Artist-friendly procedural foliage generation tool for the Unity Editor. Enables rapid prototyping using a non-destructive foliage workflow.
At it's core, FoliageTool functions as a procedural foliage painter, removing the need to configure and paint details on every terrain manually.
Create variation in your terrain's foliage with biomes.
With biomes, you are able to create custom procedural rule-sets for terrain foliage.
- Include or exclude foliage on a specified terrain texture.
- Include foliage within a specified steepness / height range.
- Filter your foliage through highly configurable perlin noise.
Additionally, it is possible to add more variation by configuring many foliage assets in one biome.
To prevent overlapping, FoliageTool optionally removes foliage around all trees on your terrain.
- Custom blend range to softly fade around trees.
- Custom padding size around trees.
To enable rapid and iterative prototyping, brushes are implemented as a mechanism to replace manual painting.
FoliageTool integrates natively with Unity Splines to allow you to create beautiful landscapes of foliage.
By utilizing curves, FoliageTool can easily create details such as paths, flowerbeds, or crop formations.
- Brush Layering
- Supports up to 64 brushes on top of each other.
- Brush Blending
- Creatively blend between brushes.
- Blend, Add, Subtract are supported Blend Modes.
- Falloff and Alpha properties to allow custom fading.
Brushes are non-destructive by design, persisting as GameObjects in the scene. Even after clearing the details on a terrain, you will not lose your work.
You'll never need to re-paint your details again! ;)
FoliageTool uses just one component to pair with Unity's default Terrain
component, FoliageTerrain
.
To keep it simple, FoliageTool utilizes the terrain's native detail system to paint foliage on the terrain.
FoliageTool automatically bakes the details into your terrain without additional work. After it bakes, you can safely remove FoliageTool from your terrain without losing your work.
- FoliageTool is not a real-time foliage generator.
- It is only designed for use in the Unity Editor as a step in the level design process.
- FoliageTool is not a procedural tree generator, nor will it spawn trees for you.
- Instead, it works with the existing trees that are painted on your terrain.
- FoliageTool does not manage foliage instancing.
- This task is best left to Unity or other instancing plugins.
For instructions on how to install FoliageTool as a package, click here.
For instructions on how to begin creating with FoliageTool, click here.
For a list of FoliageTool's known and documented issues, click here.
For more details about the performance of FoliageTool, click here.