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project.godot
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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ {
"base": "RigidBody2D",
"class": "Bullet",
"language": "GDScript",
"path": "res://gameplay/bullet.gd"
}, {
"base": "Reference",
"class": "DataRow",
"language": "GDScript",
"path": "res://DataRow.gd"
}, {
"base": "DataRow",
"class": "Faction",
"language": "GDScript",
"path": "res://faction.gd"
}, {
"base": "CanvasLayer",
"class": "Hud",
"language": "GDScript",
"path": "res://interface/hud/Hud.gd"
}, {
"base": "DataRow",
"class": "Item",
"language": "GDScript",
"path": "res://Item.gd"
}, {
"base": "ShipController",
"class": "JumpAutopilot",
"language": "GDScript",
"path": "res://gameplay/JumpAutopilot.gd"
}, {
"base": "Reference",
"class": "NetFrame",
"language": "GDScript",
"path": "res://net_frame.gd"
}, {
"base": "ShipController",
"class": "PlayerInput",
"language": "GDScript",
"path": "res://gameplay/PlayerInput.gd"
}, {
"base": "AnimatedSprite",
"class": "RotationSprite",
"language": "GDScript",
"path": "res://gameplay/RotationSprite.gd"
}, {
"base": "RigidBody2D",
"class": "Ship",
"language": "GDScript",
"path": "res://gameplay/ship.gd"
}, {
"base": "Node",
"class": "ShipController",
"language": "GDScript",
"path": "res://gameplay/ShipController.gd"
}, {
"base": "Item",
"class": "ShipDat",
"language": "GDScript",
"path": "res://ShipData.gd"
}, {
"base": "Node2D",
"class": "Spob",
"language": "GDScript",
"path": "res://environment/spob.gd"
}, {
"base": "Panel",
"class": "Store",
"language": "GDScript",
"path": "res://interface/landing/Store.gd"
}, {
"base": "Item",
"class": "Upgrade",
"language": "GDScript",
"path": "res://gameplay/Upgrade.gd"
}, {
"base": "Node2D",
"class": "Weapon",
"language": "GDScript",
"path": "res://gameplay/Weapon.gd"
}, {
"base": "DataRow",
"class": "WeaponData",
"language": "GDScript",
"path": "res://WeaponData.gd"
} ]
_global_script_class_icons={
"Bullet": "",
"DataRow": "",
"Faction": "",
"Hud": "",
"Item": "",
"JumpAutopilot": "",
"NetFrame": "",
"PlayerInput": "",
"RotationSprite": "",
"Ship": "",
"ShipController": "",
"ShipDat": "",
"Spob": "",
"Store": "",
"Upgrade": "",
"Weapon": "",
"WeaponData": ""
}
[application]
config/name="MPEVMVP"
config/description="Can EV mechanics work in a multiplayer game?"
run/main_scene="res://interface/MainMenu.tscn"
config/icon="res://icon.png"
[autoload]
Main="*res://main.gd"
ServerTracker="*res://lib/server_tracker.gd"
Game="*res://game.gd"
Server="*res://server.gd"
Client="*res://client.gd"
Markov="*res://lib/markov.gd"
Procgen="*res://Procgen.gd"
Uuid="*res://lib/uuid.gd"
[importer_defaults]
texture={
"compress/bptc_ldr": 0,
"compress/hdr_mode": 0,
"compress/lossy_quality": 0.7,
"compress/mode": 0,
"compress/normal_map": 0,
"detect_3d": true,
"flags/anisotropic": false,
"flags/filter": false,
"flags/mipmaps": false,
"flags/repeat": 0,
"flags/srgb": 2,
"process/HDR_as_SRGB": false,
"process/fix_alpha_border": true,
"process/invert_color": false,
"process/premult_alpha": false,
"size_limit": 0,
"stream": false,
"svg/scale": 1.0
}
[input]
ui_left={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":65,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":14,"pressure":0.0,"pressed":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777231,"unicode":0,"echo":false,"script":null)
]
}
thrust={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":87,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777232,"unicode":0,"echo":false,"script":null)
]
}
turn_left={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777231,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":65,"unicode":0,"echo":false,"script":null)
]
}
turn_right={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":68,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777233,"unicode":0,"echo":false,"script":null)
]
}
jump={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":74,"unicode":0,"echo":false,"script":null)
]
}
fire_primary={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":32,"unicode":0,"echo":false,"script":null)
]
}
show_map={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":77,"unicode":0,"echo":false,"script":null)
]
}
land={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":76,"unicode":0,"echo":false,"script":null)
]
}
spob_1={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":49,"unicode":0,"echo":false,"script":null)
]
}
spob_2={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":50,"unicode":0,"echo":false,"script":null)
]
}
spob_3={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":51,"unicode":0,"echo":false,"script":null)
]
}
spob_4={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":52,"unicode":0,"echo":false,"script":null)
]
}
spob_5={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":53,"unicode":0,"echo":false,"script":null)
]
}
spob_6={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":54,"unicode":0,"echo":false,"script":null)
]
}
show_info={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":73,"unicode":0,"echo":false,"script":null)
]
}
[physics]
2d/default_gravity=0
2d/default_gravity_vector=Vector2( 0, 0 )
[rendering]
quality/2d/use_pixel_snap=true
environment/default_clear_color=Color( 0, 0, 0, 1 )