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Releases: cxong/cdogs-sdl

0.10.1

30 Nov 10:25
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Fix freeze when slow moving bullets wall bounce #684 #686 (reported by @STRRRRR and @karjonas)

0.10.0

25 Nov 11:13
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Some new characters, bodies and miscellaneous fixes

Game

  • Fix weapon pickup issues #660 (reported by @chack05, fixed with help from @JonDegn)
  • Fix various trailer and hitscan issues #662 (reported by @chack05)
  • Fix crash when saving new player template
  • Fix black "(End)" menu item in player name menu #679
  • Fix bullet trail color
  • Fix crash when co-op AI present in mission with show map pickup
  • Add dog character
  • Add option for missions having no exit area #501
  • Add multiple body types in various campaigns #485
  • Add facial expressions when using melee weapon, getting hurt #677

Editor

  • Fix campaign not showing as modified when editing objective description
  • Add campaign title placeholder #667 (reported by @chack05)

0.9.1

01 Oct 08:52
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Fix bugs that spawn player in locked rooms

Game

  • Fix spawning player in locked rooms #656 (reported by @chack05)
  • Fix spawning keys inside locked doors #619 (reported by @Wuzzy2)
  • Add show map powerup in Doom campaign #654

Editor

  • Add color highlights for locked rooms

Other

0.9.0

16 Sep 13:28
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Feature complete Doom campaign

Campaigns

  • Feature complete Doom campaign, with secret levels, ammo/health pickups and persistent guns

Game

  • Add feet colors
  • Add new hairs/hats: helmet, donut, hazmat
  • Add AI wake sounds #651
  • Fix sound spam at start of maps #605
  • Improve weapon selection by disabling menus if there are none available #628
  • Improve pause menu with background overlay #283

Editor

  • Add level warp, multiple exits #451
  • Add static pickups #644
  • Add player template editing in editor #495
  • Add option to skip weapon selection screen #647
  • Add option for keeping picked up guns across missions #573
  • Add option for ammo persistence #350
  • Fix numpad insert/delete in editor #353

0.8.0

25 May 10:36
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Custom tile classes and revamped Doom campaign

Game

  • Fix string overflow for long weapon descriptions @timgott
  • Fix players sometimes spawning in locked rooms
  • Fix missing death animation #640
  • Fix leg animation when stationary shooting
  • Fix some bullet colors
  • Add button labels for PS3/PS4 controllers
  • Improve Doom campaign with multiple tile types, walk-through walls

Editor

  • Fix background clearing
  • Add support for custom tile types for static maps #475 #145
  • Add hair editing in char editor
  • Add native file open/save dialogs #463
  • Add support for drag/dropping guide image
  • Add hardware cursors
  • Improve guide image rendering speed

0.7.3

01 Jan 00:07
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Fix windows release

  • Fix windows release #636

Editor

  • Fix previews in character editor
  • Fix crash when changing colors
  • Add crosshairs when drag-scrolling

0.7.2

19 Dec 05:54
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Fix editor

  • Remove broken second window option #558
  • Fix editor #635
  • Fix mission end scores infinite incrementing
  • Fix bullet hole rendering on doors #623
  • Add fullscreen switching via Alt+Enter shortcut #612

0.7.1

23 Nov 08:41
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  • Fix quickplay campaigns being auto saved
  • Fix broken animated score counter in debrief if score was negative
  • Fix red doors drawn as grey doors #626 - reported by @Wuzzy2
  • Fix ammo count drawn under ammo gauge
  • Fix gun pickups visible even when out of sight #622 - reported by @Wuzzy2
  • Fix spall particles excessive speed when hit by fast bullets #625 - reported by @Wuzzy2
  • Fix enemies dropping detonator weapon in AI Insurgency II #620 - reported by @Wuzzy2
  • Fix NPC chatter visible even when out of sight #621 - reported by @Wuzzy2
  • Fix NPC chatter frequency config
  • Fix NPC chatter visible in menu backgrounds #631 - reported by @Wuzzy2
  • Fix map drawn outside automap area #627
  • Improve sprites with palette recoloring #388

0.7.0

29 Oct 09:47
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New GUI and Special Effects

Game

  • Remove GCW-Zero support
  • Add new HUD (#594)
  • Add hat/hair customization (#586)
  • Add new helmet hat
  • Add simple quick play campaign (#585)
  • Add spall particles (#211)
  • Add particle explosion when objects destroyed (#211)
  • Add smoke effects - vents, gun barrel, damaged objects, rocket trails (#211)
  • Add heal particle effect (#211)
  • Add color-coded highlights under players (#257)
  • Add more music tracks, mission briefing music (#574)
  • Add animated objects (#589)
  • Add hit knockback animation (#433)
  • Add different blood colors (#582)
  • Add bullet hole decals (#221)
  • Add gun name overlay when switching guns (#436)
  • Add screen shake for some guns (#566)
  • Add number animations in mission end screen (#428)
  • Add rotating objective arrows
  • Add audio device hot plugging
  • Add PS4/macOS controller button name support
  • Fix segfault when run with --config (#591) (reported by @jose1711)
  • Fix crash when picking up gun in Temple of Carnage map (#569) (reported by @chack05)
  • Fix black screen at game start for macOS (#570)
  • Fix missing textures when reloading mission (#580)
  • Fix gun highlights not showing (#604)
  • Fix missing gun kickback animation (#602)
  • Fix high DPI rendering in macOS
  • Fix screen shaking on pause
  • Fix camera shake applying for all players
  • Fix invisible health spawn pads
  • Fix co-op AI stuck picking up grenades when low ammo
  • Improve objective and gun highlights (#603)
  • Improve blood spray from melee attacks (#456)
  • Improve damage text by combining them (#595)
  • Improve mission complete notifications (#431)
  • Improve player run animation (#484, #482)
  • Improve door sprites with middle-doors (#474)
  • Change font back to original C-Dogs (#442)
  • Change order of game modes in menu
  • Change rendering to texture-based (#440)

Editor

  • Editor is broken
  • Add custom player templates for campaigns (#216)

0.7-pre1

06 Jan 22:07
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0.7-pre1 Pre-release
Pre-release
Fix build