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Releases: cxong/cdogs-sdl

1.1.1

12 Oct 06:44
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Support Spear of Destiny mission packs and enhanced wolf3d mod support

Game

  • Remove mouse as game input device, better support for mouse in menus #713
  • Add support for Spear of Destiny mission packs
  • Add enemy types being able to see all directions (wolf3d bosses)
  • Add enemy types being able to open locked doors (wolf3d bosses)
  • Fix holowall support for wolf3d mods

Editor

  • Improve map preview by showing pickups obscured by walls

1.1.0

09 Sep 12:47
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Show times in end screens

1.0.2

05 Sep 06:30
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Fixes for custom Wolf3D campaigns

1.0.1

28 Aug 06:15
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  • Add support for detecting Linux steam installation of Wolf3D/SoD #709
  • Fix game crashing on Windows steam Wolf3D/SoD if installed on the same drive #710

1.0.0

21 Aug 02:35
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Support for Wolfenstein 3D and Spear of Destiny

Game

  • Add support for vehicles #30
  • Add support for multi-guns
  • Add support for custom wreck objects and bullets (allows respawning actors on death)
  • Add support for custom actor death animation
  • Add option to skip debrief menu
  • Fix game freeze when returning to game after leaving it paused for a while
  • Fix duplicate missions in level select
  • Improve performance by adding max particle limit
  • Improve level select menu with max items limit
  • Improve game start menu by disabling continue option after campaign complete

Editor

  • Fix loading a campaign with less missions showing a blank mission #670
  • Add per-mission option to persist weapons (can reset weapons on certain missions)
  • Change map shortcut key to tab

0.13.0

20 Jul 12:41
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Different weapon sprites, AI improvements

Game

  • Add weapon sprites #455
  • Add molotov glass break sound
  • Add AI waking to gunfire
  • Add AI peripheral vision
  • Add AI wake on seeing teammate under attack
  • Fix feet colors for classic campaigns
  • Fix sliding diagonally against map objects and getting stuck
  • Fix player not getting poisoned
  • Fix AI not waking when seeing player
  • Fix co-op AI not shooting
  • Fix missing bullet hole marks
  • Fix minor typo in campaign
  • Improve save file with saved weapons and ammo
  • Improve save file, saves individual missions completed
  • Improve gun dropping, limit gun drops after 2 are present
  • Improve ammo dropped by enemies by halving amount
  • Improve character previews by showing gun
  • Improve weapon selection screen with character rotation
  • Improve text particles by drawing above everything
  • Improve pulse animation by doubling its frequency

Editor

  • Add character deafness flag
  • Add custom character item drops
  • Add separate bullet flesh/object hit properties (bullets can hit actors but not map objects)
  • Fix loading classic campaigns via drag-drop
  • Fix tooltip for immunity flag
  • Improve character previews by showing gun

0.12.0

21 May 01:04
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Game

  • Fix LAN bugs (#702, reported by @nixinator)
  • Fix crash if laser sight is enabled (#703, reported by @sumater)
  • Fix crash in AI Insurgency II campaign (#704, reported by @viki-t-s)
  • Add dual-wielded pistols (#661)
  • Add pistol and chaingun gun models (#455)
  • Add score text popup on collecting score pickups
  • Improve AI by waking immediately on being hit
  • Improve AI by not reacting immediately on wake
  • Improve changing volume options by not rewinding music

Editor / Modding

  • Fix "HitsObjects": false behavior for bullets, should not damage map objects if set
  • Add highlights to walk-through walls
  • Add customizable door auto-close delay in campaign options
  • Add ability to set character direction in static map type
  • Add customizable special damage duration in bullets.json
  • Add customizable corpse map object in character_classes.json
  • Change map object placement to allow them to be placed over ones with 0 health (e.g. wrecks, blood pools)
  • Change macOS keyboard modifier to command ⌘ (e.g. access character editor using command ⌘ + E)

0.11.1

13 Apr 11:05
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Fix frequent hangs at game startup, and add live background

  • Add live backgrounds #62
  • Add pigtails hair
  • Fix frequent hangs at game startup, interior map generator
  • Fix alert sounds for invisible characters
  • Fix donut hair

0.11.0

27 Mar 00:17
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New interior map type, plus other enhancements and fixes

Game

  • Add building interior map generator #213
  • Add mouse controls for menus #676
  • Add fists weapon #691
  • Add custom footstep sounds for bones character class #689
  • Add auto-play --demo mode
  • Fix crash when changing options #694 (reported by @viki-t-s)
  • Fix score popups not updating position #695
  • Fix friendly fire from status-inducing weapons e.g. poison
  • Fix flower not dropping pickups
  • Improve options menus with left/right arrows
  • Change menu sounds
  • Change hitsounds enabled on invulnerable characters

Editor

  • Add some new tile types and map objects e.g. cobble wall
  • Add ability to place map objects of different types on same tile
  • Add random door position option for classic/interior map types
  • Add collapse UI area via grave key `
  • Fix flood fill crashing when applied at map edge
  • Fix non-solid map objects added repeatedly at same position

0.10.2

04 Jan 09:21
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Fix loading classic campaigns, and some miscellaneous enhancements

  • Fix loading classic campaigns #692 (reported by @viki-t-s)
  • Fix PVP rounds not ending
  • Fix missing mouse cursor and trail
  • Fix linux build #683 (@bayandin, reported by @katp32)
  • Fix dogfight scores not updated properly
  • Add peaked cap hat #687
  • Add soldier body type #13
  • Improve weapon equip menu, show available weapons, allow gun swapping #629 #630 (reported by @Wuzzy2)
  • Improve game startup by skipping mission briefing if it is empty #688