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xNode through git

Thor Brigsted edited this page Sep 11, 2019 · 3 revisions

1. Install and setup git-fork

Git-fork is a free and well designed git client for Windows and Mac. While it is possible to use git from command-line I heavily recommend getting a client.

Download and install: https://git-fork.com/

2. Get xNode into your project

If your project is already a git repository: Add xNode as a submodule. From git-fork, open your project, then right-click *Submodules* on the left panel and hit *Add New Submodule...*

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In the dialog box that pops up, paste [email protected]:Siccity/xNode.git into the URL field, and set the folder to Assets/Submodules/xNode.

Note: You can use any other folder as long as it's inside the Assets folder. For example Assets/xNode will work fine as well.

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Once you got that done, hit Add Submodule and you're done.

If you don't have your project backed up by git: Clone xNode. From git-fork, click *File/Clone...*

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In the dialog box that pops up, paste [email protected]:Siccity/xNode.git into the URL field, and set the parent folder to wherever you want xNode to be. For example, setting parent folder to C:/Unity/MyProject/Assets Assets/Submodules/xNode.

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