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EV MP MVP

Networked multiplayer Space Trading/Combat game with asteroids style mechanics and a procedurally generated world. Built in Godot using free graphics.

screenshot of gameplay

Built to sort of scratch an itch: can EV mechanics work in a multiplayer setting?

Also functions as a demo for multi-scene client/server godot projects.

Download:

https://github.com/EamonnMR/mpevmvp/releases

Make sure you host a server then run another instance of the game and join it as a client. Make sure you've opened the port on your router! (default port is 26000!)

(windows and linux users will also need the .pck file)

screenshot of store

Trello board where I try to track work:

https://trello.com/b/3arTIFen/mpevmvp

screenshot of landing view

Assets are Onyx's old shipyard, CC BY NC (plus some PD stuff; assets are as marked in folder names) and Lost Garden's Hard Vaccum.

screenshot of the map

Uses the TC Galaxy Generator to generate galaxy.csv. For info see this blog post

Contains a fork of Cyberfilth's Fantasy Names Generator

And a copy of Godot uuid because don't let godot's auto assigned names into your network code, it will mess stuff up!