Releases: cxong/cdogs-sdl
Releases · cxong/cdogs-sdl
0.10.1
0.10.0
Some new characters, bodies and miscellaneous fixes
Game
- Fix weapon pickup issues #660 (reported by @chack05, fixed with help from @JonDegn)
- Fix various trailer and hitscan issues #662 (reported by @chack05)
- Fix crash when saving new player template
- Fix black "(End)" menu item in player name menu #679
- Fix bullet trail color
- Fix crash when co-op AI present in mission with show map pickup
- Add dog character
- Add option for missions having no exit area #501
- Add multiple body types in various campaigns #485
- Add facial expressions when using melee weapon, getting hurt #677
Editor
- Fix campaign not showing as modified when editing objective description
- Add campaign title placeholder #667 (reported by @chack05)
0.9.1
0.9.0
Feature complete Doom campaign
Campaigns
- Feature complete Doom campaign, with secret levels, ammo/health pickups and persistent guns
Game
- Add feet colors
- Add new hairs/hats: helmet, donut, hazmat
- Add AI wake sounds #651
- Fix sound spam at start of maps #605
- Improve weapon selection by disabling menus if there are none available #628
- Improve pause menu with background overlay #283
Editor
0.8.0
Custom tile classes and revamped Doom campaign
Game
- Fix string overflow for long weapon descriptions @timgott
- Fix players sometimes spawning in locked rooms
- Fix missing death animation #640
- Fix leg animation when stationary shooting
- Fix some bullet colors
- Add button labels for PS3/PS4 controllers
- Improve Doom campaign with multiple tile types, walk-through walls
Editor
0.7.3
0.7.2
0.7.1
- Fix quickplay campaigns being auto saved
- Fix broken animated score counter in debrief if score was negative
- Fix red doors drawn as grey doors #626 - reported by @Wuzzy2
- Fix ammo count drawn under ammo gauge
- Fix gun pickups visible even when out of sight #622 - reported by @Wuzzy2
- Fix spall particles excessive speed when hit by fast bullets #625 - reported by @Wuzzy2
- Fix enemies dropping detonator weapon in AI Insurgency II #620 - reported by @Wuzzy2
- Fix NPC chatter visible even when out of sight #621 - reported by @Wuzzy2
- Fix NPC chatter frequency config
- Fix NPC chatter visible in menu backgrounds #631 - reported by @Wuzzy2
- Fix map drawn outside automap area #627
- Improve sprites with palette recoloring #388
0.7.0
New GUI and Special Effects
Game
- Remove GCW-Zero support
- Add new HUD (#594)
- Add hat/hair customization (#586)
- Add new helmet hat
- Add simple quick play campaign (#585)
- Add spall particles (#211)
- Add particle explosion when objects destroyed (#211)
- Add smoke effects - vents, gun barrel, damaged objects, rocket trails (#211)
- Add heal particle effect (#211)
- Add color-coded highlights under players (#257)
- Add more music tracks, mission briefing music (#574)
- Add animated objects (#589)
- Add hit knockback animation (#433)
- Add different blood colors (#582)
- Add bullet hole decals (#221)
- Add gun name overlay when switching guns (#436)
- Add screen shake for some guns (#566)
- Add number animations in mission end screen (#428)
- Add rotating objective arrows
- Add audio device hot plugging
- Add PS4/macOS controller button name support
- Fix segfault when run with
--config
(#591) (reported by @jose1711) - Fix crash when picking up gun in Temple of Carnage map (#569) (reported by @chack05)
- Fix black screen at game start for macOS (#570)
- Fix missing textures when reloading mission (#580)
- Fix gun highlights not showing (#604)
- Fix missing gun kickback animation (#602)
- Fix high DPI rendering in macOS
- Fix screen shaking on pause
- Fix camera shake applying for all players
- Fix invisible health spawn pads
- Fix co-op AI stuck picking up grenades when low ammo
- Improve objective and gun highlights (#603)
- Improve blood spray from melee attacks (#456)
- Improve damage text by combining them (#595)
- Improve mission complete notifications (#431)
- Improve player run animation (#484, #482)
- Improve door sprites with middle-doors (#474)
- Change font back to original C-Dogs (#442)
- Change order of game modes in menu
- Change rendering to texture-based (#440)
Editor
- Editor is broken
- Add custom player templates for campaigns (#216)