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Add Postal III support #67

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Commits on Feb 23, 2024

  1. Add Postal III support

    * Adds a new check box option to tell if we want to decompile a Postal III MDL file.
    * Makes decompiling character models from Postal III output their modified $bodygroup and $texturegroup QC commands as well as their custom $bolton and $prefab ones.
    Tristan885 committed Feb 23, 2024
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Commits on Apr 22, 2024

  1. Added support for big endian MDL files

    * This is mainly for models compiled for Xbox 360 Source games.
    * It only works if the model was decompressed first from it's LZMA compression.
    Tristan885 committed Apr 22, 2024
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