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Elapsed time checking for PubJoin.
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Added a clickGame function to ControlAction.
Added a getGameElapsedTime function to ControlAction.
Added a maximum seconds game elapsed check to avoid joining games near end.
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ryancrunchi committed Feb 4, 2019
1 parent 408fdff commit 30bbc88
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Showing 2 changed files with 113 additions and 6 deletions.
25 changes: 19 additions & 6 deletions d2bs/kolbot/D2BotPubJoin.dbj
Original file line number Diff line number Diff line change
Expand Up @@ -51,6 +51,10 @@ var ExcludeFilter = [
[""]
];

// If game elapsed time is more than this value, bot won't join.
// Set to -1 to not check elapsed time.
var maxElapsedTime = 90;

// ###############################################################################

function includeCheck(game) {
Expand Down Expand Up @@ -473,13 +477,22 @@ MainSwitch:
return b.players - a.players;
});

for (i = 0; i < gameList.length; i += 1) {
for (i = 0; i < gameList.length && !gameToJoin; i += 1) {
if (doneGames.indexOf(gameList[i].gameName) === -1 && includeCheck(gameList[i].gameName) && excludeCheck(gameList[i].gameName)) {
print("ÿc7Game: " + gameList[i].gameName + ", Players: " + gameList[i].players);

gameToJoin = gameList[i].gameName;

break;
if (maxElapsedTime > 0) {
var elapsedTime = ControlAction.getGameElapsedTime(gameList[i].gameName);
if (elapsedTime > -1 && elapsedTime < maxElapsedTime) {
print("ÿc7Game: " + gameList[i].gameName + ", Players: " + gameList[i].players + ", Elapsed Time: " + elapsedTime + "sec");
gameToJoin = gameList[i].gameName;
}
else {
delay(rand(200,1000));
}
}
else {
print("ÿc7Game: " + gameList[i].gameName + ", Players: " + gameList[i].players);
gameToJoin = gameList[i].gameName;
}
}
}

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94 changes: 94 additions & 0 deletions d2bs/kolbot/libs/OOG.js
Original file line number Diff line number Diff line change
Expand Up @@ -1215,6 +1215,100 @@ MainLoop:
}

return false;
},

// Click a game in the games list, by scrolling automatically if needed.
// Returns true if the game has been clicked, false otherwise.
clickGame: function(gameName) {
if (!gameName || gameName.length == 0) {
return false;
}

var gameListControl = getControl(4, 432, 393, 160, 173);
if (!gameListControl) {
return false;
}

var text = gameListControl.getText();
if (!text) {
return false;
}

var gamesPerPage = 9; // number of visible games in scroll list
var gameEntryHeight = Math.round(gameListControl.ysize/gamesPerPage); // height of a game entry control in scroll list
for (var i = 0; i < text.length; i++) {
if (text[i][0] == gameName) {
var topListY = gameListControl.y - gameListControl.ysize; // top of list Y coord
var midX = gameListControl.x + Math.round(gameListControl.xsize/2); // middle list X coord
if (i >= gameListControl.selectstart && i <= gameListControl.selectstart+gamesPerPage-1) {
// game is in the current scroll page, click it
var positionInPage = i-gameListControl.selectstart;
var y = Math.round(topListY + positionInPage*gameEntryHeight + gameEntryHeight/2);
gameListControl.click(midX, y);
return true;
}
else {
var scrollX = gameListControl.x + gameListControl.xsize + 5; // scrollbar X coord
var topScrollY = topListY+15; // scrollbar top Y coord, click at this Y coord to scroll up
var bottomScrollY = gameListControl.y-15; // scrollbar bottom Y coord, click at this Y coord to scroll down
if (i > gameListControl.selectstart+gamesPerPage-1) {
// game is lower in list, let scroll bottom
gameListControl.click(scrollX, bottomScrollY);
return this.clickGame(gameName);
}
else {
// game is upper in list, let scroll top
gameListControl.click(scrollX, topScrollY);
return this.clickGame(gameName);
}
}
}
}
return false;
},

// Returns the elapsed time of the game in seconds, by looking at elapsed time info.
// Returns -1 if the elapsed time could not be found.
// gameName : The game name to look for, if not set, will look at current selected game info.
getGameElapsedTime: function(gameName) {

if (gameName && !this.clickGame(gameName)) {
return -1;
}

var gameInfoControl = getControl(4, 609, 393, 143, 194);

for (var i = 0; !gameInfoControl && i < 30; i++) {
delay(100);
gameInfoControl = getControl(4, 609, 393, 143, 194);
}

if (!gameInfoControl) {
return -1;
}

var text = gameInfoControl.getText();

for (var i = 0; !text && i < 30; i++) {
delay(100);
text = gameInfoControl.getText();
}

if (!text) {
return -1;
}

var timeRegExp = /\d+:\d{2}:\d{2}/i;
for (var i = 0; i < text.length; i++) {
var match = text[i].match(timeRegExp);
if (match) {
var values = match[0].split(":");
var date = new Date(0, 0, 0, values[0], values[1], values[2], 0);
return date.getHours()*3600 + date.getMinutes()*60 + date.getSeconds();
}
}

return -1;
}
};

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