A Godot plugin for painting plants and props on arbitrary 3D surfaces implemented in GDScript
-
Updated
Jun 10, 2024 - GDScript
A Godot plugin for painting plants and props on arbitrary 3D surfaces implemented in GDScript
Game and prototypes with SharpDX and Directx 11
A procedural and customizable tree generator for the TIC80 fantasy computer
A deep learning-based method to infer leaf angle variation from photographs.
Some scripts to add wind to any tree and grass in Unity (built-in)
Artist-friendly procedural foliage generation tool for the Unity Editor. Experimental, not for production use.
What if bar charts had a more realistic sense of ideal growth target, like say... get a plant to fruit?
Add a description, image, and links to the foliage topic page so that developers can more easily learn about it.
To associate your repository with the foliage topic, visit your repo's landing page and select "manage topics."