Releases: three-rs/three
Releases · three-rs/three
glTF dominance release
glTF-focused release of Three-rs:
- parent objects now hold children alive, not the other way around
- PBR materials, custom pipelines
- glTF scene loader, including animation curves
- animation framework with vertex skinning and morphing
- instanced rendering
- text objects
- skybox and background texture support
- richer input API
- gltf examples: PBR shader, node animations, morpth targets, vertex skinning
Refined release
Refined APIs and new capabilities in Three-rs:
- basic documentation
- Mint-flavored math API
- revamped input API, orbital camera controller
- blend shape animations
- optimized scene graph and renderer
- examples: anim, group (cube-ception)
Initial release
The first experimental version of Three-rs library, includes: