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Releases: cxong/cdogs-sdl

0.5.1.2

17 Nov 09:26
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This release fixes serious bugs from 0.5.1.1

  • Add new campaign Development Hell by sauer2
  • Fix crash when customizing player
  • Fix second player split screen drawing

0.5.1.1

14 Nov 11:23
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Bug fix release for editor from 0.5.1

  • Add campaign Antares III Conspiracy by sauer2
  • Fix editor (#174)
  • Fix following enemies not aiming at player (#175)
  • Improve editor by including characters in preview (#176)

0.5.1

06 Nov 11:55
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OSX and Haiku ports, new campaigns, and more

  • Add OSX package (#130)
  • Add Haiku package
  • Add new campaigns by sauer2 (spacepirates, thechip, youaretheexperiment)
  • Add techdemo mission followtheleader (128x128 map)
  • Add mouse control (#162)
  • Add option to repel allies instead of blocking (#34)
  • Add pausing and music stopping when losing focus (#161)
  • Add music tracks by SteelRebellion (Mysterious Hallway, The Promise) (#86)
  • Fix invalid autosave file crashing game (#154)
  • Fix infinite loop when spawning enemies in tiny map (#152)
  • Fix background not being cleared in editor (#160)
  • Improve editor with tooltips (#155)
  • Improve running away AI by shooting back (#156)
  • Improve follower AI by shooting away from player (#143)

0.5.0

02 Sep 08:17
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Campaign editor release, plus many graphics-related enhancements

  • Add campaign editor, plus the new Sand campaign (#57)
  • Add configuration options for quick play mode (#109)
  • Add new movement options from Cyberdogs (#144)
  • Add improved line of sight with fog (#72)
  • Add automap in HUD (#27)
  • Add bilinear and hqx pixel scalers (#87)
  • Add reload bar (#95)
  • Add blob shadows (#16)
  • Add option for no weapon pushback (#146)
  • Fix drawing walls on last row when using uncommon resolutions (#131)
  • Improve drawing of debris underneath players (#133)

0.4.5

25 Jul 10:10
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Port to Android, and a load of enhancements

  • Add Android port (https://play.google.com/store/apps/details?id=com.knepe.cdogs)
  • Add auto-detection of screen resolutions (#66)
  • Add autosave and continue campaign (#107, #50)
  • Fix crash when using automap (#112)
  • Fix crash when attempting to set resolution too high (#116)
  • Fix hidden objectives in map view (#111)
  • Fix knife sounds when no damage (#119)
  • Fix sound panning when two players (#126)
  • Fix random seed being changed unless config menu used (#118)
  • Improve screen resolution change to not require restart (#98)
  • Improve joystick functionality (#99)
  • Improve HUD with health bar display (#26)
  • Change command line arguments to use getopt style (#2)
  • Change position of clock in HUD to not overlap objectives (#127)