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Statecharts as components. No classes. Pure declarative state transitions.

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NullVoxPopuli/ember-statechart-component

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Actor-based state-management as components. → Documentation

CI npm version

Support

  • XState >= 5
  • TypeScript >= 5.2
  • ember-source >= 5.1
  • Glint >= 1.2.1

Installation

npm install ember-statechart-component

Anywhere in your app:

import 'ember-statechart-component';

This instructs Ember how to render and create actors from state machines.

Migrating from XState v4?

See: https://stately.ai/docs/migration

Usage

import { createMachine } from 'xstate';

const Toggler = createMachine({
  initial: 'inactive',
  states: {
    inactive: { on: { TOGGLE: 'active' } },
    active: { on: { TOGGLE: 'inactive' } },
  },
});

<template>
  <Toggler as |toggler|>
    {{toggler.statePath}}

    <button {{on 'click' (fn toggler.send 'TOGGLE')}}>
      Toggle
    </button>
  </Toggler>
</template>

Accessing Ember Services

import { getService } from 'ember-statechart-component';
import { setup } from 'xstate';

const AuthenticatedToggle = setup({
  actions: {
    notify: ({ context }) => {
      getService(context, 'toasts').notify('You must be logged in');
    },
  },
  guards: {
    isAuthenticated: ({ context }) => getService(context, 'session').isAuthenticated,
  },
}).createMachine({
  initial: 'inactive',
  states: {
    inactive: {
      on: {
        TOGGLE: [
          {
            target: 'active',
            cond: 'isAuthenticated',
          },
          { actions: ['notify'] },
        ],
      },
    },
    active: { on: { TOGGLE: 'inactive' } },
  },
});

<template>
  <AuthenticatedToggle as |toggle|>
    {{toggle.statePath}}

    <button {{on 'click' (fn toggle.send 'TOGGLE')}}>
      Toggle
    </button>
  </AuthenticatedToggle>
</template>

Matching States

<Toggle as |toggle|>
  {{#if (toggle.matches 'inactive')}}
    The inactive state
  {{else if (toggle.matches 'active')}}
    The active state
  {{else}}
    Unknown state
  {{/if}}

  <button {{on 'click' (fn toggle.send 'TOGGLE')}}>
    Toggle
  </button>
</Toggle>

API

@config

This argument allows you to pass a MachineOptions for actions, services, guards, etc.

Usage:

Toggle machine that needs a config
// app/components/toggle.js
import { createMachine, assign } from 'xstate';

export default createMachine({
  initial: 'inactive',
  states: {
    inactive: { on: { TOGGLE: 'active' } },
    active: {
      on: {
        TOGGLE: {
          target: 'inactive',
          actions: ['toggleIsOn']
        }
      }
    },
  },
});
<Toggle
  @config={{hash
    actions=(hash
      toggleIsOn=@onRoomIlluminated
    )
  }}
as |state send|>
  <button {{on 'click' (fn send 'TOGGLE')}}>
    Toggle
  </button>
</Toggle>

@input

Providing inputs from arguments works as you expect, following docs from XState: Input

const Toggle = createMachine({
  types: {
    input: {} as { numCalled?: number },
  },
  initial: 'inactive',
  context: ({ input }) => {
    return {
      numCalled: input.numCalled ?? 0,
    };
  },
  states: {
    inactive: {
      entry: assign({
        numCalled: ({ context }) => context.numCalled + 1,
      }),
      on: { TOGGLE: 'active' },
    },
    active: {
      entry: assign({
        numCalled: ({ context }) => context.numCalled + 1,
      }),
      on: { TOGGLE: 'inactive' },
    },
  },
});

const input = {
  numCalled: 10,
};

<template>
  <Toggle @input={{input}} as |toggle|>
    {{toggle.statePath}}

    <button type="button" {{on "click" (fn toggle.send "TOGGLE")}}>
      Toggle
    </button>
  </Toggle>
</template>

@context

Sets the initial context. The current value of the context can then be accessed via state.context.

Usage:

Toggle machine that interacts with context
import { createMachine, assign } from 'xstate';

export default createMachine({
  initial: 'inactive',
  states: {
    inactive: {
      on: {
        TOGGLE: {
          target: 'active',
          actions: ['increaseCounter']
        }
      }
    },
    active: {
      on: {
        TOGGLE: {
          target: 'inactive',
          actions: ['increaseCounter']
        }
      }
    },
  },
}, {
  actions: {
    increaseCounter: assign({
      counter: (context) => context.counter + 1
    })
  }
});
<Toggle @context=(hash counter=0) as |toggle|>
  <button {{on 'click' (fn toggle.send 'TOGGLE')}}>
    Toggle
  </button>

  <p>
    Toggled: {{toggle.snapshot.context.counter}} times.
  </p>
</Toggle>

@snapshot

The machine will use @snapshot as the initial state. Any changes to this argument are not automatically propagated to the machine. An update event (see details below) is sent instead.

What happens if any of the passed args change?

An event will be sent to the machine for you, along with all named arguments used to invoke the component.

To work with this event, use the constant provided by this library:

import { UPDATE_EVENT_NAME } from 'ember-statechart-component';


const MyMachine = createMachine({
  initial: 'inactive',
  states: {
    [UPDATE_EVENT_NAME]: { /* ... */
    /* ... */
  },
});

The value of this constant is just EXTERNAL_UPDATE, but the import makes it clear why it exists, as the name does need to exactly match how the ember component manager is implemented for machines.

API

The yielded value from an invoked state machine has some properties on it as well as the actor that allows you to "just defer to XState" for most situations.

Given this a machine and its invocation,

import { createMachine } from 'xstate';

const Authenticator = createMachine({ /* ... */ });

<template>
  <Authenticator as |auth|>

    what is available on `auth`? 
  </Authenticator>
</template>
  • actor - The underlying actor that XState manages, see: The Actor Docs
  • snapshot - The most recent snapshot available from the actor
  • value - alias for snapshot.value, which represents the name of the state, or an array of states, if the current state is nested.
  • statePath - a dot-separated string representing the current value
  • matches - The matches function
  • onTransition - A way to arbitrarily run code when the machine transitions.

Contributing

See the Contributing guide for details.

License

This project is licensed under the MIT License.