, arg2: Kratos.Array6) -> None

  13. SetSolutionStepValue(self: Kratos.Node, arg0: Kratos.Array1DVariable9, arg1: Kratos.Array9) -> None

  14. SetSolutionStepValue(self: Kratos.Node, arg0: Kratos.Array1DVariable9, arg1: int, arg2: Kratos.Array9) -> None

  15. SetSolutionStepValue(self: Kratos.Node, arg0: Kratos.Array1DComponentVariable, arg1: float) -> None

  16. SetSolutionStepValue(self: Kratos.Node, arg0: Kratos.Array1DComponentVariable, arg1: int, arg2: float) -> None

  17. SetSolutionStepValue(self: Kratos.Node, arg0: Kratos.Array1D4ComponentVariable, arg1: float) -> None

  18. SetSolutionStepValue(self: Kratos.Node, arg0: Kratos.Array1D4ComponentVariable, arg1: int, arg2: float) -> None

  19. SetSolutionStepValue(self: Kratos.Node, arg0: Kratos.Array1D6ComponentVariable, arg1: float) -> None

  20. SetSolutionStepValue(self: Kratos.Node, arg0: Kratos.Array1D6ComponentVariable, arg1: int, arg2: float) -> None

  21. SetSolutionStepValue(self: Kratos.Node, arg0: Kratos.Array1D9ComponentVariable, arg1: float) -> None

  22. SetSolutionStepValue(self: Kratos.Node, arg0: Kratos.Array1D9ComponentVariable, arg1: int, arg2: float) -> None

  23. SetSolutionStepValue(self: Kratos.Node, arg0: Kratos.VectorVariable, arg1: Kratos.Vector) -> None

  24. SetSolutionStepValue(self: Kratos.Node, arg0: Kratos.VectorVariable, arg1: int, arg2: Kratos.Vector) -> None

  25. SetSolutionStepValue(self: Kratos.Node, arg0: Kratos.MatrixVariable, arg1: Kratos.Matrix) -> None

  26. SetSolutionStepValue(self: Kratos.Node, arg0: Kratos.MatrixVariable, arg1: int, arg2: Kratos.Matrix) -> None`

SetValue(...)

`SetValue(*args, **kwargs)  

Overloaded function.

  1. SetValue(self: Kratos.Node, arg0: Kratos.BoolVariable, arg1: bool) -> None

  2. SetValue(self: Kratos.Node, arg0: Kratos.IntegerVariable, arg1: int) -> None

  3. SetValue(self: Kratos.Node, arg0: Kratos.DoubleVariable, arg1: float) -> None

  4. SetValue(self: Kratos.Node, arg0: Kratos.Array1DVariable3, arg1: Kratos.Array3) -> None

  5. SetValue(self: Kratos.Node, arg0: Kratos.Array1DVariable4, arg1: Kratos.Array4) -> None

  6. SetValue(self: Kratos.Node, arg0: Kratos.Array1DVariable6, arg1: Kratos.Array6) -> None

  7. SetValue(self: Kratos.Node, arg0: Kratos.Array1DVariable9, arg1: Kratos.Array9) -> None

  8. SetValue(self: Kratos.Node, arg0: Kratos.Array1DComponentVariable, arg1: float) -> None

  9. SetValue(self: Kratos.Node, arg0: Kratos.Array1D4ComponentVariable, arg1: float) -> None

  10. SetValue(self: Kratos.Node, arg0: Kratos.Array1D6ComponentVariable, arg1: float) -> None

  11. SetValue(self: Kratos.Node, arg0: Kratos.Array1D9ComponentVariable, arg1: float) -> None

  12. SetValue(self: Kratos.Node, arg0: Kratos.VectorVariable, arg1: Kratos.Vector) -> None

  13. SetValue(self: Kratos.Node, arg0: Kratos.MatrixVariable, arg1: Kratos.Matrix) -> None`

SolutionStepsDataHas(...)

`SolutionStepsDataHas(*args, **kwargs)  

Overloaded function.

