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Adjustments to lighting in Crossfire
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sabianroberts committed Sep 16, 2023
1 parent 9ab937b commit 91e644d
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1 change: 1 addition & 0 deletions binary/dlls/player.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -784,6 +784,7 @@ int CBasePlayer :: TakeDamage( entvars_t *pevInflictor, entvars_t *pevAttacker,
// BlueNightHawk : Suit Energy Regeneration
if (sv_aura_regeneration.value != 0 && pev->armorvalue < MAX_NORMAL_BATTERY && fTookDamage)
{
STOP_SOUND(ENT(pev), CHAN_STATIC, "items/suitcharge1.wav");
m_flNextSuitRegenTime = gpGlobals->time + 2.75 + sv_aura_regeneration_wait.value;
}
return fTookDamage;
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