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[photonlib] Simulation Visualization Update (#895)
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amquake authored Sep 19, 2023
1 parent 9e371de commit 7f28364
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257 changes: 136 additions & 121 deletions photon-lib/src/main/java/org/photonvision/estimation/OpenCVHelp.java

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Original file line number Diff line number Diff line change
Expand Up @@ -25,6 +25,7 @@
package org.photonvision.estimation;

import edu.wpi.first.math.geometry.Pose3d;
import edu.wpi.first.math.geometry.Quaternion;
import edu.wpi.first.math.geometry.Rotation3d;
import edu.wpi.first.math.geometry.Transform3d;
import edu.wpi.first.math.geometry.Translation3d;
Expand All @@ -37,35 +38,90 @@
public class RotTrlTransform3d {
private final Translation3d trl;
private final Rotation3d rot;
// TODO: removal awaiting wpilib Rotation3d performance improvements
private double m_w;
private double m_x;
private double m_y;
private double m_z;

public RotTrlTransform3d() {
this(new Rotation3d(), new Translation3d());
/**
* A rotation-translation transformation.
*
* <p>Applying this RotTrlTransform3d to poses will preserve their current origin-to-pose
* transform as if the origin was transformed by these components instead.
*
* @param rot The rotation component
* @param trl The translation component
*/
public RotTrlTransform3d(Rotation3d rot, Translation3d trl) {
this.rot = rot;
var quat = rot.getQuaternion();
m_w = quat.getW();
m_x = quat.getX();
m_y = quat.getY();
m_z = quat.getZ();
this.trl = trl;
}

public RotTrlTransform3d(Pose3d initial, Pose3d last) {
// this.rot = last.getRotation().minus(initial.getRotation());
// this.trl = last.getTranslation().minus(initial.getTranslation().rotateBy(rot));

var quat = initial.getRotation().getQuaternion();
m_w = quat.getW();
m_x = quat.getX();
m_y = quat.getY();
m_z = quat.getZ();
this.rot = invrotate(last.getRotation());
this.trl = last.getTranslation().minus(rotate(initial.getTranslation()));
}

/**
* Creates a rotation-translation transformation from a Transform3d.
*
* <p>Applying this transformation to poses will preserve their current origin-to-pose transform
* as if the origin was transformed by these components.
* <p>Applying this RotTrlTransform3d to poses will preserve their current origin-to-pose
* transform as if the origin was transformed by trf instead.
*
* @param trf The origin transformation
*/
public RotTrlTransform3d(Transform3d trf) {
this(trf.getRotation(), trf.getTranslation());
}

/**
* A rotation-translation transformation.
*
* <p>Applying this transformation to poses will preserve their current origin-to-pose transform
* as if the origin was transformed by these components.
*
* @param rot The rotation component
* @param trl The translation component
*/
public RotTrlTransform3d(Rotation3d rot, Translation3d trl) {
this.rot = rot;
this.trl = trl;
public RotTrlTransform3d() {
this(new Rotation3d(), new Translation3d());
}

private Translation3d rotate(Translation3d otrl) {
final var p = new Quaternion(0.0, otrl.getX(), otrl.getY(), otrl.getZ());
final var qprime = times(times(p), new Quaternion(m_w, -m_x, -m_y, -m_z));
return new Translation3d(qprime.getX(), qprime.getY(), qprime.getZ());
}

private Translation3d invrotate(Translation3d otrl) {
m_x = -m_x;
m_y = -m_y;
m_z = -m_z;
var result = rotate(otrl);
m_x = -m_x;
m_y = -m_y;
m_z = -m_z;
return result;
}

private Rotation3d rotate(Rotation3d orot) {
return new Rotation3d(times(orot.getQuaternion()));
}

private Rotation3d invrotate(Rotation3d orot) {
m_x = -m_x;
m_y = -m_y;
m_z = -m_z;
var result = rotate(orot);
m_x = -m_x;
m_y = -m_y;
m_z = -m_z;
return result;
}

/**
Expand All @@ -80,9 +136,12 @@ public static RotTrlTransform3d makeRelativeTo(Pose3d pose) {

/** The inverse of this transformation. Applying the inverse will "undo" this transformation. */
public RotTrlTransform3d inverse() {
var inverseRot = rot.unaryMinus();
var inverseTrl = trl.rotateBy(inverseRot).unaryMinus();
return new RotTrlTransform3d(inverseRot, inverseTrl);
// var inverseRot = rot.unaryMinus();
// var inverseTrl = trl.rotateBy(inverseRot).unaryMinus();
// return new RotTrlTransform3d(inverseRot, inverseTrl);

var inverseTrl = invrotate(trl).unaryMinus();
return new RotTrlTransform3d(new Rotation3d(new Quaternion(m_w, -m_x, -m_y, -m_z)), inverseTrl);
}