  1. SolutionStepsDataHas(self: Kratos.Node, arg0: Kratos.BoolVariable) -> bool

  2. SolutionStepsDataHas(self: Kratos.Node, arg0: Kratos.IntegerVariable) -> bool

  3. SolutionStepsDataHas(self: Kratos.Node, arg0: Kratos.DoubleVariable) -> bool

  4. SolutionStepsDataHas(self: Kratos.Node, arg0: Kratos.Array1DVariable3) -> bool

  5. SolutionStepsDataHas(self: Kratos.Node, arg0: Kratos.Array1DVariable4) -> bool

  6. SolutionStepsDataHas(self: Kratos.Node, arg0: Kratos.Array1DVariable6) -> bool

  7. SolutionStepsDataHas(self: Kratos.Node, arg0: Kratos.Array1DVariable9) -> bool

  8. SolutionStepsDataHas(self: Kratos.Node, arg0: Kratos.VectorVariable) -> bool

  9. SolutionStepsDataHas(self: Kratos.Node, arg0: Kratos.MatrixVariable) -> bool

  10. SolutionStepsDataHas(self: Kratos.Node, arg0: Kratos.Array1DComponentVariable) -> bool

  11. SolutionStepsDataHas(self: Kratos.Node, arg0: Kratos.Array1D4ComponentVariable) -> bool

  12. SolutionStepsDataHas(self: Kratos.Node, arg0: Kratos.Array1D6ComponentVariable) -> bool

  13. SolutionStepsDataHas(self: Kratos.Node, arg0: Kratos.Array1D9ComponentVariable) -> bool`

contains(...)

`__contains__(*args, **kwargs)  

Overloaded function.

  1. contains(self: Kratos.Node, arg0: Kratos.BoolVariable) -> bool

  2. contains(self: Kratos.Node, arg0: Kratos.IntegerVariable) -> bool

  3. contains(self: Kratos.Node, arg0: Kratos.DoubleVariable) -> bool

  4. contains(self: Kratos.Node, arg0: Kratos.Array1DVariable3) -> bool

  5. contains(self: Kratos.Node, arg0: Kratos.Array1DVariable4) -> bool

  6. contains(self: Kratos.Node, arg0: Kratos.Array1DVariable6) -> bool

  7. contains(self: Kratos.Node, arg0: Kratos.Array1DVariable9) -> bool

  8. contains(self: Kratos.Node, arg0: Kratos.Array1DComponentVariable) -> bool

  9. contains(self: Kratos.Node, arg0: Kratos.Array1D4ComponentVariable) -> bool

  10. contains(self: Kratos.Node, arg0: Kratos.Array1D6ComponentVariable) -> bool

  11. contains(self: Kratos.Node, arg0: Kratos.Array1D9ComponentVariable) -> bool

  12. contains(self: Kratos.Node, arg0: Kratos.VectorVariable) -> bool

  13. contains(self: Kratos.Node, arg0: Kratos.MatrixVariable) -> bool`

getitem(...)

`__getitem__(*args, **kwargs)  

Overloaded function.

  1. getitem(self: Kratos.Node, arg0: Kratos.BoolVariable) -> bool

  2. getitem(self: Kratos.Node, arg0: Kratos.IntegerVariable) -> int

  3. getitem(self: Kratos.Node, arg0: Kratos.DoubleVariable) -> float

  4. getitem(self: Kratos.Node, arg0: Kratos.Array1DVariable3) -> Kratos.Array3

  5. getitem(self: Kratos.Node, arg0: Kratos.Array1DVariable4) -> Kratos.Array4

  6. getitem(self: Kratos.Node, arg0: Kratos.Array1DVariable6) -> Kratos.Array6

  7. getitem(self: Kratos.Node, arg0: Kratos.Array1DVariable9) -> Kratos.Array9

  8. getitem(self: Kratos.Node, arg0: Kratos.Array1DComponentVariable) -> float

  9. getitem(self: Kratos.Node, arg0: Kratos.Array1D4ComponentVariable) -> float

  10. getitem(self: Kratos.Node, arg0: Kratos.Array1D6ComponentVariable) -> float

  11. getitem(self: Kratos.Node, arg0: Kratos.Array1D9ComponentVariable) -> float

  12. getitem(self: Kratos.Node, arg0: Kratos.VectorVariable) -> Kratos.Vector

  13. getitem(self: Kratos.Node, arg0: Kratos.MatrixVariable) -> Kratos.Matrix`

init(...)

`__init__(*args, **kwargs)  

Overloaded function.

  1. init(self: Kratos.Node, arg0: int, arg1: float, arg2: float, arg3: float) -> None

  2. init(self: Kratos.Node, arg0: int, arg1: Kratos.Point) -> None`

setitem(...)

`__setitem__(*args, **kwargs)  

Overloaded function.

  1. setitem(self: Kratos.Node, arg0: Kratos.BoolVariable, arg1: bool) -> None

  2. setitem(self: Kratos.Node, arg0: Kratos.IntegerVariable, arg1: int) -> None

  3. setitem(self: Kratos.Node, arg0: Kratos.DoubleVariable, arg1: float) -> None

  4. setitem(self: Kratos.Node, arg0: Kratos.Array1DVariable3, arg1: Kratos.Array3) -> None

  5. setitem(self: Kratos.Node, arg0: Kratos.Array1DVariable4, arg1: Kratos.Array4) -> None

  6. setitem(self: Kratos.Node, arg0: Kratos.Array1DVariable6, arg1: Kratos.Array6) -> None

