Releases: cxong/cdogs-sdl
Releases · cxong/cdogs-sdl
1.1.1
Support Spear of Destiny mission packs and enhanced wolf3d mod support
Game
- Remove mouse as game input device, better support for mouse in menus #713
- Add support for Spear of Destiny mission packs
- Add enemy types being able to see all directions (wolf3d bosses)
- Add enemy types being able to open locked doors (wolf3d bosses)
- Fix holowall support for wolf3d mods
Editor
- Improve map preview by showing pickups obscured by walls
1.1.0
1.0.2
1.0.1
1.0.0
Support for Wolfenstein 3D and Spear of Destiny
Game
- Add support for vehicles #30
- Add support for multi-guns
- Add support for custom wreck objects and bullets (allows respawning actors on death)
- Add support for custom actor death animation
- Add option to skip debrief menu
- Fix game freeze when returning to game after leaving it paused for a while
- Fix duplicate missions in level select
- Improve performance by adding max particle limit
- Improve level select menu with max items limit
- Improve game start menu by disabling continue option after campaign complete
Editor
- Fix loading a campaign with less missions showing a blank mission #670
- Add per-mission option to persist weapons (can reset weapons on certain missions)
- Change map shortcut key to tab
0.13.0
Different weapon sprites, AI improvements
Game
- Add weapon sprites #455
- Add molotov glass break sound
- Add AI waking to gunfire
- Add AI peripheral vision
- Add AI wake on seeing teammate under attack
- Fix feet colors for classic campaigns
- Fix sliding diagonally against map objects and getting stuck
- Fix player not getting poisoned
- Fix AI not waking when seeing player
- Fix co-op AI not shooting
- Fix missing bullet hole marks
- Fix minor typo in campaign
- Improve save file with saved weapons and ammo
- Improve save file, saves individual missions completed
- Improve gun dropping, limit gun drops after 2 are present
- Improve ammo dropped by enemies by halving amount
- Improve character previews by showing gun
- Improve weapon selection screen with character rotation
- Improve text particles by drawing above everything
- Improve pulse animation by doubling its frequency
Editor
- Add character deafness flag
- Add custom character item drops
- Add separate bullet flesh/object hit properties (bullets can hit actors but not map objects)
- Fix loading classic campaigns via drag-drop
- Fix tooltip for immunity flag
- Improve character previews by showing gun
0.12.0
Game
- Fix LAN bugs (#702, reported by @nixinator)
- Fix crash if laser sight is enabled (#703, reported by @sumater)
- Fix crash in AI Insurgency II campaign (#704, reported by @viki-t-s)
- Add dual-wielded pistols (#661)
- Add pistol and chaingun gun models (#455)
- Add score text popup on collecting score pickups
- Improve AI by waking immediately on being hit
- Improve AI by not reacting immediately on wake
- Improve changing volume options by not rewinding music
Editor / Modding
- Fix
"HitsObjects": false
behavior for bullets, should not damage map objects if set - Add highlights to walk-through walls
- Add customizable door auto-close delay in campaign options
- Add ability to set character direction in static map type
- Add customizable special damage duration in
bullets.json
- Add customizable corpse map object in
character_classes.json
- Change map object placement to allow them to be placed over ones with 0 health (e.g. wrecks, blood pools)
- Change macOS keyboard modifier to command ⌘ (e.g. access character editor using command ⌘ + E)
0.11.1
0.11.0
New interior map type, plus other enhancements and fixes
Game
- Add building interior map generator #213
- Add mouse controls for menus #676
- Add fists weapon #691
- Add custom footstep sounds for bones character class #689
- Add auto-play
--demo
mode - Fix crash when changing options #694 (reported by @viki-t-s)
- Fix score popups not updating position #695
- Fix friendly fire from status-inducing weapons e.g. poison
- Fix flower not dropping pickups
- Improve options menus with left/right arrows
- Change menu sounds
- Change hitsounds enabled on invulnerable characters
Editor
- Add some new tile types and map objects e.g. cobble wall
- Add ability to place map objects of different types on same tile
- Add random door position option for classic/interior map types
- Add collapse UI area via grave key
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- Fix flood fill crashing when applied at map edge
- Fix non-solid map objects added repeatedly at same position
0.10.2
Fix loading classic campaigns, and some miscellaneous enhancements
- Fix loading classic campaigns #692 (reported by @viki-t-s)
- Fix PVP rounds not ending
- Fix missing mouse cursor and trail
- Fix linux build #683 (@bayandin, reported by @katp32)
- Fix dogfight scores not updated properly
- Add peaked cap hat #687
- Add soldier body type #13
- Improve weapon equip menu, show available weapons, allow gun swapping #629 #630 (reported by @Wuzzy2)
- Improve game startup by skipping mission briefing if it is empty #688