/** This transformation as a Transform3d (as if of the origin) */
Expand All @@ -101,19 +160,74 @@ public Rotation3d getRotation() {
}

public Translation3d apply(Translation3d trl) {
return apply(new Pose3d(trl, new Rotation3d())).getTranslation();
// return trl.rotateBy(rot).plus(this.trl);
return rotate(trl).plus(this.trl);
}
;

public List<Translation3d> applyTrls(List<Translation3d> trls) {
return trls.stream().map(this::apply).collect(Collectors.toList());
}

public Rotation3d apply(Rotation3d rot) {
return rotate(rot);
}

public List<Rotation3d> applyRots(List<Rotation3d> rots) {
return rots.stream().map(this::apply).collect(Collectors.toList());
}

public Pose3d apply(Pose3d pose) {
return new Pose3d(pose.getTranslation().rotateBy(rot).plus(trl), pose.getRotation().plus(rot));
// return new Pose3d(pose.getTranslation().rotateBy(rot).plus(trl),
// pose.getRotation().plus(rot));
return new Pose3d(apply(pose.getTranslation()), apply(pose.getRotation()));
}

public List<Pose3d> applyPoses(List<Pose3d> poses) {
return poses.stream().map(this::apply).collect(Collectors.toList());
}

// TODO: removal awaiting wpilib Rotation3d performance improvements
private Quaternion times(Quaternion other) {
final double o_w = other.getW();
final double o_x = other.getX();
final double o_y = other.getY();
final double o_z = other.getZ();
return times(m_w, m_x, m_y, m_z, o_w, o_x, o_y, o_z);
}

private static Quaternion times(Quaternion a, Quaternion b) {
final double m_w = a.getW();
final double m_x = a.getX();
final double m_y = a.getY();
final double m_z = a.getZ();
final double o_w = b.getW();
final double o_x = b.getX();
final double o_y = b.getY();
final double o_z = b.getZ();
return times(m_w, m_x, m_y, m_z, o_w, o_x, o_y, o_z);
}

private static Quaternion times(
double m_w,
double m_x,
double m_y,
double m_z,
double o_w,
double o_x,
double o_y,
double o_z) {
// https://en.wikipedia.org/wiki/Quaternion#Scalar_and_vector_parts

// v₁ x v₂
final double cross_x = m_y * o_z - o_y * m_z;
final double cross_y = o_x * m_z - m_x * o_z;
final double cross_z = m_x * o_y - o_x * m_y;

// v = w₁v₂ + w₂v₁ + v₁ x v₂
final double new_x = o_x * m_w + (m_x * o_w) + cross_x;
final double new_y = o_y * m_w + (m_y * o_w) + cross_y;
final double new_z = o_z * m_w + (m_z * o_w) + cross_z;

return new Quaternion(m_w * o_w - (m_x * o_x + m_y * o_y + m_z * o_z), new_x, new_y, new_z);
}
}
100 changes: 87 additions & 13 deletions photon-lib/src/main/java/org/photonvision/estimation/TargetModel.java
Original file line number Diff line number Diff line change
Expand Up @@ -25,8 +25,8 @@
package org.photonvision.estimation;

import edu.wpi.first.math.geometry.Pose3d;
import edu.wpi.first.math.geometry.Rotation2d;
import edu.wpi.first.math.geometry.Rotation3d;
import edu.wpi.first.math.geometry.Transform3d;
import edu.wpi.first.math.geometry.Translation3d;
import edu.wpi.first.math.util.Units;
import java.util.ArrayList;
Expand All @@ -36,8 +36,8 @@
/** Describes the 3d model of a target. */
public class TargetModel {
/**
* Translations of this target's vertices relative to its pose. If this target is spherical, this
* list has one translation with x == radius.
* Translations of this target's vertices relative to its pose. Rectangular and spherical targets
* will have four vertices. See their respective constructors for more info.
*/
public final List<Translation3d> vertices;

Expand All @@ -47,7 +47,17 @@ public class TargetModel {
public static final TargetModel kTag16h5 =
new TargetModel(Units.inchesToMeters(6), Units.inchesToMeters(6));

/** Creates a rectangular, planar target model given the width and height. */
/**
* Creates a rectangular, planar target model given the width and height. The model has four
* vertices:
*
* <ul>
* <li>Point 0: [0, -width/2, -height/2]
* <li>Point 1: [0, width/2, -height/2]
* <li>Point 2: [0, width/2, height/2]
* <li>Point 3: [0, -width/2, height/2]
* </ul>
*/
public TargetModel(double widthMeters, double heightMeters) {
this.vertices =
List.of(
Expand All @@ -61,18 +71,64 @@ public TargetModel(double widthMeters, double heightMeters) {
}