  7. setitem(self: Kratos.Node, arg0: Kratos.Array1DVariable9, arg1: Kratos.Array9) -> None

  8. setitem(self: Kratos.Node, arg0: Kratos.Array1DComponentVariable, arg1: float) -> None

  9. setitem(self: Kratos.Node, arg0: Kratos.Array1D4ComponentVariable, arg1: float) -> None

  10. setitem(self: Kratos.Node, arg0: Kratos.Array1D6ComponentVariable, arg1: float) -> None

  11. setitem(self: Kratos.Node, arg0: Kratos.Array1D9ComponentVariable, arg1: float) -> None

  12. setitem(self: Kratos.Node, arg0: Kratos.VectorVariable, arg1: Kratos.Vector) -> None

  13. setitem(self: Kratos.Node, arg0: Kratos.MatrixVariable, arg1: Kratos.Matrix) -> None`

str(...)

`__str__(self: Kratos.Node) -> str`

Data descriptors defined here:

Id

``

X0

``

Y0

``

Z0

``

Data descriptors inherited from Point:

X

``

Y

``

Z

``

Methods inherited from Array3:

Resize(...)

`Resize(self: Kratos.Array3, arg0: int) -> None`

Size(...)

`Size(self: Kratos.Array3) -> int`

add(...)

`__add__(self: Kratos.Array3, arg0: Kratos.Array3) -> Kratos.Vector`

div(...)

`__div__(self: Kratos.Array3, arg0: float) -> Kratos.Array3`

iadd(...)

`__iadd__(*args, **kwargs)  

Overloaded function.

  1. iadd(self: Kratos.Array3, arg0: float) -> Kratos.Array3

  2. iadd(self: Kratos.Array3, arg0: Kratos.Array3) -> Kratos.Array3`

imul(...)

`__imul__(self: Kratos.Array3, arg0: float) -> Kratos.Array3`

isub(...)

`__isub__(*args, **kwargs)  

Overloaded function.

  1. isub(self: Kratos.Array3, arg0: float) -> Kratos.Array3

  2. isub(self: Kratos.Array3, arg0: Kratos.Array3) -> Kratos.Array3`

iter(...)

`__iter__(self: Kratos.Array3) -> iterator`

itruediv(...)

`__itruediv__(self: Kratos.Array3, arg0: float) -> Kratos.Array3`

len(...)

`__len__(self: Kratos.Array3) -> int`

mul(...)

`__mul__(self: Kratos.Array3, arg0: float) -> Kratos.Array3`

rdiv(...)

`__rdiv__(self: Kratos.Array3, arg0: float) -> None`

rmul(...)

`__rmul__(self: Kratos.Array3, arg0: float) -> Kratos.Array3`

sub(...)

`__sub__(self: Kratos.Array3, arg0: Kratos.Array3) -> Kratos.Vector`

truediv(...)

`__truediv__(self: Kratos.Array3, arg0: float) -> Kratos.Array3`

fill(...)

`fill(self: Kratos.Array3, arg0: float) -> None`

norm_1(...)

`norm_1(self: Kratos.Array3) -> float`

norm_2(...)

`norm_2(self: Kratos.Array3) -> float`

Methods inherited from Flags:

Clear(...)

`Clear(self: Kratos.Flags) -> None`

Flip(...)

`Flip(self: Kratos.Flags, arg0: Kratos.Flags) -> None`

Is(...)

`Is(self: Kratos.Flags, arg0: Kratos.Flags) -> bool`

IsDefined(...)

`IsDefined(self: Kratos.Flags, arg0: Kratos.Flags) -> bool`

IsNot(...)

`IsNot(self: Kratos.Flags, arg0: Kratos.Flags) -> bool`

IsNotDefined(...)

`IsNotDefined(self: Kratos.Flags, arg0: Kratos.Flags) -> bool`

Reset(...)

`Reset(self: Kratos.Flags, arg0: Kratos.Flags) -> None`

Set(...)

`Set(*args, **kwargs)  

Overloaded function.

  1. Set(self: Kratos.Flags, arg0: Kratos.Flags) -> None

  2. Set(self: Kratos.Flags, arg0: Kratos.Flags, arg1: bool) -> None`

and(...)

`__and__(self: Kratos.Flags, arg0: Kratos.Flags) -> Kratos.Flags`

or(...)

`__or__(self: Kratos.Flags, arg0: Kratos.Flags) -> Kratos.Flags`

Static methods inherited from pybind11_builtins.pybind11_object:

new(*args, **kwargs) from pybind11_builtins.pybind11_type

` Create and return a new object.  See help(type) for accurate signature.`

Project information

Getting Started

Tutorials

Developers

Kratos structure

Conventions

Solvers

Debugging, profiling and testing

HOW TOs

Utilities

Kratos API

Kratos Structural Mechanics API

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