Actor-based state-management as components. → Documentation
- XState >= 5
- TypeScript >= 5.2
- ember-source >= 5.1
- Glint >= 1.2.1
npm install ember-statechart-component
Anywhere in your app:
import 'ember-statechart-component';
This instructs Ember how to render and create actors from state machines.
See: https://stately.ai/docs/migration
import { createMachine } from 'xstate';
const Toggler = createMachine({
initial: 'inactive',
states: {
inactive: { on: { TOGGLE: 'active' } },
active: { on: { TOGGLE: 'inactive' } },
},
});
<template>
<Toggler as |toggler|>
{{toggler.statePath}}
<button {{on 'click' (fn toggler.send 'TOGGLE')}}>
Toggle
</button>
</Toggler>
</template>
import { getService } from 'ember-statechart-component';
import { setup } from 'xstate';
const AuthenticatedToggle = setup({
actions: {
notify: ({ context }) => {
getService(context, 'toasts').notify('You must be logged in');
},
},
guards: {
isAuthenticated: ({ context }) => getService(context, 'session').isAuthenticated,
},
}).createMachine({
initial: 'inactive',
states: {
inactive: {
on: {
TOGGLE: [
{
target: 'active',
cond: 'isAuthenticated',
},
{ actions: ['notify'] },
],
},
},
active: { on: { TOGGLE: 'inactive' } },
},
});
<template>
<AuthenticatedToggle as |toggle|>
{{toggle.statePath}}
<button {{on 'click' (fn toggle.send 'TOGGLE')}}>
Toggle
</button>
</AuthenticatedToggle>
</template>
This argument allows you to pass a MachineOptions for actions, services, guards, etc.
Usage:
Toggle machine that needs a config
// app/components/toggle.js
import { createMachine, assign } from 'xstate';
export default createMachine({
initial: 'inactive',
states: {
inactive: { on: { TOGGLE: 'active' } },
active: {
on: {
TOGGLE: {
target: 'inactive',
actions: ['toggleIsOn']
}
}
},
},
});
Providing inputs from arguments works as you expect, following docs from XState: Input
const Toggle = createMachine({
types: {
input: {} as { numCalled?: number },
},
initial: 'inactive',
context: ({ input }) => {
return {
numCalled: input.numCalled ?? 0,
};
},
states: {
inactive: {
entry: assign({
numCalled: ({ context }) => context.numCalled + 1,
}),
on: { TOGGLE: 'active' },
},
active: {
entry: assign({
numCalled: ({ context }) => context.numCalled + 1,
}),
on: { TOGGLE: 'inactive' },
},
},
});
const input = {
numCalled: 10,
};
<template>
<Toggle @input={{input}} as |toggle|>
{{toggle.statePath}}
<button type="button" {{on "click" (fn toggle.send "TOGGLE")}}>
Toggle
</button>
</Toggle>
</template>
Sets the initial context. The current value of the context can then be accessed via state.context
.
Usage:
Toggle machine that interacts with context
import { createMachine, assign } from 'xstate';
export default createMachine({
initial: 'inactive',
states: {
inactive: {
on: {
TOGGLE: {
target: 'active',
actions: ['increaseCounter']
}
}
},
active: {
on: {
TOGGLE: {
target: 'inactive',
actions: ['increaseCounter']
}
}
},
},
}, {
actions: {
increaseCounter: assign({
counter: (context) => context.counter + 1
})
}
});
The machine will use @snapshot
as the initial state.
Any changes to this argument
are not automatically propagated to the machine.
An update event (see details below) is sent instead.
An event will be sent to the machine for you, along with all named arguments used to invoke the component.
To work with this event, use the constant provided by this library:
import { UPDATE_EVENT_NAME } from 'ember-statechart-component';
const MyMachine = createMachine({
initial: 'inactive',
states: {
[UPDATE_EVENT_NAME]: { /* ... */
/* ... */
},
});
The value of this constant is just EXTERNAL_UPDATE
, but the import makes it clear why it exists, as the name does need to exactly match how the ember component manager is implemented for machines.
The yielded value from an invoked state machine has some properties on it as well as the actor that allows you to "just defer to XState" for most situations.
Given this a machine and its invocation,
import { createMachine } from 'xstate';
const Authenticator = createMachine({ /* ... */ });
<template>
<Authenticator as |auth|>
what is available on `auth`?
</Authenticator>
</template>
actor
- The underlying actor that XState manages, see: The Actor Docssnapshot
- The most recent snapshot available from the actorvalue
- alias forsnapshot.value
, which represents the name of the state, or an array of states, if the current state is nested.statePath
- a dot-separated string representing the currentvalue
matches
- The matches functiononTransition
- A way to arbitrarily run code when the machine transitions.
See the Contributing guide for details.
This project is licensed under the MIT License.