/**
* Creates a spherical target model which has similar dimensions when viewed from any angle. This
* model will only have one vertex which has x == radius.
* Creates a cuboid target model given the length, width, height. The model has eight vertices:
*
* <ul>
* <li>Point 0: [length/2, -width/2, -height/2]
* <li>Point 1: [length/2, width/2, -height/2]
* <li>Point 2: [length/2, width/2, height/2]
* <li>Point 3: [length/2, -width/2, height/2]
* <li>Point 4: [-length/2, -width/2, height/2]
* <li>Point 5: [-length/2, width/2, height/2]
* <li>Point 6: [-length/2, width/2, -height/2]
* <li>Point 7: [-length/2, -width/2, -height/2]
* </ul>
*/
public TargetModel(double lengthMeters, double widthMeters, double heightMeters) {
this(
List.of(
new Translation3d(lengthMeters / 2.0, -widthMeters / 2.0, -heightMeters / 2.0),
new Translation3d(lengthMeters / 2.0, widthMeters / 2.0, -heightMeters / 2.0),
new Translation3d(lengthMeters / 2.0, widthMeters / 2.0, heightMeters / 2.0),
new Translation3d(lengthMeters / 2.0, -widthMeters / 2.0, heightMeters / 2.0),
new Translation3d(-lengthMeters / 2.0, -widthMeters / 2.0, heightMeters / 2.0),
new Translation3d(-lengthMeters / 2.0, widthMeters / 2.0, heightMeters / 2.0),
new Translation3d(-lengthMeters / 2.0, widthMeters / 2.0, -heightMeters / 2.0),
new Translation3d(-lengthMeters / 2.0, -widthMeters / 2.0, -heightMeters / 2.0)));
}

/**
* Creates a spherical target model which has similar dimensions regardless of its rotation. This
* model has four vertices:
*
* <ul>
* <li>Point 0: [0, -radius, 0]
* <li>Point 1: [0, 0, -radius]
* <li>Point 2: [0, radius, 0]
* <li>Point 3: [0, 0, radius]
* </ul>
*
* <i>Q: Why these vertices?</i> A: This target should be oriented to the camera every frame, much
* like a sprite/decal, and these vertices represent the ellipse vertices (maxima). These vertices
* are used for drawing the image of this sphere, but do not match the corners that will be
* published by photonvision.
*/
public TargetModel(double diameterMeters) {
this.vertices = List.of(new Translation3d(diameterMeters / 2.0, 0, 0));
double radius = diameterMeters / 2.0;
this.vertices =
List.of(
new Translation3d(0, -radius, 0),
new Translation3d(0, 0, -radius),
new Translation3d(0, radius, 0),
new Translation3d(0, 0, radius));
this.isPlanar = false;
this.isSpherical = true;
}

/**
* Creates a target model from arbitrary 3d vertices. Automatically determines if the given
* vertices are planar(x == 0). More than 2 vertices must be given.
* vertices are planar(x == 0). More than 2 vertices must be given. If this is a planar model, the
* vertices should define a non-intersecting contour.
*
* @param vertices Translations representing the vertices of this target model relative to its
* pose.
Expand All @@ -95,13 +151,31 @@ public TargetModel(List<Translation3d> vertices) {
/**
* This target's vertices offset from its field pose.
*
* <p>Note: If this target is spherical, only one vertex radius meters in front of the pose is
* returned.
* <p>Note: If this target is spherical, use {@link #getOrientedPose(Translation3d,
* Translation3d)} with this method.
*/
public List<Translation3d> getFieldVertices(Pose3d targetPose) {
return vertices.stream()
.map(t -> targetPose.plus(new Transform3d(t, new Rotation3d())).getTranslation())
.collect(Collectors.toList());
var basisChange = new RotTrlTransform3d(targetPose.getRotation(), targetPose.getTranslation());
return vertices.stream().map(t -> basisChange.apply(t)).collect(Collectors.toList());
}

/**
* Returns a Pose3d with the given target translation oriented (with its relative x-axis aligned)
* to the camera translation. This is used for spherical targets which should not have their
* projection change regardless of their own rotation.
*
* @param tgtTrl This target's translation
* @param cameraTrl Camera's translation
* @return This target's pose oriented to the camera
*/
public static Pose3d getOrientedPose(Translation3d tgtTrl, Translation3d cameraTrl) {
var relCam = cameraTrl.minus(tgtTrl);
var orientToCam =
new Rotation3d(
0,
new Rotation2d(Math.hypot(relCam.getX(), relCam.getY()), -relCam.getZ()).getRadians(),
new Rotation2d(relCam.getX(), relCam.getY()).getRadians());
return new Pose3d(tgtTrl, orientToCam);
}

@Override
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