Releases: cxong/cdogs-sdl
Releases · cxong/cdogs-sdl
0.5.1.2
0.5.1.1
0.5.1
OSX and Haiku ports, new campaigns, and more
- Add OSX package (#130)
- Add Haiku package
- Add new campaigns by sauer2 (spacepirates, thechip, youaretheexperiment)
- Add techdemo mission followtheleader (128x128 map)
- Add mouse control (#162)
- Add option to repel allies instead of blocking (#34)
- Add pausing and music stopping when losing focus (#161)
- Add music tracks by SteelRebellion (Mysterious Hallway, The Promise) (#86)
- Fix invalid autosave file crashing game (#154)
- Fix infinite loop when spawning enemies in tiny map (#152)
- Fix background not being cleared in editor (#160)
- Improve editor with tooltips (#155)
- Improve running away AI by shooting back (#156)
- Improve follower AI by shooting away from player (#143)
0.5.0
Campaign editor release, plus many graphics-related enhancements
- Add campaign editor, plus the new Sand campaign (#57)
- Add configuration options for quick play mode (#109)
- Add new movement options from Cyberdogs (#144)
- Add improved line of sight with fog (#72)
- Add automap in HUD (#27)
- Add bilinear and hqx pixel scalers (#87)
- Add reload bar (#95)
- Add blob shadows (#16)
- Add option for no weapon pushback (#146)
- Fix drawing walls on last row when using uncommon resolutions (#131)
- Improve drawing of debris underneath players (#133)
0.4.5
Port to Android, and a load of enhancements
- Add Android port (https://play.google.com/store/apps/details?id=com.knepe.cdogs)
- Add auto-detection of screen resolutions (#66)
- Add autosave and continue campaign (#107, #50)
- Fix crash when using automap (#112)
- Fix crash when attempting to set resolution too high (#116)
- Fix hidden objectives in map view (#111)
- Fix knife sounds when no damage (#119)
- Fix sound panning when two players (#126)
- Fix random seed being changed unless config menu used (#118)
- Improve screen resolution change to not require restart (#98)
- Improve joystick functionality (#99)
- Improve HUD with health bar display (#26)
- Change command line arguments to use getopt style (#2)
- Change position of clock in HUD to not overlap objectives (#127)