This repository contains the serverside binary for Aura. Each subfolder has its own README file (named readme.txt, readme or README.md).
Aura is a modification of Adrenaline Gamer created by Martin Webbrant and fireblizzard. It is used by The Phoenix Project Software for the game Half-Life: Zombies Ate My Neighbours. Before ZAMNHLMP used Aura, Phoenix used a different codebase named 'creaTive Deathmatch Player,' which originally started development in April 2019. ZAMNHLMP started using Aura with version 2.4.
Aura is both separate from and the same thing as the CDM Player. It is more or less a rewrite of the old codebase. Phoenix created the rewrite because the code of the CDM Player was messy, unorganised and simply broken. It was best to start from fresh.
Aura 1.0 was first released with ZAMNHLMP 2.4. New features included:
- Discord Rich Precense
- Minor fixes to audio
- Cleaned codebase
- Organised clientside and serverside SDK repos Aura 1.0 was also included with ZAMNHLMP 2.5.
Aura 1.1 was released with ZAMNHLMP 2.5.1. There was only one change with this patch for Aura,
which was fixing the sv_aura_give_commands
, as even in the CDM Player (sv_creative_give
),
these commands were broken.
Aura 2.0 was released with ZAMNHLMP 2.6. This version of Aura introduced many new features and enhancements, including viewmodel bob and viewpunch backported from the Source engine, support for GNU/Linux, footstep sounds for wooden surfaces, a CVar to change the MP5's fire-rate, the Opposing Force weapons and much more. The full changelog for ZAMNHLMP 2.6 + Aura 2.0 can be seen here.